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Plot for Fallout 4


scottym23

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Talwyn224 - Your plot sounds brilliant and I'd love a fallout game in the style you described. The only thing I wasn't a fan of was the stuff to do with space travel in the ending even though it's lore friendly as far as the fallout universe is concerned it just feels a bit too cheesy to me. I also love the idea for the main character I can just picture "The Recruit" dressed in his olive-drab military jacket armed with a 10mm pistol and his re-actions to this strange new world (he would be the perfect character for player new to the fallout world). The introduction is perfect as it would let you see some of the pre war stuff that you've only read about in terminal entries and signing up for the army would work brilliantly with deciding your traits and tag skills.

 

Keep up the good ideas :thumbsup:

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@flamenx01 - Thank you for your comments and support, I certainly do appreciate all forms of feedback but it's gratifying to know that some people think that this is a viable concept for a plot/story line for a possible Fallout game.

 

I actually have to thank you for naming the protagonist, "The Recruit" as I hadn't got that moniker myself for the players character so kudos to you :thumbsup: It works brilliantly and with your permission, I'm going to incorporate it now into the plot pitch.

 

I am thinking that the space ship idea should be included however it is not meant to be the entire plot focus of the game. It is supposed to be a part of the characters narrative arc and it does engage with the concept of the survival of the species [us].

 

I am aware that many people weren't all that enamoured with the alien aspect that came with Mothership Zeta but its there now and so its seen as canon by Bethesda. So why not use it as it does fit in with the whole 1950's alien invasion motif quite well. Again though, it needs to be a part of the game but not the central theme. There are reasons for this but I won't reveal them here as it will be a massive spoiler :tongue:

 

 

I do really want to start pre war and have almost all of the first two or so hours of game play to be set in 2077. I want to see what the future looked like before the day of judgement and walk through the streets of a town/city that has yet to be destroyed. The VR training will be the game tutorial and could be skipped although the player will probably miss out on EXP. I think I'd like the VR battle simulator to represent the war in China. We know US forces were on the mainland in China and so the VR sim is preparing recruits to be ready for their deployment to the frontlines there. If though depicting a war with China isn't as palatable due to real life concerns [i don't think the Chinese would be none to happy about a game showing them being invaded] another idea could be showing the US invasion of Canada. Either way something new needs to be portrayed and not a rehash of Op.Anchorage.

 

The player would wake up after being let out of their CryoPod clad in a Cryosuit. At the base of their pod is a small stash of their gear which would be their service sidearm, their fatigues, a few other items [some chems, MRE's, a canteen etc] plus anything they've managed find and stash in their footlocker before they get snap frozen. It won't be much though as most stuff will be tagged against theft so if a player tries to steal things, they'll probably get caught and get stuck into stasis quicker than they'd anticipated.

 

The player's first task upon waking though will be to retrieve their dog tags as they've been stolen. Until the dog tags are recovered they can't open their footlocker. This will get the player to explore the community they find themselves in and talk to the various NPC's and work out who has their dog tags. It will also be a good vehicle in which the player can learn about the new world they find themselves in. Once they've recovered their dog tags, then they can begin exploring the wider world and the real journey begins...

Edited by Talwyn224
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Feel free to use "The Recruit" as the main chars title. I'm happy to have helped. :thumbsup:

 

As for the space stuff it won't be cheesy if it's done right and with your secret plot twist it will probably work. :biggrin:

 

As for the intro a good feature would be the ability to "skip" the starting in 2077 as in once you pick your perks and do your training you can just go straight to the cryo status room if you don't want to explore the 2077 world(obviously you'd loose out on exp and plot hints) I'm suggesting this as there are quite a few skip intro mods for fallout 3 and NV and that way the people who just want to get straight into the fallout world in 2282 are happy(just a suggestion though personally I would love the ability to explore the prewar town) :tongue:

 

Another simple idea is that the weapon in the "stash of their gear" varies with tag skills. Also I really love the idea that if you commit a crime you get put in cryo early :yes:

Edited by flamenx01
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im not sure but chicago or denver seam like very likely places to see fallout it is hinted in both games that the enclave have a small base in chicago and the BoS have base there that needs help also in one of ed-es audio logs a kid from chicago is keeping ed-e as a friend and toy which proves there is at least some life in chicago. it also says supermutants from masters army fled to this area. and i would imagine by at least 2300 the ncr and what is left of the legion have at least some scouts out there. i have also heard a lot about denver and it being the dog city... it would be nice to see how the mountains look after a nuclear war.
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im not sure but chicago or denver seam like very likely places to see fallout it is hinted in both games that the enclave have a small base in chicago and the BoS have base there that needs help also in one of ed-es audio logs a kid from chicago is keeping ed-e as a friend and toy which proves there is at least some life in chicago. it also says supermutants from masters army fled to this area. and i would imagine by at least 2300 the ncr and what is left of the legion have at least some scouts out there. i have also heard a lot about denver and it being the dog city... it would be nice to see how the mountains look after a nuclear war.

