Hello again. Thank you again.
"Pipboy did NOT crash before, it happened a week ago (because I install mod after mod!)."
Theirs your issue right there, you probably added more mods in an active playthrough which means you have messed up form ids, and the load order
"To your question: Scrip heavy mods and 379 Plugins:
Almost 200 plugins are flagged as ESL (mostly by the mod authors and flagged by me). So, no 255 plugins limit yet."
254 is the Hard limit, but that is not the only limit, you have still bypassed other limits, and as such stepped into game stability territory, the hard limit is their for a good reason, to prevent stress on a very fragile game engine, even 254 mods is too much for the game engine
ESL files are literally designed to be tiny mods to add onto a maxed out game, they were not designed with the intention of having an extreme amount of mods, such as 300+ mods.
"What do you mean by load order is not correct exactly? Which mods are not correct loaded? I looked at Wrye Bash and sorted mods that had 'orange' warnings, till they got 'green'."
Every single mod is in the wrong place in the load order, example, Start me up should have maximum priority and thus be placed at the very bottom of the load order, Quest mods should be placed directly above it, they also require Very High Priority, game play mods require medium priority and should be placed in the middle of the load order, etc etc the entire load order is incorrect, mod conflicts is not the only factor when it comes to a correct load order, mod priority is another factor, Any mod that adds crafting recipes for the Chemistry station, also requires very high Priority, and thus should be placed lower in the load order
The Load Order is Priority Based, Mods lower in the Load Order gain High Priority, hence the reason why ESM (Master Files) are always at the very top of the load order, because they are supposed to be modifed by other mods, whch will be lower in the load order and thus have higher priority. so that their changes can appear in game.
"And I can NOT make FO4MERGED and Wrye Bash Bashed Patch because xEDIT says plugins limit is reached.
But I did it before when I did not install more than 253 mods (but did not know what ESL flagging is)."
Do Not Merge Mods, that is will cause even more problems, the only Exception is a Bash Patch (Leveled list merges as that will in fact a good thing, any other merge however is a bad idea and will cause issues).
"To your question FO4EDIT Red Background: xEDIT does not show colored warnings on plugins (but Wrye Bash does it). How can I know what's 'red' and what's not?"
In xEdit you need to click on the plus sign next to each mod on the left pane window to show all main record entries, the record entries will be colored if a mod override or conflict is found, but since you cannot load all mods you have a very big issue there
"TO the two authors: They warned us not to install every mod without knowing what the mod would do to the game. They said we should follow their guides but I added MANY mods by myself (like male-related body replacer, body shapes, body textures and AAF-related adult animation mods)."
You need to read the main description page, Posts Section and Especially the Bug Reports page for every single mod you download
Note: My Replies are in Bold
to add on to that, have you Removed any mods in your active playthrough ?
best advice is to start again from scracth with considerably less mods. preferably below 254 active mods, until you understand modding completely.
many of us that do run heavily modded games, have been modding bethesda games for many years, which includes mod creation, problem solving, and knowledge and expereince, and thus have a very good understanding on everything related to modding. people new to modding should not run an extreme amount of mods without knowing modding completely, that is load order, problem solving, how mods work and interact with each other, researching everything about every single mod you download. etc etc.
and basic modding knowledge, Never Add or Remove mods in an Active Playthrough, ever, Never merge Mods, (the only exception to this is Bash Patch, which should in fact always be created)
the thing is, you will eventually resolve the pipboy issue, but then you will need to solve the ctd in menus, which you will eventually resolve, but later on you will run into even more issues, it will be a never ending cycle until you hit a limit that cannot be resolved, and this especially applies as that saved game increases in size (basically meaning, making progress). start again with much less mods, and then when you fully understand what is required to mod, and the limitations that modding has, then you can increase the amount of mods you use.
the truth is, as you make progress in the game, it becomes increasingly unstable, that is just how it is, modding it increases that fate much quicker, extremely modding it, even quicker.
you could indeed get 1000+ of hours of a heavily modded single playhtrough, but your modding setup absolutely must be flawless, because it really does become increasingly unstable the longer you have invested into the game.
its the whole Rabbit vs hair situation, slow and steady wins the race. this applies to modding as well. start of with a few mods nice and slow, then you will start to learn what modding is really all about, then you can keep increasing your mod count, and then you win the race with a nice stable game with many mods.
the game has limitations, that once reached will ruin your day, using an extreme amount of mods, will reach that limitation very quickly (and you will run into many issues a long the way), and eventually you will hit a dead end, and as such you will then be forced to start again, the thing is, you are going to be much more upset when your game fails after several hundred hours being put into it, then you are to start from scratch right now with a reasonable amount of mods to start with, i would say start with 50.
Modding takes a very long time to fully comprehend, it has a lot of factors to learn, it is great gift that requires a great price, that price is knowledge and experience.
Note: i mean all of my post, in the nicest way possible.
Modding is a game that you constantly learn, regardless of how many years you have put into it. it is a game you never master. you just become increasingly better at it.
Edited by G4M3W1NN3R, 17 November 2019 - 03:53 AM.