gyrofalcon Posted March 8, 2021 Share Posted March 8, 2021 Playing Valheim for the moment, and some mods have extra files in the archives (readme.me, manifest.json, licens, etc) that Vortex (naturally) reacts on.So can i add file names that I don't want to be deployed into the plugin-folder, and get flagged as "Conflict"?Using Vortex 1.4.3 Beta, with Valheim Extension 1.0.1.Nexus mods only. Link to comment Share on other sites More sharing options...
Pickysaurus Posted March 9, 2021 Share Posted March 9, 2021 Can you provide some examples of specific mods and/or file names? We do already have an exclusion list in place for some file names. Link to comment Share on other sites More sharing options...
gyrofalcon Posted March 9, 2021 Author Share Posted March 9, 2021 Can you provide some examples of specific mods and/or file names? We do already have an exclusion list in place for some file names. I noticed that, so I was hoping there was a place where I could add/remove file-names my self. So it was a end-user responsibility to keep track of the changes.For me, it is now only one mod-author that I uses, that adds the following 4 files into the packages. LICENSE README.md icon.png manifest.json I think Vortex only now halts on LICENSE file. I use the mods GraveKeeper and ItemStacks Link to comment Share on other sites More sharing options...
Pickysaurus Posted March 10, 2021 Share Posted March 10, 2021 Thanks, I've passed this info to the Vortex developer. If you want you can also make a merge request on the repo by updating this part: https://github.com/Nexus-Mods/game-valheim/blob/main/common.ts#L15 Link to comment Share on other sites More sharing options...
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