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Alastair91

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Posts posted by Alastair91

  1. I like all these pics.. but i don't see anything even remotely respecting all that is "Roe"..Maybe something like a slave kneeling down in front of a merciless king...with a message fading in the background "Pay homage to the Nexus king"

     

    yeah.. i'd totally do it myself but...i .. *cough* suck at that kind of stuff *cough cough* anyways...i vote for my boy mhm.

     

    I disagree with what you're trying to say. A signature is suppose to be something related to yourself, a picture/portrait that would show your uniqueness among other Nexus members. Why would there be a Nexus King thingy? Anyway, just my opinion.

  2. I suggest you leave the voice actors for last. You came on here a week or so ago asking very basic modding questions so why get voice actors spun up for something that's still a long, long way off?

    Also, you might not want to be so picky about the actors you "select" when most mods don't get voiced at all.

    Your storyline is OK. Vaults and military forces are not particularly original if you ask me. It will depend on your execution.

     

    I modded games and maps for DFBHD and joint operations (In which are much harder) it isnt as easy as fallout 3's click and drag method etc, Its actually using coordinates and x-y-z locations. You probaly should ask my history of modding before you take your old veteran ass and start talking poo because you've been modding bethesda games since you was a little girl.

     

    Come on, please be polite. