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fallout4 mods ctd keys textures issues glitches

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#1
manndesfriedens

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Hello, nice people on Nexus!

I am having seriously big problems with Fallout 4 (1.10.138).

Before I begin, I want to say that I have installed these required mods:

Spoiler


My problem is, whenever I want to trade with someone, opening containers etc., or using Pip-Boy's menu to click on "Data", or to open Perks menu, I get permanently Crash to Desktop without any messages.

I also installed xSE Plugin Preloader F4, Private Profile Redirector, ENBSeries.
I read that xSe causes the CTDs, so I deleted xSe and Profiler mods, but same had this time weird texture glitches and errors in game.

Background sounds, opening pipboy or game main menu worked, but I could see nothing because EVERYTHING has been extremely zoomed-in, so that I could not see where I was or what the zoomed-in stuff was.

Then I tried to make new game, but this time, in character creation scene, characters were in 'reversed' view (with bodies/heads DOWN (not normal, up) the screen). They also was extremely zoomed-in so that I could see only zoomed-in faces.

So, I installed the game new, cleaned the six DLCs with FO4EDIT, started, same issues with textures and , of course CTD when clicking special keys, like "E" or pipboy in menus.

Then I deleted xSe, ENBSeries, Profiler (from the game folder also). But same problems.

I do not know if it has to do with my graphic card (nVidia 9000x series) or with Windows 10 v1903. But the game worked very well 'till 3 days ago.

No I do not know what to do. I searched on the Internet for answers but could not find helpful things.

If you have(had those problems or you know how to solve please talk here.

I want to thank you all for 'listening'.

EDIT (19 Novemver 2019):

I have SOLVED both problems - especially the CTDs.

 

My problems had noting to do with slowdowns because of installed way too many mods (377 active plugins).

I just had problem with weird texture glitches ALL OVER THE SCREEN.
And, then the CTD when trading, opening containers, using pipboy menus.

After deleting MANY mods everything works now normal.

I want to thank you for big helps by G4M3W1NN3R


Edited by manndesfriedens, 19 November 2019 - 06:31 PM.


#2
manndesfriedens

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I solved by myself the texture problem, I HOPE.

 

Deleted all .ini files from Fallout4 folder, made default ones, added by mods required lines to .ini files, installed ENBSeries, xSe, PrivateProfiler, NAC, UFO4P, all Nordic patches (20x) AND Thuggysmurf patch.

Now, no problems with textures, BUT still CTD when I open containers, pipboy menus, or want to trade.



#3
G4M3W1NN3R

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your game sounds really screwed, meaning it is likely that your actual Fallout 4 Master Files are tampered with, or its Ba2 Archives.

 

1st, open steam, right click on Fallout 4 - Properties - Verify Integrity of Game Cache. see if that resolves atleast some of the issues you are having. 

 

if it dont then list your entire load order, including all F4SE Plugins

 

a lot of these issues i have never heard of, which is why i can only assume that your Fallout 4 Master files or Ba2 Archives are Tampered with and or Corrupted, which could be because you are cleaning them with F04edit incorrectly. doing the above will fix the issue if that is the case.

 

doing the steam method will Re-Download the Fallout 4 Master Files, thus effectively restoring all dirty edits. 

 

Also Ensure that you have a Fallout4Custom.ini file in this location: Documents/My Games/Fallout4

 

and inside Fallout4Custom.ini this should exist:

 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
 
exactly as is.
 
also what is this Nordic Patches, the only thing i recongize being called Nordic is skyrim mods.

Edited by G4M3W1NN3R, 16 November 2019 - 09:31 PM.


#4
manndesfriedens

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your game sounds really screwed, meaning it is likely that your actual Fallout 4 Master Files are tampered with, or its Ba2 Archives.

 

1st, open steam, right click on Fallout 4 - Properties - Verify Integrity of Game Cache. see if that resolves atleast some of the issues you are having. 

 

if it dont then list your entire load order, including all F4SE Plugins

 

a lot of these issues i have never heard of, which is why i can only assume that your Fallout 4 Master files or Ba2 Archives are Tampered with and or Corrupted, which could be because you are cleaning them with F04edit incorrectly. doing the above will fix the issue if that is the case.

