Jump to content

Import from NMM


rmm200

Recommended Posts

I voted for a couple.

The only thing important to me is don't let the user destroy his mods.

Refuse to do the import if any traces of NMM are present in the game directory. Numbered folders, etc.

And never merge back changes that result in a null mod. If there is nothing left - warn the user and delete the mod.

Nothing worse than a mod that looks valid - but is empty.

Link to comment
Share on other sites

  • Replies 40
  • Created
  • Last Reply

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...