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R&D to Increase Squad Size


Beknatok

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Custom toolboks 1.6.0 mod for alternative spawn locations for Enemy Within

 

 

MOD_NAME=Increased Squad Size
AUTHOR=The Nexus Forums
DESCRIPTION=Currently only fix spawn locations

Version: 0.10

Compatible with XCOM Enemy Within:
 - Patch 0 ( Changelist: unknown )


UPK_FILE=XComGame.upk
OFFSET=9763094
[MODDED_HEX]
{Replace entire LoadSquad function: Unique spawn tiles for first 12 soldiers, reused spawn tiles for soldier 13+, multiplayer code removed. }
AE A5 00 00 76 5F 00 00 00 00 00 00 8A A5 00 00 00 00 00 00 00 00 00 00 97 A5 00 00 00 00 00 00 BE 03 00 00 04 80 00 00 AC 04 00 00 8A 03 00 00 0F 00 91 A5 00 00 36 00 97 A5 00 00 0F 01 D2 A4 00 00 1C 1B FC FF FF 20 7C C0 00 00 4A 4A 4A 4A 4A 4A 01 AA FE FF FF 16 0F 19 01 D2 A4 00 00 09 00 85 BF 00 00 00 01 85 BF 00 00 17 0F 01 BC A4 00 00 00 96 A5 00 00 55 00 95 A5 00 00 0C 00 10 25 00 95 A5 00 00 16 40 00 95 A5 00 00 25 26 16 0F 00 90 A5 00 00 25 07 A9 04 96 00 90 A5 00 00 00 91 A5 00 00 16 0F 00 8F A5 00 00 10 FD 00 90 A5 00 00 2C 06 16 00 95 A5 00 00 0F 00 93 A5 00 00 1C 1B FC FF FF 20 F4 B6 00 00 4A 4A 4A 4A 4A 4A 4A 16 19 2E F4 B6 00 00 00 93 A5 00 00 30 00 00 00 00 00 00 1B 7B 6E 00 00 00 00 00 00 35 2A 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 19 00 93 A5 00 00 30 00 00 00 00 00 00 1B 5D 6E 00 00 00 00 00 00 35 2B 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 0F 19 00 93 A5 00 00 09 00 DC B5 00 00 00 01 DC B5 00 00 10 00 90 A5 00 00 00 94 A5 00 00 07 66 02 98 00 90 A5 00 00 2C 05 16 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 D7 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 23 00 00 00 00 00 00 C0 C2 00 00 00 00 16 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 06 E6 02 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 0F 19 00 92 A5 00 00 09 00 AE C2 00 00 00 01 AE C2 00 00 35 26 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 19 00 92 A5 00 00 31 00 00 00 00 00 00 1B A9 02 00 00 00 00 00 00 35 29 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 4A 16 07 83 03 72 00 92 A5 00 00 2A 16 06 9B 04 07 34 04 9A 35 56 0F 00 00 58 0F 00 00 00 00 19 00 93 A5 00 00 09 00 E8 B5 00 00 00 01 E8 B5 00 00 2C 02 16 19 2E AF 50 00 00 19 00 92 A5 00 00 0A 00 E0 37 00 00 00 1B 45 3A 00 00 00 00 00 00 16 45 00 00 00 00 00 00 1B 6A 6C 00 00 00 00 00 00 35 8E 0F 00 00 99 0F 00 00 00 01 19 2E F4 B6 00 00 00 93 A5 00 00 09 00 B9 B6 00 00 00 01 B9 B6 00 00 4A 16 12 20 06 BC 00 00 14 00 00 00 00 00 00 1B 73 04 00 00 00 00 00 00 00 92 A5 00 00 4A 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B 43 7B 00 00 00 00 00 00 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B A8 7A 00 00 00 00 00 00 16 A5 00 90 A5 00 00 16 06 A3 00 04 0B 53 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 23 4C 00 00 00 00 00 00

UPK_FILE=XComStrategyGame.upk
OFFSET=4519478
[MODDED_HEX]
{Replace XGShip_Dropship.GetCapacity function: Allows custom value for squad size ignoring ini and allows OTS squad size I and II custom increase, highly experimental}
0C 4B 00 00 94 25 00 00 00 00 00 00 0A 4B 00 00 00 00 00 00 00 00 00 00 0C 4B 00 00 00 00 00 00 93 00 00 00 57 13 00 00 BA 00 00 00 93 00 00 00 0F 00 0B 4B 00 00 2C 0C 07 4D 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 01 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 8E 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 02 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 AF 00 2D 01 EF 4A 00 00 A1 00 0B 4B 00 00 01 4F 01 00 00 16 04 00 0B 4B 00 00 53 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 5E 11 00 00 00 00 00 00

UPK_FILE=XComStrategyGame.upk
OFFSET=4519585
[MODDED_HEX]
{OTS squad size I increase, default 01}
01

UPK_FILE=XComStrategyGame.upk
OFFSET=4519638
[MODDED_HEX]
{OTS squad size II increase, default 01}
01

UPK_FILE=XComStrategyGame.upk
OFFSET=4519533
[MODDED_HEX]
{Base squad size, default 04, requires increased squad size mod to support higher value than 04}
04 

 

 

Note that it is possible to increase squad size in bottom of the mod and that it will override skyranger_capacity value.

Also note that it is currently NOT possible to select WHO will be soldier 7+ if squadsize is increased.

Finally note that this code is currently highly experimental and that some changes to getcapacity function for EW with regards to blue shirts may be negatively effected. I have really no idea... As I have not even played the HQ Assault Mission where blue shirts are supposed to assist.

Edited by Bertilsson
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NUM_STARTING_SOLDIERS=12 <-- The problem

Except my number for that is set to 100 :ermm:

 

That's seems weird.

I guess it is possible that something is changed in Enemy Within that breaks the game for more than 12 soldiers :(

Do you have a save game with more than 12 soldiers present in barracks that you can use for testing, just to make extra extra sure it is really not lack of soldiers?

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