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Maskar

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Everything posted by Maskar

  1. Ctd on startup usually means a missing master file. I would suggest disabling/uninstalling some of your mods to tell which mod isn't installed properly (possibly better cities). OOO was made as standalone overhaul and works fine without FCOM.
  2. Yeah, it won't come back unless you enable it again.
  3. How about just disabling it in the console? So, select it and type disable.
  4. Seems like you have a mod adding high damage to the player character, while keeping the damage of other actors unchanged. Maybe there's an option for this in Unnecessary violence III. Disabling it (and possibly some other mods) should show what mod is responsible.
  5. I would suggest simply uninstalling/disabling all your mods and starting a new game. If that works you could add some mods until you figure out what's causing the crashes (usually missing resources or running out of memory).
  6. The checkbox says "No Low Level Processing". Checking it means that the actor will have no low level processing, which is what you seem to want. As you want to constantly spawn npcs you should avoid using PlaceAtMe (this would indeed cause a little bloating over time). As you want to control when npcs "spawn" you can't use spawn points either. With these restrictions I would use a system of recyclable npcs, which by default are stored in a custom cell. When you need them you move them to the right location(s) and back to the cell when you don't. The npcs should be resurrected before moving and disabled when not in use. To keep track of the npcs you probably want to use a few arrays.
  7. I take it you meant No Low Level Processing checked, rather than unchecked? Also, when you say "group of attackers attacks a castle every now and then". Do you mean, similar to when cells reset (default once every 3 game days) or something more configurable?
  8. I don't think it's that hard to make the player character cast a selected spell when attacking. However, I don't really see the big difference between pressing the attack button and the c button. Other than having 2 buttons to cast spells of course.
  9. Savegame bloating is only a valid term when you're placing the same object, like an activator, 1000s of times when it could also have been reused. Using PlaceAtMe on an npc or leveled list really isn't a big deal, when used properly. It's even done at Oblivion Gates to spawn its creatures. However, the best method to place npcs really depends on what you would want to do specifically. Are these unique npcs and are they placed only once? Are they quest items and/or have low level processing enabled? etc.
  10. Ehm yeah, it's actually very simple, but you'll need OBSE. This because you would want to use an OnDrinkPotion event handler.
  11. There's a 50% chance a region has either a lost item, stolen item or wanted npc. This could be increased to 100% in the ini file. Obviously this doesn't take affect until a region resets. It's likely you're indeed unlucky and/or haven't checked all the notice boards.
  12. On average there are 3 wanted npcs at any time, but could be as much as 12 or more. All cities (except Kvatch) have their own notice board. They provide information on nearby invasions, lost and stolen items, wanted npcs, etc. If a notice board doesn't offer any wanted notices you could chose to check another notice board or decide to complete another quest. Completing a lost/stolen item quest could result in a wanted npc notice to appear. Notices automatically reset after 20ish game days (configurable in the ini file).
  13. I'm aware of 2 bounty hunting mods. One is called "Imperial Bounty Hunter Quest EV". The other is my overhaul mod, adding dynamic quests like bounty hunting. They both use a notice board system though.
  14. That doesn't have to be the case. I'm just saying that the increase of spawn points is unlikely the cause. However, there are plenty of other reasons which could be responsible for a game to crash. For instance, your computer could be running out of memory (having many hires texture replacers, etc.). Running less mods will likely help with stability as it will be less demanding on your computer, so it wouldn't hurt.
  15. MOO mostly reuses existing wilderness spawn points, rather than adding new ones. New spawn points are only added in almost empty areas like Blackwood. It's therefore unlikely the cause of instabilities.
  16. The crashes could be a result of running out of memory. The invisible jaguar seems an issue that's fixed with FCOM_Knights unofficial patch for FCOM Convergence. I haven't tested this though.
  17. By default quest scripts run once every 5 seconds. So yeah, a mod could be causing this. Disable all your mods to see if the issue goes away.
  18. The documentation says: "This ESP is especially designed to work with Open Cities Reborn, adding our buildings and NPCs into the redesigned cities from Open Cities Reborn. This is a replacer ESP for the rest of the Better Cities ESPs. This does not include our integrated Blood & Mud content – you will still need to install Blood & Mud separately along with Arthmoor’s compatibility patch." So yeah, there's an esp to make them work together, but you'll get OCR's redesigned cities, with some additional content.
  19. GetDead is meant to be used to check if an actor is dead. You could stick a script on the actor with an OnDeath block, or use an OnDeath event handler if you don't want to add a script to the actor.
  20. People usually use OBMM and/or Wrye Bash (with BOSS). I've never even tried LOOT or Mod Organizer, so can't comment on those. Concerning overhaul mod suggestions, being completely objective, I've been told Maskar's Oblivion Overhaul is pretty good. Some individuals claim Oscuro's Oblivion Overhaul is alright too (j/k).
  21. It's extremely unlikely you can get these to work together, as they're doing exactly the same thing (change how cities look) in different ways.
  22. Another obvious reason for crashes is not installing all the required resources (meshes, etc.). Disabling some mods could show this (most likely the FCOM files).
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