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TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER


steve40

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The purple eyes at the feet are a Storm Atronach armour addon, that is force-equipped on you when you get the spell effect because the game is really that obnoxiously stupid.

 

The form ID is 10c1df, however all attemps I've made to unequip or remove this item through the console have met with failure. The console says the item is removed, but it's still visible.

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@Castornebula, galagast & CrazyAce: I think the purple mist with two purple dots at the feet could be this: AbFXAtronachStorm: 7F423

 

Hi steve, thanks again for looking into this.

I tried the ID you gave using this:

player.addSpell 7F423

player.removeSpell 7F423

but my console just returns an error saying it's an invalid spell item.

 

I looked it up using the help and got this:

MGEF: (0007F423) 'AtronachStormFX'

 

I'm now unsure of how to make use of the ID :(

Looked through the net for other possible commands for removing effects to no avail..

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Same as galagast, neither removespell or removeitem work.

 

Same here.

 

If its any consolation, back at my OP, I mentioned that I got it when I crossed over through the portal to Savanguard, here is a wiki of what I'm tlaking about. If you look at the dragon priest there "Nahkriin", perhaps that is where it came from and not that portal..?

 

http://www.uesp.net/wiki/Skyrim:The_World-Eater%27s_Eyrie

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Same as galagast, neither removespell or removeitem work.

 

Same here.

 

If its any consolation, back at my OP, I mentioned that I got it when I crossed over through the portal to Savanguard, here is a wiki of what I'm tlaking about. If you look at the dragon priest there "Nahkriin", perhaps that is where it came from and not that portal..?

 

http://www.uesp.net/...Eater%27s_Eyrie

 

My character has not been to Sovngarde yet.. but I did remember encountering a dragon priest at Shearpoint named Krosis.. And I'm pretty sure the smoke effect problem I was having previously just started appearing (or rather, I just started noticing) some hours after that encounter.

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I looked around the net for tools that could maybe help with this problem.. and found this mod: Actor Details

 

Seems to be able to fix some stuff, but I was particularly interested in the log file it generated.

Part of the log that you get is the active magic effects currently on the character.

 

Here's the magic effects list for my character with the glow eye problem:

[02/06/2013 - 03:29:27PM] ACTIVE MAGIC EFFECTS
[02/06/2013 - 03:29:27PM] Note that the spells listed here may not actually be active due to their Conditions.
[02/06/2013 - 03:29:27PM] E.g. Shrouded Armor Full Set may be listed but may not actually be active due to the Shrouded Armor not being present.
[02/06/2013 - 03:29:27PM] Shrouded Armor Full Set ([sPELL < (0001711D)>])
[02/06/2013 - 03:29:27PM] 	effect: Fortify Armor Rating: 25.000000 ([MagicEffect < (00017120)>])
[02/06/2013 - 03:29:27PM] Nightingale Armor Full Set ([sPELL < (0001711F)>])
[02/06/2013 - 03:29:27PM] 	effect: Fortify Armor Rating: 25.000000 ([MagicEffect < (00017120)>])
[02/06/2013 - 03:29:27PM] Steady Hand (2) ([sPELL < (00103AD9)>])
[02/06/2013 - 03:29:27PM] 	effect: Time Slowdown: 0.250000 ([MagicEffect < (00103AD7)>])
[02/06/2013 - 03:29:27PM] Steady Hand (1) ([sPELL < (00103AD8)>])
[02/06/2013 - 03:29:27PM] 	effect: Time Slowdown: 0.500000 ([MagicEffect < (00103AD7)>])
[02/06/2013 - 03:29:27PM] Power Shot ([sPELL < (0006C0F4)>])
[02/06/2013 - 03:29:27PM] 	effect: Fortify Bow Stagger: 0.250000 ([MagicEffect < (0006C0F3)>])
[02/06/2013 - 03:29:28PM] Muffled Movement ([sPELL < (0009379D)>])
[02/06/2013 - 03:29:28PM] 	effect: Muffle: 0.500000 ([MagicEffect < (0009379B)>])
[02/06/2013 - 03:29:28PM] QuickShot ([sPELL < (00106642)>])
[02/06/2013 - 03:29:28PM] 	effect: Quick Shot: 1.300000 ([MagicEffect < (00105F17)>])
[02/06/2013 - 03:29:29PM] The Mage Stone ([sPELL < (000E5F47)>])
[02/06/2013 - 03:29:29PM] 	effect: The Mage Stone: 0.000000 ([MagicEffect < (000E5F48)>])
[02/06/2013 - 03:29:29PM] Crossbow bonus ([sPELL < (02012CCC)>])
[02/06/2013 - 03:29:29PM] 	effect: Fortify Bow Stagger: 0.250000 ([MagicEffect < (0006C0F3)>])
[02/06/2013 - 03:29:29PM] Star Script Spell ([sPELL < (120012CA)>])
[02/06/2013 - 03:29:29PM] 	effect: Star Main Script: 0.000000 ([MagicEffect < (12000D65)>])
[02/06/2013 - 03:29:30PM] Footsteps Ability - Player ([sPELL < (0A007493)>])
[02/06/2013 - 03:29:30PM] 	effect: Footsteps Effect Player: 0.000000 ([MagicEffect < (0A007492)>])

 

Although I'm honestly not sure how helpful the info is.. but hopefully we could maybe find clues there..

 

Basically this is what I did to get the log:

  1. Install the mod and activate it.
  2. Run Skyrim and load you savegame.
  3. Use the new Alteration spell Actor Details - Self
  4. Wait for it to pop up a question box asking if you want to FIX it.
  5. ALT-TAB, go to and open the file: C:\Users\{user name}\Documents\My Games\Skyrim\Logs\Script\User\kuerteeActorDetails.0.log

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@Castornebula, galagast & CrazyAce: I think the purple mist with two purple dots at the feet could be this: AbFXAtronachStorm: 7F423

 

Same as galagast, neither removespell or removeitem work.

 

Darn. I didn't notice that that was the magic effect and not the actual spell. Well the storm atronach armor addon and the AbFXAtronachStorm effect both trace back to the AbStormAtronach spell (2F3B7) and dunSaarthalStormForm spell (ED2FC) which are already listed in this thread. The script attached to the magic effect does have the appropriate code to unequip the armor addon and stop the visual effect when the effect finishes:

 

	Event OnEffectFinish(Actor akTarget, Actor akCaster)
	AtronachStormCloak.Stop(selfRef)
	AtronachStormShockFXS.Stop(selfRef)
	selfRef.unEquipItem(FXAtronachStormArmor)
endEvent

(selfREF actually points to the caster)

 

So I'm basically stumped as to why the effect isn't getting removed for you :(

 

Edit: Hmm...I have an idea... The vanilla script only removes the armor addon and visual effects from the "caster". BUT if the effect on your player char was actually cast by another actor or object, then the vanilla script wouldn't be able to remove the visual effects.

 

Try the attached script (FXAtronachStormSCRIPT). What I've done is added extra code to remove the visual effect and armor addon from BOTH the "target" as well as the "caster". It's worth a try. Put the attached script in your scripts folder, then use spell ID 2F3B7 to add and remove the spell from the console.

Edited by steve40
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