Jump to content

Photo

R&D to Increase Squad Size


  • Please log in to reply
428 replies to this topic

#391
wildnfree

wildnfree

    Journeyman

  • Members
  • Pip
  • 31 posts

are the side arrows on the soldiers load out  screen working for soldiers 7+ yet?


Edited by wildnfree, 12 December 2013 - 09:19 pm.


#392
Bertilsson

Bertilsson

    Old hand

  • Members
  • PipPipPip
  • 616 posts

are the side arrows on the soldiers load out  screen working for soldiers 7+ yet?

No.

 

I've been holding off working on it due to multiple reasons.

 

The biggest reasons are:

  • Very promising modding tools are currently under development and I expect the resulting tools to make the work significantly easier, faster and even future compatible (remember patch 1 anyone?).
    • Doing things the hard way only to have to redo all work as soon as a patch is released and/or the new tools become available doesn't feel very inspiring.
  • Real life, full time work, etc.


#393
wildnfree

wildnfree

    Journeyman

  • Members
  • Pip
  • 31 posts

I'll just keep on waiting here lolol



#394
wildnfree

wildnfree

    Journeyman

  • Members
  • Pip
  • 31 posts

How is this mod coming along?



#395
ozpush

ozpush

    Stranger

  • Members
  • Pip
  • 2 posts

looking on with interest, any ideas how long before these new tools will be ready.

 

I like to change files but are no good at hex, and simple exchanging one file for another suits me

 

regards



#396
XMarksTheSpot

XMarksTheSpot

    Fan

  • Members
  • PipPipPip
  • 271 posts

I think I have a half-decent work-in-progress version that's got the basic functionality covered for Enemy Within (patch 1).

 

What's included:

  • support for up to twelve unit boxes in squad selection screen
  • animated scrolling of squad list using side buttons
  • unit boxes being filled in the correct order

What's missing:

  • soldier pawn cycling
  • hiding unusable unit boxes
  • preventing out-of-range scrolling
  • properly re-positioned OTS naggers
  • audio feedback for side buttons

 Hex changes go into XComStrategyGame.upk for UnrealScript modifications and UICollection_Strategy_SF.upk for Flash-based UI modifications, details in the following:

Spoiler

 

Enjoy! :)



#397
AlyAly

AlyAly

    Enthusiast

  • Members
  • PipPip
  • 148 posts
@Xmark: i dont know how or where to apply this. please could someone help me?

#398
XMarksTheSpot

XMarksTheSpot

    Fan

  • Members
  • PipPipPip
  • 271 posts

@Xmark: i dont know how or where to apply this. please could someone help me?

Get a decent hex editor like HxD, open the listed files (i.e. XComStrategyGame.upk and UICollection_Strategy_SF.upk), find the sections marked as before and replace the listed number of bytes with the sections labeled after. For more in-depth explanation I suggest you have a read through this wiki article :)



#399
AlyAly

AlyAly

    Enthusiast

  • Members
  • PipPip
  • 148 posts

Thanks. but I cannot find the Hex values in UICollection_Strategy_SF.upk. And the postion 0x7E826C doesn't exists.
I have only this one:
5F 5F 50 61 63 6B 61 67 65 73 2E 49 44 69 73 70 6F 73 61 62 6C 65 00 FF 0E 44 48 1B 01 1F 00 88 16 5C 6C 05 5F 67 6C 6F 62 61 6C 00 2A 80 00 6A 5B 00 1C 76 00 01... at 00007100

 


Edited by AlyAly, 06 January 2014 - 05:41 pm.


#400
XMarksTheSpot

XMarksTheSpot

    Fan

  • Members
  • PipPipPip
  • 271 posts

Thanks. but I cannot find the Hex values in UICollection_Strategy_SF.upk. And the postion 0x7E826C doesn't exists.
I have only this one:
5F 5F 50 61 63 6B 61 67 65 73 2E 49 44 69 73 70 6F 73 61 62 6C 65 00 FF 0E 44 48 1B 01 1F 00 88 16 5C 6C 05 5F 67 6C 6F 62 61 6C 00 2A 80 00 6A 5B 00 1C 76 00 01... at 00007100

Make sure to use decompressed UPK files, you can use Gildor's UPK Decompressor for that purpose.






IPB skins by Skinbox
Page loaded in: 0.547 seconds