Good evening everybody!
I know this is a question that probably will get no real answer, because the people who made that decision are most likely busy with screwing up the next Fallout or ElderScrolls game ...
Why is this "pre-generated optimization" (precombines / previs) a thing in a game that lets the player scrap & build stuff in the game?
In a mostly "static" game like Skyrim a system like this precombine & previs system would make sense, because the player can't really "change" the gameworld during "runtime".
(Yes, you can with the CK, but that's another thing ...)
But not in a game where the player can dynamically "edit" the gameworld inside the game.
It just makes no sense! (to me ...)
I LOVE the settlement building system and I use "scrapping mods". I personally don't really care about "high FPS", as long as it doesn't look like the game is "stuttering".
Ever since I started playing FO4 about a year ago I used "scrapping mods", so I probably had Precombines disabled since the beginning and it never bothered me ...