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Plot for Fallout 4


scottym23

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Fallout is my favorite game series of all time (possibly tied with the Elder Scrolls series) and I can't help but wonder where they take the next installment. I am curious as to literally "where" they take it in terms of location, however i'm even more curious as to where they take it in terms of the plot. We've seen in the other fallout games the whole survival aspect and power struggle concepts used often, and would personally love to see them go a different route with Fallout 4. Wherever the location is they should have the plot involve starting the rebuilding process and getting the pieces in place to start. What are your thoughts on this?
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War. War never changes.

 

 

When the power of the gods, the almighty force of the atom, became to much for the warring powers of America and China, a few elite realized that the great achievements of mankind, and the Great Powers themselves, were soon to be wiped off the face of the Earth. As a result, nations took certain precautions. In the United States, the Enclave oversaw all work on ensuring the USA lived on in one form or another. The most prominent examples were the Vaults. But before the Great war, one final and secret project was completed. The great Shield of New York. A fusion plant miles underground supplied energy to a massive energy shield that would leave manhattan in a pristine state, so that after the War, thhe Enclave would come in from the south after it had reclaimed the Capital Wasteland, and Bunkers in the North set up by the military command in canada, in the year 2300.

 

 

Major Factions Factions: Enclave, The Institute, New Amsterdam, Brotherhood.

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War. War never changes.

 

 

When the power of the gods, the almighty force of the atom, became to much for the warring powers of America and China, a few elite realized that the great achievements of mankind, and the Great Powers themselves, were soon to be wiped off the face of the Earth. As a result, nations took certain precautions. In the United States, the Enclave oversaw all work on ensuring the USA lived on in one form or another. The most prominent examples were the Vaults. But before the Great war, one final and secret project was completed. The great Shield of New York. A fusion plant miles underground supplied energy to a massive energy shield that would leave manhattan in a pristine state, so that after the War, thhe Enclave would come in from the south after it had reclaimed the Capital Wasteland, and Bunkers in the North set up by the military command in canada, in the year 2300.

 

 

Major Factions Factions: Enclave, The Institute, New Amsterdam, Brotherhood.

That sounds unabashedly awful. If you'd like I can explain why in detail. For now I think the questions "If New york is preserved to that extent why are the enclave anywhere else? And "Why has nobody mentioned the massive functional pre-war city people still live in?" sum it up nicely.

 

 

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I have to agree with Lt. Albrecht. Having something like an untouched city plus more enclave just goes against everything that has been going on in the canon Fallout Universe.

 

Nice idea for a non canon mod though, so go for that if you want :thumbsup: But I doubt it'd ever get enough support from serious FO fans to become an official game.

 

I have a concept for a potential sequel however I'm not going to share it here as I'm going to work on it further first.

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I agree. In Fallout 3 the Enclave were almost entirely wiped out, and by New Vegas it's debatable if they even exist in an official state anymore. It's mentioned that those that remain either were forced into hiding, or got absorbed by NCR. Look at the remnants in New Vegas.

 

And the idea of such a massive city shielded in a way that leaves it completely pristine is something that I see as jumping the shark. I just can't imagine any pre-war city maintaining a completely pristine state.

 

I wouldn't mind exploring the commonwealth mentioned in Fallout 3. It's clear there is plenty activity up in that area when you talk to Dr. Zimmer. Exploring the mid-western areas is something I'd like to see as well.

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I just hope they hire some decent writers for a change.

 

 

:hurr:

 

I'm not usually a betting man however I'd give 5 to 4 odds that this isn't going to be the case.

 

In all likelihood Bethesda will hire the same old hacks, give jobs out to the usual suspects and once more come up with a game narrative structure with plot holes that you could fly a A380 through!

 

I have a concept for a future FO game but I'm hesitant to submit it to Bethesda as if they liked it and took it, they may then hand it over to their "pets" and mangle it beyond recognition, as often is the case in regards to TV & movie scripts.

 

In any case, my concept would be set in the east of the US, over in perhaps West Virginia and the Appalachian Mountain regions and start around 2283 or there abouts. No Enclave at all would be in the concept, they're just a footnote in history now.

 

There'd be perhaps a small, many even tiny, contingent of the Capital Wasteland BoS who are expanding westwards. They would one be a minor faction and be useful as a vehicle of exposition as to what's been going on back in the capital wasteland since the LW saved the day in the down-town DC ruins.

 

The themes I'd like to explore would be;

1) just how far down the moral slope person is prepared to go for the person they love more than anything else?

2) when do the ends stop justifying the means?

3) just because an action is "good", does that make it necessary or right?

4) don't look for all the answers as you might not like the ones you find

5) to have ironic, sardonic and blackly humorous plot twists and turns that keep the player guessing all the way until the very end - nothing is what is appears to be

6) to avoid going down the same old tired path of good versus evil and focus on both big and little picture consequences of the players actions

 

That's just a tiny glimpse of what I'd like to bring forth...

Edited by Talwyn224
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