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DX9 VRAM has been fixed!


Charles17

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I updated my VideoMemorySizeMb as well using the scale I found in OrganicENB:

 

//Use the following value for VideoMemorySizeMb, always lower than VRAM size
//If higher than VRAM size, you'll experience stutter.
//VRAM <= 1GB: 1024 or 512
//VRAM <= 2GB: 2048 or lower
//VRAM <= 3GB: 3096 or lower
//VRAM <= 4GB: 4096 or lower
//VRAM <= 6GB: 6144 or lower
It was working great giving me some really good frame rate but now I have a completely unrelated issue
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So attempting to keep everyone up to date with ms test builds, I'm currently running Build 17025.rs_prerelease.171020-1626 and can only say it's ok. While in-game graphics look great this build hates TesEdit. You can run the tool but the checkboxes aren't there anymore for the esp selection or for the filter. It's very annoying to say the least. Aside from that, this build seems stable without the issues facing the builds I initially started this thread discussing.

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I ended up opting out of the test builds. The new coding being used as a framework on the system was more than I cared for as it seriously reduced support for older games and applications. I'll be happier if it isn't incorporated into mainstream builds.

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