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Various Nexus related things from the Skyrim SE launch aftermath


Dark0ne

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In response to post #44139855. #44175755, #44180610, #44180700 are all replies on the same post.


AngryGrampa99 wrote:

BOYCOTT SKYRIM SE!!! DEATH TO BETHESDA!!!

nahuelst wrote: True, if you thought a little, we are only in this mess because of the consoles. Bethesda Nexus pays for this ridiculous and unnecessary movement?
Google translator

Cierto, si pensaramos un poco, solamente estamos con este desastre por culpa de las consolas. Bethesda le paga a Nexus para este ridícula e innecesario movimiento?
Castironwolf wrote: Gramps, my favorite game of all time is from Bethesda. Even so, how is this Bethesda's fault? They are a company that wants to make money and just happen to be pretty awesome at making awesome games.
Maybe you should cry death (I mean figuratively) to whiners.
Castironwolf wrote: nahueist, perhaps a little education would help you a great deal if you would just stop and realize that the console peeps don't access the nexus.... I mean they can't they are on consoles.


Castironwolf, what about the entire thing about having mod support for consoles? And the entire above article describing a new portion of the site dedicated to Nexus support for mods on console?
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In response to post #44123740. #44124255, #44128340, #44132470, #44136065, #44140995, #44144085, #44150460, #44152435, #44153325, #44157860, #44180490 are all replies on the same post.


CaptainSparkelz wrote: Why won't you guys upgrade your servers instead of shutting them down as soon as the load gets too high? For over a week now I've been unable to enjoy the convenience of downloading mods via NMM all because you keep shutting the servers down.

If it's a money issue I understand, but since your servers are sort of the most important thing that you currently own when it comes to maintaining your services. Logically that is where your priorities should lie.
Ethreon wrote: Did you really post this nonsense?
Dark0ne wrote: The issue isn't actually with the servers perse, it's with our code. So what we really need is more time, rather than more servers.
CaptainSparkelz wrote: Ahh, alright, I understand. Know that I wasn't trying to be a prick or anything with this, it's just I can get a little impatient sometimes. I appreciate the work you guys all do though, so don't take this post the wrong way.
slbrgt wrote: Let me start by saying that I really appreciate the work done by those who manage these nexus sites. It’s definitely the best thing that happened for modders and mod users of the supported games. I understand that the massive interest for SkyrimSE mods presents some challenges for hardware and software. On the other hand I also understand the OP’s message. It’s frustrating and annoying that still today it’s virtually impossible (for me in any case) to connect to nexus and download SkyrimSE mods. With the exception of hours when most people are either working or sleeping.
Meatster wrote: From what I gathered you can just download the mods manually and add them to nmm. simply add manually then choose the mod rar/zip file. Then when nmm will let you log in again you can update the ID of the mod.

That's how I think it works at least, please correct me if i'm wrong.

Edit: Also totally offtopic but a delete button for comments would be awesome.
Voldearag wrote: If there were deletable comments then nobody could be held accountable for anything they said, posts like CaptainSparkelz's up there would disappear as soon as they started getting negative feedback, and most arguments would vaporize after or before their conclusions, restricting the contenders and readers from learning from them.
Short version: Anything we put on the internet becomes the internet's property, posts included.
Edit: Then again there's an edit button and that's pretty close.
Castironwolf wrote: @Dark0ne. Beyond us (end users) needing to have patience...ironically this reminds me of the panic on Reddit whenever Fallout updates and FOSE goes down, people go bezerk and quite possibly cry...but I digress.
Is there or are there things we can do to help you with the coding/code (stuff even I the IT in the IT Crowd don't comprehend)?
I am a bit out of touch with torrenting these days but I do know Blizzard still uses a similar process for downloading. I may be in left field on that, but it could alleviate the overload....no wait I am in left field.
sighs, one moment you think you know what's going on and then the internet waves as it goes happily by.
Anyway, if we can help, drop us a line.
Thanks.
SkyrimPsycho wrote: funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page.
Dark0ne wrote:
funny... the code has worked for many years without issues. The errors I have been seeing do not apply to coding. They apply to bandwidth. I can only assume you use some third party for your server hosting. Probably godaddy, cloudflare or some other third party hosting service. I know it is painful Dark0ne, growth usually is. You should check into purchasing your own server instead of using a third party server. Right now NMM is shut down but people are still using the website and downloading, which means your bandwidth is still being used constantly and your server hosting provider will tolerate a little more before they start putting bandwidth limits on your account. I am already seeing it. I have clicked a few links in your website only to be taking to a bandwidth limit page.


The code hasn't worked for many years. We had stability issues until we sorted our database cluster out in 2015, something you wouldn't know as you only joined the site 2 weeks ago. Our code and cluster has never been tested with this much traffic before. We're currently seeing a 50% increase in traffic on our previous highest traffic time (FO4 launch) and a sustained 75% increase on our normal traffic conditions. We're up from 11,000 active users a second to 19,200 active users a second.