 

It does sound like Chicago would be a likely choice but for the reasons above I hope it's not as the game would just be an exact copy of new vegas or fallout 2. I'm hoping they pick a new area with new factions in it like they (sort of) did with fallout 3.

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im not sure but chicago or denver seam like very likely places to see fallout it is hinted in both games that the enclave have a small base in chicago and the BoS have base there that needs help also in one of ed-es audio logs a kid from chicago is keeping ed-e as a friend and toy which proves there is at least some life in chicago. it also says supermutants from masters army fled to this area. and i would imagine by at least 2300 the ncr and what is left of the legion have at least some scouts out there. i have also heard a lot about denver and it being the dog city... it would be nice to see how the mountains look after a nuclear war.

 

It does sound like Chicago would be a likely choice but for the reasons above I hope it's not as the game would just be an exact copy of new vegas or fallout 2. I'm hoping they pick a new area with new factions in it like they (sort of) did with fallout 3.

maybe if it is in a whole new area they will have a new faction like maybe a faction of vault dwellers who have a bunch of robots that collect junk and bring it back to the vault and repair it and maybe they even have working cars and planes

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Personally I would like to see Fallout 4 set in Orlando Florida. I know this was mentioned earlier in the thread, but I mentioned my Orlando idea first quite a while ago in the Fallout 3 section of this site.

 

The opening scene of the game would start out with a large fortified town with where a battle or skirmish is clearly taking place. It's night time and there's fires, and gunfight in the streets while there's indecipherable armies fighting each other. This fortified town is about the size of New Vegas and Freeside put together and is the remains of the Orlando gift shops and hotels area. There's clearly giftshops with eccentric designs (like with a giant eagle painted on the side of one, the other an orange dome, etc. for those of you who've never been to Orlando) and numerous hotels, motels and other worn out buildings (restaurants etc.). The camera moves outward from this town and onto the highways overgrown with swamps. On the highway, you see the attackers in armor escorting a cage on wheels out of the city full of prisoners. As the camera begins to move away, you see an explosion and an ambush as the raiders/soldiers are attacked from out of the swamp. As the camera pans away and into the night sky, in the distance you see an illuminated castle with fireworks off in the distance.

 

"War... war never changes. When atomic fire consumed the Earth, many people survived in underground vaults many of which had opened and it's inhabitants had set out to recolonize the world that was theirs. In the swamps of the American deep south, the vault dwellers emerged to find an overgrown but intact landscape mercifully saved from the hellfire of America's enemies but ravaged by desperation. Those who had not been in the vaults had been spared a horrible and fiery death, but in it's place came economic collapse and the violence of more intimate war for the remaining resources. Through the years, different tribes emerged, each inhabiting a themed resort or area of the once great tourist city. Through negotiation and trading, each of the tribes gained a foothold in the new world and worked for peace... until they came. They; those people of the swamps; they who came to tear everything from the Swamp Wasteland and let it's people burn under their brutality. They, the people of the Sphere..."

 

The game switches to a cutscene where someone is being dragged away from the prison cage on the highway (in first person view) and everything goes dark.

 

 

 

The player (or known as The Ambassador) will wake up in a small camp in the woods. There they will see a campfire and armored soldiers sitting around it. As The Ambassador stirs, one of them looks back and realizes you're awake. He walks over and squats beside you and starts to talk: "Well look who's awake over here. How are you doing sir? Or miss? I can't see you much well in the darkness" ~Now choose gender~ "You look a little bruised, did you get a few punches to the face or somethin'? ~He hands you a mirror and now you choose what your character will look like, hair, age, etc.~ "You took a nasty bump to the head there, do you even remember what happened?" ~ In this part, he asks various questions of what you remember which determines your attributes and starting skills~

 

 

The setting of the game will take place in Orlando. The wasteland will be a swamp riddled by highways and known as the Swamp Wasteland. The player must travel to the city first seen in the game now known as "Orange Hub". After a long journey there, the player will learn that they were an ambassador from Orange Hub that helped to negotiate trade deals and treaties with the great swamp cities. Unfortunately in the raiding of Orange Hub, the player was knocked unconscious and suffers from amnesia without any idea of the previous events leading up to the raid. The city government will reside in one of two resort towers (based on a real resort) that are similar in height to Tenpenny Tower but right next to each other (the other will have artillery and soldiers armed with sniper rifles and missile launchers on top as defense for the city). The Ambassador must meet with the Orange Hub council and be filled in on the previous events. As the various swamp cities were getting on peacefully with each other, suddenly a large army known as the Spherites comes out of nowhere and layed siege to the major cities. Able to communicate through pre-war technology, the cities band together and drive the Spherites back up the highway. The Spherites take heavy casualties but so do the cities and the Spherites now attack the cities in raiding bands meant to weaken them down one-by-one. Before the Ambassador can pursue the Spherites though, he/she must help arm/set up defenses for each of the cities and help solve conflicts between them before they can ever be ready to unite against the Spherites and invade their mysterious fortress.