 

doing the steam method will Re-Download the Fallout 4 Master Files, thus effectively restoring all dirty edits. 

 

Also Ensure that you have a Fallout4Custom.ini file in this location: Documents/My Games/Fallout4

 

and inside Fallout4Custom.ini this should exist:

 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
 
exactly as is.
 
also what is this Nordic Patches, the only thing i recongize being called Nordic is skyrim mods.

 

Hello, and thank you for the answer and helpful hints.

First, i begin with Nordic0cold. He has new guide on NexusMods for Fallout 4, ThuggySMurf has another guide, but with different install guide and mods, of course.

TO the .ini files: Like I said, I deleted them all (from MO2 Profile folder AND form Fallout4 /my games/fallout 4 folder, and installed the game new.

Then installed default .ini files in mo2 profile folder AND added the important lies, like yours, into required .ini files. Because I am using Mod Organizer 2, MO2 does not 'touch' Fallout 4 'real' game folder - except some mods that have to be installed manually into FO4 main folder.

Installed ENBSeries (newest version), xSE, PrivateProfiler mods manually into Fallout4.exe folder. Sorted all the plugins mods (right pane) with the mods (left pane of mo2) so that they match with correct load order. Sorted .ESM's first, then .ESL's, then .ESL's.

Now, the texture issues are gone, because I played awhile. But have still the CTD when I want to open in Pipboy the 'Perks' menu (with "T"), permanently Crash to desktop.

I must say, that I have installed MANY texture mods with .BA2 content (no loose files).

I will add ASAP the plugins list (of MO2).



#5
manndesfriedens

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your game sounds really screwed, meaning it is likely that your actual Fallout 4 Master Files are tampered with, or its Ba2 Archives.

 

1st, open steam, right click on Fallout 4 - Properties - Verify Integrity of Game Cache. see if that resolves atleast some of the issues you are having. 

 

if it dont then list your entire load order, including all F4SE Plugins

 

a lot of these issues i have never heard of, which is why i can only assume that your Fallout 4 Master files or Ba2 Archives are Tampered with and or Corrupted, which could be because you are cleaning them with F04edit incorrectly. doing the above will fix the issue if that is the case.

 

doing the steam method will Re-Download the Fallout 4 Master Files, thus effectively restoring all dirty edits. 

 

Also Ensure that you have a Fallout4Custom.ini file in this location: Documents/My Games/Fallout4

 

and inside Fallout4Custom.ini this should exist:

 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
 
exactly as is.
 
also what is this Nordic Patches, the only thing i recongize being called Nordic is skyrim mods.

 

Hello, and thank you for the answer and helpful hints.

First, i begin with Nordic0cold. He has new guide on NexusMods for Fallout 4, ThuggySMurf has another guide, but with different install guide and mods, of course.

TO the .ini files: Like I said, I deleted them all (from MO2 Profile folder AND form Fallout4 /my games/fallout 4 folder, and installed the game new.

Then installed default .ini files in mo2 profile folder AND added the important lies, like yours, into required .ini files. Because I am using Mod Organizer 2, MO2 does not 'touch' Fallout 4 'real' game folder - except some mods that have to be installed manually into FO4 main folder.

Installed ENBSeries (newest version), xSE, PrivateProfiler mods manually into Fallout4.exe folder. Sorted all the plugins mods (right pane) with the mods (left pane of mo2) so that they match with correct load order. Sorted .ESM's first, then .ESL's, then .ESP's.

Now, the texture issues are gone, because I played awhile. But have still the CTD when I want to open in Pipboy the 'Perks' menu (with "T"), permanently Crash to desktop.

I must say, that I have installed MANY texture mods with .BA2 content (no loose files).

I will add ASAP the plugins list (of MO2).

EDIT: OK; I add now the (LONG) list:

Spoiler


Edited by manndesfriedens, 17 November 2019 - 12:24 AM.


#6
G4M3W1NN3R

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just to be clear, does the perk menu crash when just clicking on the perks tab, without pressing keys ?

 

i ask this because i suspect you are triggering AAF when you are pressing keys, which is probably why you are crashing, due to the severe amount of stress on the game, and you are potentionally triggering multiple actions when your pressing keys, which is overloading due to the stress that is being put on it, and thus the game will CTD.

