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Skyrim ctd on startup


blizatlily1q

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whenever i start Skyrim, it crashes right on start up and for the life of me i cant figure out why. can anyone help?

 

GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
ApachiiHair.esm=1
WM Flora Fixes.esp=1
BSAssets.esm=1
RiverHelm.esm=1
BSHeartland.esm=1
SkyTEST-RealisticAnimals&Predators.esm=1
Campfire.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
FNIS.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
SkyUI.esp=1
RaceMenuMorphsCBBE.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
XPMSE.esp=1
WetandCold.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
KS Hairdo's.esp=1
EnhancedLightsandFX.esp=1
ELFX - Exteriors.esp=1
UFO - Dawnguard AddOn.esp=1
Convenient Horses.esp=1
AMatterOfTime.esp=1
BarenziahQuestMarkers.esp=1
12FemaleBrows.esp=1
Footprints.esp=1
Bijin Wives.esp=1
CalienteVanillaArmorTweaks.esp=1
UFO - Dragonborn AddOn.esp=1
Castle Volkihar Rebuilt.esp=1
Relationship Dialogue Overhaul.esp=1
Complete Alchemy & Cooking Overhaul.esp=1
SFO - Dragonborn.esp=1
Clothing & Clutter Fixes.esp=1
CollegeOfWinterholdImmersive.esp=1
HearthfireMultiKid.esp=1
HearthfireMultiKid_LastName.esp=1
Sanctuary Reborn.esp=1
BecomeKingOfRiverHelm.esp=1
RealShelter.esp=1
Helgen Reborn.esp=1
Thieves Guild Redone.esp=1
Undeath.esp=1
Breezehome_Fully_Upgradable.esp=1
goodbrother.esp=1
SoS - The Wilds.esp=1
Birdsofskyrim.esp=1
SoS - Civilization.esp=1
SoS - The Dungeons.esp=1
CWIELnFXPatch.esp=1
Blowing in the Wind.esp=1
Blowing in the Wind - ELFX Exteriors Patch.esp=1
ELFX - Weathers.esp=1
Vivid Weathers.esp=1
WetandCold - Ashes.esp=1
IcePenguinWorldMap.esp=1
WyvernRock.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Holidays.esp=1
Sacrosanct - Vampires of Skyrim.esp=1
Point The Way.esp=1
TKAA.esp=1
Run For Your Lives.esp=1
Cloaks.esp=1
Immersive Weapons.esp=1
UFO - Ultimate Follower Overhaul.esp=1
Unique Uniques.esp=1
Bijin NPCs.esp=1
Bijin Warmaidens.esp=1
Serana.esp=1
Valerica.esp=1
RDO - UFO v1.2i Patch.esp=1
UFO - Heartfire AddOn.esp=1
ABT - Kevkas All-in-One.esp=1
Hunterborn.esp=1
Immersive Patrols II.esp=1
LeftHandRings.esp=1
LeftHandRings - Dawnguard.esp=1
SimplyKnock.esp=1
Vivid Weathers - Bruma.esp=1
Vivid Weathers - Extended Rain.esp=1
ORM-Arvak.esp=1
Farm Animals_HF.esp=1
Vigilant.esp=1
Religion.esp=1
hillinalta2.esp=1
Skyrim Flora Overhaul.esp=1
LIAT - Sounds.esp=1
ElysiumEstate.esp=1
ForgottenCity.esp=1
thefoxhole.esp=1
BrumaGrocer.esp=1
83Willows_101BUGS_V4_HighRes_HighSpawn.esp=1
ogDiverseDragons2.esp=1
Drinking Fountains of Skyrim.esp=1
Catsofskyrim.esp=1
More_Saddles.esp=1
LearnAlchemyFromRecipes.esp=1
No More Glowing Edges.esp=1
Blacksmithforge water fix DB.esp=1
Blacksmithforge water fix HF.esp=1
Blacksmithforge water fix Vanilla.esp=1
ImmersiveLoversComfort.esp=1
Immersive NPC in the dark.esp=1
Better Vampires.esp=1
Blacksmithforge water fix DG.esp=1
TTYM - Think to Yourself Messages.esp=1
BVandSacrosanct_Patch.esp=1
0Kaidan.esp=1
Dogsofskyrim.esp=1
Missives.esp=1
The Paarthurnax Dilemma.esp=1
HoldBorderBanners.esp=1
Vampirelordroyal.esp=1
Blowing in the Wind - Helgen Reborn Patch.esp=1
Ravengate.esp=1
RDO - USLEEP Patch.esp=1
KK_Lola_companion_wolfdog.esp=1
shakespearethefox.esp=1
Gildergreen Regrown.esp=1
Apocalypse - The Spell Package.esp=1
MeekoReborn.esp=1
Convenient Horse Herding.esp=1
TheEyesOfBeauty.esp=1
Ordinator - Perks of Skyrim.esp=1
When Vampires Attack.esp=1
LIAT - NPCs.esp=1
BVandRoyalBloodline_Patch.esp=1
hothtrooper44_ArmorPatch.esp=1
mintylightningmod.esp=1
Vivid Weathers - Minty Lightning patch.esp=1
simpleskyrimmakeovers_master.esp=1
BSHeartland - Meshes.esp=1
BSHeartland - Textures.esp=1
BSHeartlandWMFF.esp=1
ELFXEnhancer.esp=1
UPDATE:
I got the menu to come up and when it does this weird flickering boxes start and then it crashes when loading a new game.
maQOD4z.jpg
Edited by blizatlily1q
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crash on startup usually indicates a missing mod requirement, since you are using Mod Organizer i would not know how you go about finding out which has a missing a requirement. however if it was Nexus Mod Manager you can easily find out which mod is missing a requirement, as in the plugins window, the mod will be in Red, and clicking on it, will tell you which mod it is missing.

