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Posts
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Everything posted by Maskar
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When checking "my mods", one of my mods is no longer showing in the list. I can still find it with google (https://www.nexusmods.com/oblivion/mods/42780/) and can press the "manage" button to edit it, but nothing shows anywhere. Could this please be fixed somehow? Thanks.
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How to unlink a mod from another?
Maskar replied to DiegoReyes1995's topic in Oblivion's Classic Discussion
TES4Gecko works fine for me. It doesn't remove the master if it's used in scripts. Gave errors when I tried a while ago.- 4 replies
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- master file
- unlink
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(and 1 more)
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New mod (https://www.nexusmods.com/oblivion/mods/52020/) now uploaded. Let me know if that helped.
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I get this question a million times and it's usually related to not having something installed correctly. I'll have a look at creating a quick mod checking OBSE and its plugins.
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fQuestDelayTime
Maskar replied to Pellape's topic in Oblivion's Oblivion Construction Set and Modders
You could indeed set fQuestDelayTime to a very small value and would still not run more than once a frame. In menumode it's possible to get very high fps. I easily get above 800 when not capped. In LINK I set it to 0.001 for some menus to make sure the sliders work as intended, as 0.01 wouldn't be low enough. Usually you should however keep the value as high as possible, especially in gamemode. -
Today I accidentally reported my own message when hiding it (I was on a phone). I'm currently unable to unhide/unreport it, which will result in wasting moderators time. As it's unlikely that you would want to report your own message I suggest disabling the report option for your own messages.
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I don't think that's correct. Oblivion distance should be divided by 70 to get meters. I myself just use GetDistance and print that to the console.
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Assassination Contracts/Bounty Mod
Maskar replied to theetiger's topic in Oblivion's Classic Discussion
I've added something similar to my overhaul. When you join the Morag Tong you're given writs of execution to kill dynamically generated npcs.- 2 replies
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- assassin
- assassination
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(and 7 more)
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Question for Oscuro's Oblivion Overhaul Version
Maskar replied to miek3334's topic in Oblivion's Classic Discussion
I might be a bit biased, but if you can't choose you could always use all 3. -
Cannot set the weight of Flour to ZERO
Maskar replied to HadToRegister's topic in Oblivion's Mod troubleshooting
That's done by MOO for crafting. You can disable this by setting MOO.ini_update_clutter to 0 in the ini file. -
In response to post #46762810. #46764220, #46764795, #46766595 are all replies on the same post. To be fair, if they wanted to pick popular mods they probably would have picked OOO, rather than MOO. Either way, thanks a lot (and thanks to ZZZ02 for suggesting it).
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I haven't checked the vampire mod, but it will probably not break any quests. I'm assuming, as guards respawn, they will respawn after x game days and then die again and again. I don't think it can be fixed without editing either OOO or the vampire mod.
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You'll need to get their form id (getbaseobject in the console).
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Use Tes4Edit to check what mods change these guards. Probably OOO and whatever mod is causing the issue.
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I think this is related to OOO replacing some male guards with female guards. The male guards are removed and have a script added to kill them to avoid conflicting with the new female guards. Then another mod changes these male guards again, resulting in them re-appearing in-game, but dying because of the script.
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Crashes immediately with mods
Maskar replied to Blamethegods's topic in Oblivion's Mod troubleshooting
Disable all your mods and try again. If it no longer crashes start adding mods again, 1 at a time. -
If you go with the disc version you don't have to worry about steam messing up OBSE somehow.
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MOO places a notice on the bravil notice board and disables the popup message as it's not very immersive. Instead the quest starts by talking to the guard in front of the "strange door". Talking to the guard normally happens automatically, but it's possible to ignore the "strange door" topic, which would result in the issue mentioned. Just talk to the guard and haskill will be in his correct location. This issue is fixed in the next update.
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Yes, seems that way. I just had a look at the main page and immediately does the same thing. I'm guessing it's targeted advertisement somehow. Either way I can currently not browse the website with my ipad.
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As of today I'm getting non-stop fullscreen advertisements when browsing this site with my ipad. It says "Congratulations, You've won an awesome FREE APP! Get it now!". Then about a couple of seconds later loads up a website (mobtrafic.com) with a list of apps and a 2 minute counter. As this is fullscreen it's not too easy to report with the report button. Could somebody look into this? Thanks.