 

The main cities will consist of different Orlando locations. Orange Hub will obviously be a huge walled off tourist area and is the largest and the central city of the game. The next city that the player will have to travel to is Oceana which is set in the remains of Sea World. The player will get to see similar landmarks (though obviously not the same for copywrite reasons) such as the observation tower in the distance or the Atlantis Ride which the Oceana citizens have walled off because of mutated monsters inside and the player can explore as a quest. Other cities will include World Garage (set in the vast Universal parking garages (Universal Parks cannot be explored until DLC is added which explores those parks simply because they're too vast)), Waterfront Hub (set in Downtown Disney) and Tube City (set in an abandoned water park). The game will also include small towns in the swamps or near other-wise unoccupied tourist buildings.

 

Eventually through the course of uniting the cities, the leaders of Water Hub will demand of The Ambassador that they find the source of the Spherite attacks. The only thing they know is that they came from the direction of the Sphere on the horizon which the player will find out is based on Epcot and is where the Spherites make camp (hence the name). Amongst the lore of the game, there will be rumors of various locked up cities which haven't been accessed yet (because resources haven't permitted their exploration yet) which will be included in later DLC (again because the game would be too vast to include all of them at once). The only one's the player will get to explore is Oceana (Sea World), the Spherite Base (Epcot) and The Lost City (Magic Kingdom). The Lost City will be locked to the player until a quest to discover what's there allows the player to break in. The Lost City will play a huge part in the motivation of the Spherites trying to take over the entire region (the lost technology of Roy Yensid locked in the tunnels beneath the Lost City).

 

DLC will include exploration of:

 

1. Animal Kingdom and Hollywood Studios and the societies that live within them.

 

2. World Garage expansion into Universal Studios and Island of Adventure

 

3. Raiding the space center (Kennedy Space Center obviously) for pre-war technology through a small swamp division of the Brotherhood of Steel

 

4. Exploration of Tampa (stylistically similar to The Pitt but a much different story and raiders based on Pirates)

 

 

That's my base idea on the matter. It sounds quite large but seeing how huge some of the Fallout 3 locations were (the mountains in Operation Anchorage and the air force base) and the capabilities of Skyrim, I think it could be done in such a way that it would work well while still giving off a feeling of vastness.

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I'd like to see something about finding a home for your tribe. A group from a vault, traders, or even tribals who had to move it doesn't really matter but the start is following old route 66 to chicago. Your all traveling heavy taking everything with you since this is going to be permanent. The player and a few people get sent out ahead to scout a bit. The player and the scouting party end up getting ambushed by something mutated that was orignally held in the zoo(honestly thinking mutated rhino attack would work well) and that's when the player and the rest of the scouting party get split up

 

Now the player is pretty much boned and gets saved by the first faction that the player meets and they drag him to one Wrigley's and they explain the current situation in the area. Maybe a small preview of the factions and all that good stuff.

 

The first main goal is to find your people then the 2nd goal is to find your scouting party then the third is to find a place for your people to live.

It could be either joining with a current faction, making their own home, going to war with a faction and taking their land, or even send them to space :) or even being a prick and killing off your tribe.

 

I figure chicago because its east enough to include new factions but close enough to both coasts to have some of the old factions. Something about seeing a small group of the Legion(not a major army just a small outpost or something) chilling at the Chicago Stadium would make me giggle a bit.

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Fallout 4 will begin in the Warrens, where you play a sentient raccoon. You have to leave the safety of the Warrens because your brother kept having horrible dreams about machines digging down from the surface to cause death and destruction to everyone you know. Most of the other raccoons in the warrens thought he was crazy, but then one day he vanished without a trace. He returned a month later, babbling something about how he "had proof now" -- but a strange device he was carrying in his paws "came to life" and killed him in front of everyone.

 

Then the noises started -- booming, rumbling noises from above that frightened everyone.

 

Armed only with a series of strange photographs taken by your brother, YOU must go forth into the wasteland to save the warren!

 

OK, this will never happen, but I'd really like to see the sentient raccoons hinted at in Fallout 1 make an appearance someday.

 

And, for that matter, talking deathclaws. Or at least a really old Gorus the Scholar.

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Oh yeah, for a setting, New Orleans would be great. It's exotic enough to be almost another country to most Americans. Also, monster mutated alligators.

 

And voodoo ghouls. And creepy old backwater swamp houses covered in moss. And whatever is left of the Cajuns (ravening swamp mutants is the obvious choice but we saw that in a FO3 DLC already and I think making them something more than that would be more interesting).

 

Yeah, The Big Easy has a lot of potential.

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