We have 13 cloud-based VMs with a total of 104 CPU cores and 320GB of RAM serving the site front-end. A database cluster of 5 dedicated servers with a combined total of 160 CPU cores and 960GB of RAM (yes, 960GB of memory) handling database operations. And almost all our files are served via a global CDN that's currently pushing an average of 15 Gbit a second (and is burstable to 100Git+). That's not even mentioning the multiple firewalls, DDoS protection, load balancers and so on and so forth that we utilise.

So when I say it's a code issue, it's a code issue. Don't try and call me on it when I obviously know a lot more about it.

RE: any bandwidth errors you may or may not have seen, our load balancers were capped at 300mbit/sec on our end, mainly to ensure we don't send more traffic to the VMs and cluster than they could handle. We've since upped that cap to 500mb/sec. That's completely unrelated to our CDN and file serving.
rblood01 wrote: Thank you Dark One and your crew. I was able to log on in NMM and do some basic updates and downloads through the system (the preferred way) tonight. Thank you for the efforts and updates so that we can get the mods we so love easily and quickly.

Castironwolf wrote: @Dark0ne.
wow, I mean wow. that's impressive.
That was an awesome explanation. One day, I hope to be that smooth. I mostly just sit at my desk and ask them if they have turned it on and off again. Then tell them that they must have broken the internet and to call back tomorrow.


Even if upgrading the server capacity would fix current issues it doesn't mean it makes sense to do so. Skyrim SE just launched, so there is a huge influx of people downloading lots of mods, as they're all starting from scratch. I'm almost 100% that in a month the site traffic/download rate will be much closer to what the servers are used to handling.
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In response to post #44139855. #44175755, #44180610, #44180700, #44187580 are all replies on the same post.


AngryGrampa99 wrote:

BOYCOTT SKYRIM SE!!! DEATH TO BETHESDA!!!

nahuelst wrote: True, if you thought a little, we are only in this mess because of the consoles. Bethesda Nexus pays for this ridiculous and unnecessary movement?
Google translator

Cierto, si pensaramos un poco, solamente estamos con este desastre por culpa de las consolas. Bethesda le paga a Nexus para este ridícula e innecesario movimiento?
Castironwolf wrote: Gramps, my favorite game of all time is from Bethesda. Even so, how is this Bethesda's fault? They are a company that wants to make money and just happen to be pretty awesome at making awesome games.
Maybe you should cry death (I mean figuratively) to whiners.
Castironwolf wrote: nahueist, perhaps a little education would help you a great deal if you would just stop and realize that the console peeps don't access the nexus.... I mean they can't they are on consoles.
Vokuun wrote: Castironwolf, what about the entire thing about having mod support for consoles? And the entire above article describing a new portion of the site dedicated to Nexus support for mods on console?


Skyrim SE is just a mercantile move. There is new new nothing under the sun, but we are getting paid kit creation console. Ridiculous.

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In response to post #44139855. #44175755, #44180610, #44180700, #44187580, #44227890 are all replies on the same post.


AngryGrampa99 wrote:

BOYCOTT SKYRIM SE!!! DEATH TO BETHESDA!!!

nahuelst wrote: True, if you thought a little, we are only in this mess because of the consoles. Bethesda Nexus pays for this ridiculous and unnecessary movement?
Google translator

Cierto, si pensaramos un poco, solamente estamos con este desastre por culpa de las consolas. Bethesda le paga a Nexus para este ridícula e innecesario movimiento?
Castironwolf wrote: Gramps, my favorite game of all time is from Bethesda. Even so, how is this Bethesda's fault? They are a company that wants to make money and just happen to be pretty awesome at making awesome games.
Maybe you should cry death (I mean figuratively) to whiners.
Castironwolf wrote: nahueist, perhaps a little education would help you a great deal if you would just stop and realize that the console peeps don't access the nexus.... I mean they can't they are on consoles.
Vokuun wrote: Castironwolf, what about the entire thing about having mod support for consoles? And the entire above article describing a new portion of the site dedicated to Nexus support for mods on console?
nahuelst wrote: Skyrim SE is just a mercantile move. There is new new nothing under the sun, but we are getting paid kit creation console. Ridiculous.

Google tranlate


Vokunn, my bad I totally didn't see that in the article by the Dark One at all, I must have gone blind by reading about how NMM is just for PCs (some crazy mac users too) but not where NMM is now for consoles because somehow PC software now works on consoles. Gosh I am such an idiot for not reading the article more carefully. Thanks for pointing out how console users are now able to use the nexus to download mods to their consoles.... let me reread the article aloud to myself to see where I missed that the nexus now supports console mods......hmmmm I don't see it.
maybe I am just blind.

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In response to post #44139855. #44175755, #44180610, #44180700, #44187580, #44227890, #44253440 are all replies on the same post.


