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NexusComa2

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  1. You could do this a few ways. That way would be ... Use the shrine as the object .. but duplicate it and rename it (yes to new object). Now your own custom copy of the shrine. Just edit it's mesh to look like the object you wish and the custom shrine text.
  2. "Honestly, I'm pretty sure it's easier than it looks." I agree, there should be an angle this would work out. Wish I had more time to work on it to be honest. That angel could be as easy as a reference. Some of the people here are much better help than me on that stuff. It's also hard to know what to say when you're not sure of the persons Creation Kit knowledge. "I'm lost", sounded scary knowing you're going to have to really dig to figure this one out ... I was just offering a compromised pretty easy solution.
  3. You do know how to script and edit quests and link things to triggers with the Creation Kit right ? If this was easy you would see 100s of bard followers. You're going to have to get creative and have a good knowledge of how to mod Skyrim. Even with that considering you're not seeing this already done I'm sure this will take a while to develop. You keep saying "you're lost" not sure how to take that ... are you looking for a few probable directions while you're trying to develop this or a step by step guide from a beginners point of view? If you're just starting to mod I'd be happy with that video version data added to your follower now and live with the release to get to bard menu thing. Maybe you could find a way to skip most of this and straight script it out. Or pop in the needed markers to trigger it with the package set up right to do that. It would be a fun project. Try asking ReDragon2013 seems to be very skilled at custom scripts and knowledge of how the quests and packages work. Looking at Talsgar it seems a cut down version of that NPC would work. The Bard and Follower on the surface seems to be separated on purpose however.
  4. Ya, looks like creating a bard would be easy and then make it a follower. It's just both at the same time may have an issue. You may have to release as follower to get to the bard menu. That video in the comments the author state he is going to make a sing anyplace version ... but, he also said in the video females could already do that. Considering he didn't go for that in the video I assume that is a bit tricky. He definitely knows about this pretty deeply and has a refined knowledge of it.
  5. Let me take a look ... (never did this to any of my followers) Lisette ...Factions tab: BardSingerFaction, Job BardFaction SolitudeWinkingSkeever ...LisetteREF Linked from Keyword BardPlaySpot Referenced to XmarkerHeadingXmarkerHeading(00000034): Linked from Keyword BardPlaySpot Referenced to LisetteREF Cell Packages ...SolitudeBardInnWork12x14SolitudeLisetteSandboxWinkingSkeever512 Looks like the whole thing triggers of when she move to that spot (XMarker) and is idle. There is a chance she begins to sing.It is also her job at the WinkingSkeever to be a bard (Cell Packages) the rest is handled within the them packages, faction and AI for them. [ She is tied to that area and spot to be a bard. ] I do remember a traveling bard ... if I can find him again (was on the road by the ability stones at the start) I wonder how that bard is set up. Seems like that would be a better fit here. look into in more when I got time ... This is a good project for sure. Little more to it than just a follower and may need some custom tricks to get it to work. I have a few ideals. Looked around a bit and found some things that may help ... The create a bard looks really good and seems like he knows all the pitfalls ... Joy Aileen - Bardfollower with Unique Songs - LINKCreation Kit (Create a Bard) - LINK I think that inn thing in the video has something to do with that sandbox used in the cell package. Also tried AFT (Amazing follower tweak)to mess around with a game bard and was able to do everything as a follower with it. But, had to dismiss to get the bard dialog and be within an inn to get the full dialog ...
  6. "Until you go out and come back in ... then it will just fall" - you also forgot to test
  7. Use the Creation Kit to search for a NPC tavern bard. Then look at how it's set up to be a bard and add that to your follower. Or start with an NPC tavern bard as a template. I would use the former as it's really just a copy paste thing from one to the other in the kit with a bit of editing.
  8. CK has a crash issues due to sound. If the sound is on it will crash from time to time. If the sound is off it will hang on exit. But it is 100% stable and the hang on exit will not hurt anything. Be thankful it's not crashing while you're working.
  9. Force them into 3rd person mode right away as part of the script.
  10. The ()'s logic looks wrong ???? ... A few clips covering the harder part of that. Source To properly check whether ((A AND B) OR (C AND D)) is true, one would use:(A OR C AND B OR C AND A OR D AND B OR D) To properly check whether ((A AND B) OR (C AND D) OR (E AND F)) is true, one would use:(A OR C OR E AND A OR C OR F AND A OR D OR E AND A OR D OR F AND B OR C OR E AND B OR C OR F AND B OR D OR E AND B OR D OR F)
  11. BSA Browser Load the .bsa up, highlight everything, save to a folder ... However ... (lol) If these are resources from other packs that's commonly (the rule) just stated as what packs were used in the credits and dependences. Not including them in the mod itself. Unless they are custom made of course. You can display the companion as you wish ... A few of the pack state you can use them as you wish. You could included them. Or you could contact the creator and ask permission. As far as using the original folder locations that will work out when you state them as a dependence pack (mod).
  12. Hard to explain topic. Here are a few programs/mods that do that and will help understand how to do this. Texture Blender, RaceMenu and RaceMenu Overlays. <- recommended.
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