 

i also notice you have an awful lot of script heavy mods. which in itself is going to cause a lot of issues.

 

and you also have 379 active ESP, ESL and ESM files, which means you are putting a lot of stress on a very fragile game engine. so i have to ask have you done your research on every single mod you downloaded, that includes but not limited to reading each and every mod main description page, post section and bug reports section

 

and your load order is definitely incorrect. so their is definitely potential for a lot of mod conflicts

 

open every single mod into F04Edit

 

and check each and every mod for Red Background/Red Text. then post every mod that has these mod conflicts, including what records have Red Background/ Red Text into a reply.

 

 Red Background/Red Text = Mod Conflict, these will cause CTDs, and other issues.

 

the more mods you have the more complex problem solving becomes and the more effort you will need to put into problem solving.

 

the guides let you down, because they did not teach you how to create a proper load order, the single most important part of modding, or using Fo4Edit (also incredibly important to creating a correct Load order, and problem solving the mods), they also did not teach you the many limitations this game has, and they did not teach you that having an excessive amount of heavily scripted mods is going to cause issues on its own, due to the very likely potential of overloading the papyrus system, which then heavily effects saved games, which then creates much more serious issues, as the saved games are equally as important as the load order if not more so.

 

and lastly they did not teach you to create a Bash Patch.

 

looking at your load order, it looks like it has not been sorted at all, which in itself has a very high chance of being the cause for CTDs. so either you are triggering AAF when loading the perks menu thus CTD or its because of the incorrect load order. all of what i have wrote will help determine if these are indeed the causes.


Edited by G4M3W1NN3R, 17 November 2019 - 02:31 AM.


#7
manndesfriedens

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just to be clear, does the perk menu crash when just clicking on the perks tab, without pressing keys ?

i ask this because i suspect you are triggering AAF when you are pressing keys, which is probably why you are crashing

 

i also notice you have an awful lot of script heavy mods. which in itself is going to cause a lot of issues.

 

and you also have 379 active ESP, ESL and ESM files

 

and your load order is definitely incorrect. so their is definitely potential for a lot of mod conflicts

 

open every single mod into F04Edit

 

and check each and every mod for Red Background/Red Text. then post every mod that has these mod conflicts, including what records have Red Background/ Red Text into a reply.

 

 Red Background/Red Text = Mod Conflict, these will cause CTDs, and other issues.

Hello again. Thank you again.

To your question "Perks" menu.
It does crash when I click on "T" with keyboard key or mouse. 
AAF has shortcuts HOME, DEL, PAGE UP, PAGE DOWN, END, POSE1, INSERT (I have German keyboard).
Pipboy did NOT crash before, it happened a week ago (because I install mod after mod!). 

To your question: Scrip heavy mods and 379 Plugins:
Almost 200 plugins are flagged as ESL (mostly by the mod authors and flagged by me). So, no 255 plugins limit yet.

What do you mean by load order is not correct exactly? Which mods are not correct loaded? I looked at Wrye Bash and sorted mods that had 'orange' warnings, till they got 'green'.

And I can NOT make FO4MERGED and Wrye Bash Bashed Patch because xEDIT says plugins limit is reached.
But I did it before when I did not install more than 253 mods (but did not know what ESL flagging is).

To your question FO4EDIT Red Background: xEDIT does not show colored warnings on plugins (but Wrye Bash does it). How can I know what's 'red' and what's not? 

TO the two authors: They warned us not to install every mod without knowing what the mod would do to the game. They said we should follow their guides but I added MANY mods by myself (like male-related body replacer, body shapes, body textures and AAF-related adult animation mods). 

Because all author with guides add always female-related body and clothing mods and JUST some for males, so I found many mods for men only and install them.

EDIT: I forgot... CTD happens also when I open containers, dead bodies etc. but NOT with all containers etc. but with some so I do not know which container would do CTD.


Edited by manndesfriedens, 17 November 2019 - 02:49 AM.


#8
G4M3W1NN3R

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Hello again. Thank you again.

"Pipboy did NOT crash before, it happened a week ago (because I install mod after mod!)."