AngryGrampa99 wrote:

BOYCOTT SKYRIM SE!!! DEATH TO BETHESDA!!!

nahuelst wrote: True, if you thought a little, we are only in this mess because of the consoles. Bethesda Nexus pays for this ridiculous and unnecessary movement?
Google translator

Cierto, si pensaramos un poco, solamente estamos con este desastre por culpa de las consolas. Bethesda le paga a Nexus para este ridícula e innecesario movimiento?
Castironwolf wrote: Gramps, my favorite game of all time is from Bethesda. Even so, how is this Bethesda's fault? They are a company that wants to make money and just happen to be pretty awesome at making awesome games.
Maybe you should cry death (I mean figuratively) to whiners.
Castironwolf wrote: nahueist, perhaps a little education would help you a great deal if you would just stop and realize that the console peeps don't access the nexus.... I mean they can't they are on consoles.
Vokuun wrote: Castironwolf, what about the entire thing about having mod support for consoles? And the entire above article describing a new portion of the site dedicated to Nexus support for mods on console?
nahuelst wrote: Skyrim SE is just a mercantile move. There is new new nothing under the sun, but we are getting paid kit creation console. Ridiculous.

Google tranlate
Castironwolf wrote: Vokunn, my bad I totally didn't see that in the article by the Dark One at all, I must have gone blind by reading about how NMM is just for PCs (some crazy mac users too) but not where NMM is now for consoles because somehow PC software now works on consoles. Gosh I am such an idiot for not reading the article more carefully. Thanks for pointing out how console users are now able to use the nexus to download mods to their consoles.... let me reread the article aloud to myself to see where I missed that the nexus now supports console mods......hmmmm I don't see it.
maybe I am just blind.


nahueist, Skyrim SE might just be a marketing move for pc users, but if you play on the xbox or ps4 it means that you can now play skyrim with mods... I know that this sounds crazy but it still doesn't really concern the Nexus. Skyrim SE may end up being a better replacement/upgrade for pc endusers I mean since the new creation kit is made specifically for skyrim se not regular skyrim (which has it's own) Bethesda is actually doing a reasonable job of ensuring longevity by doing this for it's fanbase.
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In response to post #44140035. #44141035, #44163345 are all replies on the same post.


Vokuun wrote: Does this affect the NMM tool itself, and if so, how? A few days ago, suspiciously close to the time where SE launched, my NMM stopped working. Completely and totally. Click on the icon, run as administrator, run directly from executable, nothing works - I get a half-second-long load icon, no splash screen, and that's it. I've tried to download the newest version (I was a few behind, the version just before the big migration where everything had to be uninstalled then reinstalled by the tool), but the site says, "We're sorry, we're having trouble with the NMM download location. Please download manually. We're sorry for the inconvenience!"
Problem is, manual download doesn't seem to be doing anything. I run it, it installs, NMM still doesn't work. About a week later, and I still haven't found a fix despite multiple pleas for help everywhere I can post. And just before NMM jumped off a cliff, I'd accidentally uninstalled a very script intensive mod before disabling it in-game, so now my game is VERY unstable and I've no way of fixing it, and I'm in desperate need of help. In short, is this tool failure due at least in part to the SE launch?
rblood01 wrote: The effect on NMM should only be the "D ownload With Manager" option of NMM. It shouldn't be causing you any other problems. Perhaps users might not get update notifications about their installed mods but so far it has worked for me and others I know.

I don't know what your issue is with NMM not launching or working and your case is the only one I have heard of doing this.

The first thing I would do is backup the entire folder(s) and make sure they are safe just in case something else happens and does more damage. Then perhaps try to uninstall/clean up the NMM and install fresh. Direct them to your old virtual drive etc and hope for the best.. When you do remove NMM make sure you use something that can clean it up like ccleaner etc. Not sure if it is needed but couldn't hurt. I mention this because you didn't mention you uninstalled NMM only that you downloaded and installed it. This isn't normally needed because NMM is smart enough to clean up after itself but since you are having problems... it might be needed. again risky and I am not sure of the results or if there is a better way.

I am giving some advice because you haven't been able to get any assistance so far. Hopefully someone with more experience with NMM can chime in with a more precise fix for your issue. Best of luck
Vokuun wrote: Thank you very much for the assistance! I'm afraid though that I have tried thoroughly uninstalling prior, as well as pretty much anything else that might be suggested. I've backed everything up, so that's all good. But I've tried safe mode, admin, direct .exe load, even simply pressing "Download with NMM" on files to see if that'll kickstart it. I've seen throughout my searches that four or so other people have very recently encountered a very similar if not identical issue, though none of us have been able to pinpoint a fix, temporary or otherwise.


I'm having this issue and it's been since the new Skyrim came out. Exactly as you described.
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Is it just me or has Morrowind been removed from the list of games supported by Nexus Mod Manager? I can't find it at all when searching for game installations and Skyrim SE has taken it's spot. I know it's an old game but I don't see why it had to be removed. :/
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