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Change weight of items


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#1
MisterRADical

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Is there a way to change the weight of items, like let's say weapons, so that they all weigh the same amount without having to go through each one one by one? Like a perk or script that lowers the amount as soon as the game starts or updates the weight when you pick it up.



#2
HadToRegister

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OPen it up in Xedit, copy as override into your own esp.

Run the QUICKCHANGE tool from AUtomation Tools https://www.nexusmod...yrim/mods/49373

Select REPLACE from the dropdown in the quickchange tool, your path is probably going to be DATA\Weight then yo put in * for the search, then in the last field, type in the weight you want ALL of the weapons to weigh.



#3
MisterRADical

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Copy what as override into my esp?

 

Okay I've never heard of AUtomation Tools so I have been messing around with it. Firstly, it says couldn't find the path DATA\Weight. What is this path for? I am very confused for this part. Secondly, how do I get all the weapons into my mod? I can add the script to the ones in Fallout4.esm but how do I get all the weapons into my mod so I can save it to my esp without going through each one and getting the * on each one? I'm sure you know a fast way to do that.

 

I've never done something like this so I am a little lost right now sorry. I've barely used Xedit, just a little bit in the past so I am still learning as I go.


Edited by MisterRADical, 16 July 2019 - 12:42 AM.


#4
HadToRegister

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Copy what as override into my esp?

 

Okay I've never heard of AUtomation Tools so I have been messing around with it. Firstly, it says couldn't find the path DATA\Weight. What is this path for? I am very confused for this part. Secondly, how do I get all the weapons into my mod? I can add the script to the ones in Fallout4.esm but how do I get all the weapons into my mod so I can save it to my esp without going through each one and getting the * on each one? I'm sure you know a fast way to do that.

 

I've never done something like this so I am a little lost right now sorry. I've barely used Xedit, just a little bit in the past so I am still learning as I go.

 

 

Load up Fallout 4.esm etc into Xedit.

See the WEAPON category when you click the + sign next to Fallout4.esm?

Highlight and right click and pick COPY AS OVERRIDE INTO

Then pick ESP, then it will ask you for a name,  now name it whatever you want.

Now with your new ESP at the bottom of the load order, click on the + next to WEAPON, and take a look at each weapon, click on one, in the Right Hand panel the info for the weapon will show.
Find the field that says "Weight"

Look at what the path to the WEIGHT setting is.

Usually it's DATA\Weight, or DATA - Weight

Next in the LEFT HAND PANEL, you're going to highlight ALL of the weapons in your newly created ESP (or you can just select the WEAPON entry)

When you load up the Quick change script, you're going to pick REPLACE.

Then in the next box you will put the path to WEIGHT, so you will either type in DATA\Weight, or DATA - Weight, depending on what it said in the right hand panel where you found the WEIGHT variable.
Then in the next box you're going to put * so the script searches ALL entries under that path
Then in the last box, you're going to put whatever they Weight you want everything to be.



#5
MisterRADical

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It seems to have worked! Thank you! The path was DNAM - DATA\Weight, I wasn't putting the DNAM - in.

 

Thank you though HadToRegister!



#6
MisterRADical

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Oh well I tried to do it with armors also and I get an error box every time which says "is not editable" when clicking OK to replace the weights.

 

In Messages it says:

 

QuickChange v2.5: For fast element modification.
----------------------------------------------------------
Created lists.
 
Applying functions...
    Procesing record: Armor_Power_X01_Torso_Danse
[00:12] Exception in unit mteFunctions line 544:  is not editable.
[00:12] Error during Applying script "AT - QuickChange v2.5":  is not editable.

Edited by MisterRADical, 16 July 2019 - 03:18 AM.


#7
HadToRegister

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It seems to have worked! Thank you! The path was DNAM - DATA\Weight, I wasn't putting the DNAM - in.

 

Thank you though HadToRegister!

 

Now, when you did the armor, did you also COPY AS OVERRIDE into your new ESP that you made when you COPIED AS OVERRIDE the Weapon section for Fallout4.esm to?

For armor it needs to be "DATA - DATA\Weight"

 



#8
MisterRADical

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It seems to have worked! Thank you! The path was DNAM - DATA\Weight, I wasn't putting the DNAM - in.

 

Thank you though HadToRegister!

 

Now, when you did the armor, did you also COPY AS OVERRIDE into your new ESP that you made when you COPIED AS OVERRIDE the Weapon section for Fallout4.esm to?

For armor it needs to be "DATA - DATA\Weight"

 

 

 

Ok I got it working. Thank you once again HadToRegister. Didn't even know you could do this; it may help in future mods too. 



#9
HadToRegister

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It seems to have worked! Thank you! The path was DNAM - DATA\Weight, I wasn't putting the DNAM - in.

 

Thank you though HadToRegister!

 

Now, when you did the armor, did you also COPY AS OVERRIDE into your new ESP that you made when you COPIED AS OVERRIDE the Weapon section for Fallout4.esm to?

For armor it needs to be "DATA - DATA\Weight"

 

 

 

Ok I got it working. Thank you once again HadToRegister. Didn't even know you could do this; it may help in future mods too. 

 

 

No problem.

I rarely if ever fire up the GECK, it takes way too long for it to load, and I can change all the things I'm interested in changing in Xedit instead.






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