 

Theirs your issue right there, you probably added more mods in an active playthrough which means you have messed up form ids, and the load order 

"To your question: Scrip heavy mods and 379 Plugins:
Almost 200 plugins are flagged as ESL (mostly by the mod authors and flagged by me). So, no 255 plugins limit yet."

 

254 is the Hard limit, but that is not the only limit,  you have still bypassed other limits, and as such stepped into game stability territory, the hard limit is their for a good reason, to prevent stress on a very fragile game engine, even 254 mods is too much for the game engine

 

ESL files are literally designed to be tiny mods to add onto a maxed out game, they were not designed with the intention of having an extreme amount of mods, such as 300+ mods.

"What do you mean by load order is not correct exactly? Which mods are not correct loaded? I looked at Wrye Bash and sorted mods that had 'orange' warnings, till they got 'green'."

 

Every single mod is in the wrong place in the load order, example, Start me up should have maximum priority and thus be placed at the very bottom of the load order, Quest mods should be placed directly above it, they also require Very High Priority, game play mods require medium priority and should be placed in the middle of the load order, etc etc the entire load order is incorrect, mod conflicts is not the only factor when it comes to a correct load order, mod priority is another factor, Any mod that adds crafting recipes for the Chemistry station, also requires very high Priority, and thus should be placed lower in the load order

 

The Load Order is Priority Based, Mods lower in the Load Order gain High Priority, hence the reason why ESM (Master Files) are always at the very top of the load order, because they are supposed to be modifed by other mods, whch will be lower in the load order and thus have higher priority. so that their changes can appear in game.

"And I can NOT make FO4MERGED and Wrye Bash Bashed Patch because xEDIT says plugins limit is reached.
But I did it before when I did not install more than 253 mods (but did not know what ESL flagging is)."

 

Do Not Merge Mods, that is will cause even more problems, the only Exception is a Bash Patch (Leveled list merges as that will in fact a good thing, any other merge however is a bad idea and will cause issues).

"To your question FO4EDIT Red Background: xEDIT does not show colored warnings on plugins (but Wrye Bash does it). How can I know what's 'red' and what's not?"

 

In xEdit you need to click on the plus sign next to each mod on the left pane window to show all main record entries, the record entries will be colored if a mod override or conflict is found, but since you cannot load all mods you have a very big issue there 

"TO the two authors: They warned us not to install every mod without knowing what the mod would do to the game. They said we should follow their guides but I added MANY mods by myself (like male-related body replacer, body shapes, body textures and AAF-related adult animation mods)."

 

You need to read the main description page, Posts Section and Especially the Bug Reports page for every single mod you download 

-Snip-

 

 

Note: My Replies are in Bold

 

to add on to that, have you Removed any mods in your active playthrough ?

 

best advice is to start again from scracth with considerably less mods. preferably below 254 active mods, until you understand modding completely.

 

many of us that do run heavily modded games, have been modding bethesda games for many years, which includes mod creation, problem solving, and knowledge and expereince, and thus have a very good understanding on everything related to modding. people new to modding should not run an extreme amount of mods without knowing modding completely, that is load order, problem solving, how mods work and interact with each other, researching everything about every single mod you download. etc etc.

 

and basic modding knowledge, Never Add or Remove mods in an Active Playthrough, ever, Never merge Mods, (the only exception to this is Bash Patch, which should in fact always be created)

 

the thing is, you will eventually resolve the pipboy issue, but then you will need to solve the ctd in menus, which you will eventually resolve, but later on you will run into even more issues, it will be a never ending cycle until you hit a limit that cannot be resolved, and this especially applies as that saved game increases in size (basically meaning, making progress). start again with much less mods, and then when you fully understand what is required to mod, and the limitations that modding has, then you can increase the amount of mods you use. 

 

the truth is, as you make progress in the game, it becomes increasingly unstable, that is just how it is, modding it increases that fate much quicker, extremely modding it, even quicker.  

 

you could indeed get 1000+ of hours of a heavily modded single playhtrough, but your modding setup absolutely must be flawless, because it really does become increasingly unstable the longer you have invested into the game.

 

its the whole Rabbit vs hair situation, slow and steady wins the race. this applies to modding as well. start of with a few mods nice and slow, then you will start to learn what modding is really all about, then you can keep increasing your mod count, and then you win the race with a nice stable game with many mods.