 

you could however run LOOT as it might tell you which mod is missing a required mod (typically a master file)

 

however it completely depends on when the game crashes, to indicate what causes the crash.

 

Crash on Startup = Missing Mod Requirement (Or Missing or Disabled Master File (ESM))

 

Crash Before Options Displays = Missing String Files

 

Crash on Continue Game = Either Save Game Corruption or Save Bloat

 

Crash in a Specific Location = Deleted Navmesh

 

Random Crashes = Can be caused by a lot of things, but the most likely would be, Either Mod Conflicts, Save Bloat or Script Based Issues (which goes hand in hand with Save Bloat and Save Corruption), however Save Bloat will be more obvious, as it will have many symptoms such as Stuttering, Freezing And Consistent Crashes (not only that but the size of your save games will be a dead giveaway, as the save games with be much bigger then previous saves, so if you noticed any anomaly with save games sizes then that will indicate save bloat.)

 

and the possibilities goes on

Edited by Guest
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First, I can see a few problems in your load order immediately.

Better Vampires is supposed to be loaded last, after any other vampire mods you have (per Brehanin's instructions). Second, why is ELFX at the bottom of your load order? Vivid Weathers, too? Have you run LOOT at all? If that's the order LOOT is telling you, it's wrong. BV must always load after any other vampire mods. Weather mods (and other mods that affect worldspace) should go at the top of the load order. And you have patches loading before the masters they are supposed to be overwriting. That is a recipe for disaster.

Run WryeBash. Look for orange boxes. If you see them, and I'm pretty sure you will, you have masters that aren't in the order certain mods are expecting them to be (not that the masters are out of order--there's a subtle but critical difference between the two), and the fix is easy. Make a note of each orange-boxed mod in WryeBash, then load each of those mods, one at a time, into TESVEdit, and when it's finished loading, right click it, select Sort Masters. It will look like nothing happened, but the way you know it worked is when you close out--it should ask you if you want to save (you do). That's it. When you load WryeBash again, those mods will no longer be orange.

Run LOOT first, though. Also, did you clean the masters? You probably did, but I'm just trying to eliminate what isn't causing problems.

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First, I can see a few problems in your load order immediately.

 

Better Vampires is supposed to be loaded last, after any other vampire mods you have (per Brehanin's instructions). Second, why is ELFX at the bottom of your load order? Vivid Weathers, too? Have you run LOOT at all? If that's the order LOOT is telling you, it's wrong. BV must always load after any other vampire mods. Weather mods (and other mods that affect worldspace) should go at the top of the load order. And you have patches loading before the masters they are supposed to be overwriting. That is a recipe for disaster.

 

Run WryeBash. Look for orange boxes. If you see them, and I'm pretty sure you will, you have masters that aren't in the order certain mods are expecting them to be (not that the masters are out of order--there's a subtle but critical difference between the two), and the fix is easy. Make a note of each orange-boxed mod in WryeBash, then load each of those mods, one at a time, into TESVEdit, and when it's finished loading, right click it, select Sort Masters. It will look like nothing happened, but the way you know it worked is when you close out--it should ask you if you want to save (you do). That's it. When you load WryeBash again, those mods will no longer be orange.

 

Run LOOT first, though. Also, did you clean the masters? You probably did, but I'm just trying to eliminate what isn't causing problems.

he/she is running Mod organizer so his load order will be in reverse. in other words his actual load order will be in reverse to what they posted here, i remember people saying that mod organizer does this for some unknown reason.

Edited by Guest
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Then why are the ESMs at the top, but the weathers at the bottom? Wouldn't the ESMs be at the bottom of that list, too? It looks like it's trying to be both, in that case. And why reverse? When I had MO, it still displayed the mods in top-down fashion with the bashed patch (and I don't even see a bashed patch in that list) at the very bottom. I defer to you in this, but I still say that the Vivid Weathers and BV patches need to come after their parent mods, not before. Otherwise, the patch is being overwritten by the unpatched mod.

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