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IntenseMute

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  1. To detect a murder by the player character you can setup an OnDying event handler to detect any death that occurs. Then you simply check to see if the player character is the cause of death by using GetActorCrimePlayerEnemy, GetActorFactionPlayerEnemy and IsKiller. I do exactly this in my mod Leave No Witnesses. You can detect if the player has stolen from or assaulted an NPC using the GetActorCrimePlayerEnemy function but I don't recommend it due to it being unreliable.
  2. If a working mirror is what you desire I'd recommend learning the ProjectExtraCamera and AttachExtraCamera functions (These functions allow you to project a point of view from any location onto the surface of an object). Can't really help you on how to get these functions working since the last time I tried to use them was several months ago but I do warn you, if you choose to go this route you might have to deal with problems involving occlusion culling. Edit: Also, I should mention this note as seen on the wiki page: "This function should be considered EXPERIMENTAL, and may change considerably (or be scrapped, altogether) in the future."
  3. I'm currently working on a mod that requires me to know the formula on how the game calculates detection (Due to workarounds involving bugs with detection). Apparently this GECK Wiki page is all we know about this calculation, which is very much incomplete. Below is what I tested to be the actual calculation and I even made a mod displaying the predicted detection value compared to the actual value provided by the JIP function "GetDetectionValue". The game uses many environmental variables and conditions to determine detection. If you wanted to predict the outcome of a detection event that will happen in the future, you would have to answer each question listed below: The game also uses many game setting variables to determine detection: NOTE: When it comes to calculating sound detection, the value might seem to be off by a lot but that is only because the game has the sounds persisting in the calculations for a lot longer than I am able to detect. For example, you shoot your gun and that gun shot will persist in my calculation for about 2 seconds while it will persist in the actual game calculation for about 5 seconds, thus creating 3 seconds of what looks to be a false calculation. NOTE: I seemed to have forgotten about the silent running perk so keep that in mind.
  4. TommInfinite's new NVSE plugin (SUP NVSE Plugin) has a function for this. GetCalculatedPos Float AngleVar Float DistanceVar Float fOutX Float fOutY Begin GameMode Set AngleVar To Player.GetAngle Z Set DistanceVar To 100 ;Modify this value to determine distance from player Player.GetCalculatedPos AngleVar DistanceVar fOutX fOutY Let fOutX -= Player.GetPos X Let fOutY -= Player.GetPos Y <REFERENCE>.MoveTo Player fOutX fOutY 0 End
  5. Yes, geckwiki is the most current list of commands. I recommend looking at the subcategories on this page for a more organized view. The function you are looking for is SetNthEffectTraitNumeric, see example below: Set DurationVar To (TimeScale / 30) * 1440 SetNthEffectTraitNumeric WellRestedSpell 0 2 DurationVar
  6. Use the script function SetStringSetting. The GameSetting you want to modify is called sNoFastTravelCell. Example: SetStringSetting "sNoFastTravelCell" "Your Text Here"
  7. I'm going to take a wild guess and say you have Vanilla HUD Cleaned installed (This type of mod won't show up in a list like the one you provided). If thats the case, then to fix this you can do 1 of 2 options: You can either install Vanilla UI Plus or you can reinstall Vanilla HUD Cleaned but this time during installation, uncheck the option "Vanilla UI + Patch"
  8. You are looking for ToggleCreatureModel, you must also use Update3D for the changes to show any effect.
  9. Actually, its Primary Needs HUD Edit: The exact mod he uses is oHUD, which has Primary Needs HUD included with it.
  10. Actually, that function does exist in JIP, it is called GetFormDescription.
  11. Download and Install lStewieAl's Tweaks. In the INI file, there should be an option called bUltrawideSupport, change the 0 to a 1.
  12. Download and Install lStewieAl's Tweaks. In the INI file, there should be an option called bAllowKeyboardAndMouseWithControllerConnected, change the 0 to a 1.
  13. I've created a mod just like this for somebody else You can find it here (https://www.nexusmods.com/newvegas/mods/67319?tab=files) under the name "virginharvester - 002" It automatically consumes food and drink items in your inventory so you always stay at the desired health (Which can be specified in the included INI file). You can also blacklist certain food items.
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