 

the game has limitations, that once reached will ruin your day, using an extreme amount of mods, will reach that limitation very quickly (and you will run into many issues a long the way), and eventually you will hit a dead end, and as such you will then be forced to start again, the thing is, you are going to be much more upset when your game fails after several hundred hours being put into it, then you are to start from scratch right now with a reasonable amount of mods to start with, i would say start with 50. 

 

Modding takes a very long time to fully comprehend, it has a lot of factors to learn, it is great gift that requires a great price, that price is knowledge and experience. 

 

Note: i mean all of my post, in the nicest way possible. 

 

Modding is a game that you constantly learn, regardless of how many years you have put into it. it is a game you never master. you just become increasingly better at it. 


Edited by G4M3W1NN3R, 17 November 2019 - 03:53 AM.


#9
HeyYou

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Just out of idle curiosity, what hardware are you trying to run all that on?



#10
manndesfriedens

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254 is the Hard limit, but that is not the only limit,  you have still bypassed other limits

 

ESL files are literally designed to be tiny mods to add onto a maxed out game

 

Every single mod is in the wrong place in the load order, example, Start me up should have maximum priority and thus be placed at the very bottom of the load order, Quest mods should be placed directly above it, they also require Very High Priority, game play mods require medium priority and should be placed in the middle of the load order, etc etc the entire load order is incorrect, mod conflicts is not the only factor when it comes to a correct load order, mod priority is another factor, Any mod that adds crafting recipes for the Chemistry station, also requires very high Priority, and thus should be placed lower in the load order

 

Do Not Merge Mods, that is will cause even more problems
 

In xEdit you need to click on the plus sign next to each mod on the left pane window to show all main record entries, the record entries will be colored if a mod override or conflict is found, but since you cannot load all mods you have a very big issue there

 

 

Note: My Replies are in Bold

 

to add on to that, have you Removed any mods in your active playthrough ?

 

best advice is to start again from scracth with considerably less mods. preferably below 254 active mods, until you understand modding completely.

 

Modding takes a very long time to fully comprehend, it has a lot of factors to learn, it is great gift that requires a great price, that price is knowledge and experience. 

 

Note: i mean all of my post, in the nicest way possible. 

 

Modding is a game that you constantly learn, regardless of how many years you have put into it. it is a game you never master. you just become increasingly better at it. 

 

I know its my fault and I do not make mod authors responsible for that - why should I? They make mods, tell us how to install and use them, but when we install mod after mod, something like that will happen - earlier or later and it happened to me. I played with all the mods and had to CTDs but then I must have installed mod(s) that causing the issues and CTDs.

I want to thank you for your help. Please understand me, I am not a mod maker and I try learn from them or from people like you. I am sorry, if I act like 3 year old 'bad' boy who do not want to understand where the borders (limits) are.

I followed first Fenris95 guide, installed after his/her guides and everything seemed to work properly. But Fenris guide is OUT OF DATE (mods till 2016-17) so no new mods in the guide that's why I am trying Nordic and Thuggy's guides.

Until a week ago I had no problems, except very rare CTD's.

What I am trying to say is, that I will sort the load order because of quest mods and Start Me Up mod that has to be at the bottom, like MCS, Cheat Terminal too.

Please be patient if I do not react quickly because I have to understand what's going on in the mods' world.
Many people say do not pay attention to xEDIT errors, FO4EDIT would shows often fault error, messages, the others say we should pay attention to the errors no matter which mods.

I would check with xEdit EVERY mod - one by one - but I have almost 400 plugins how should I handle it? 

I really want to thank you many times for your quick answers and helps and I will try to follow your guides too.
 

 

Just out of idle curiosity, what hardware are you trying to run all that on?

Very simple...
MicrosoftWindows10 1903
Intel i7xxx processors (4 cores, 8 threads)
nVidia Geforce 9000x Series with 8 GB (DEDICATED) RAM
SSD Hard Drive
16 GB DDR5 RAM
17" FullHD Monitor

All of them on a laptop and NO slowdowns while playing with MAXIMUM graphic card settings and game graphics settings...


Edited by manndesfriedens, 17 November 2019 - 04:34 AM.






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