tyvm @alt3rn1ty for this guide!
But while following it step-by-step I wondered, if I should also activate the Master file each time. So I end up activating just the file I was going to edit. Later, after reading the discussion about cleaning BGS files or using unofficial patches, I found Sharlikrans screenshot concerning my issue. https://www.creation...ty_Plugins_List Nevermind, I end up realizing that xEdit was using the needed master files anyway
So there should be no messing up, when just applying the filter option, no matter what dozens of plug-ins are activated I guess. Or am I supposed to compare 1 plugin to another anyway? I hope I'm going to find out.
I know I'm not in the position claiming help on my topic, but since you mention this cleaning up of BGS files could retain from using these unofficial patches. So this was exactly my reason dealing with the whole topic. Well, if someone cares: I finally got the display of Frostfalls warmth value working (ie. learning soft-modding topics, localization, data-types etc) only to realize that Frostfall is even using the HUD. That problem would be solved using SKSE64_2_00_07 and USSEP. But I'm forced to stick to Version 1.5.23 SSE No snitching pls
Edited by Xuk3000, 24 June 2018 - 06:46 PM.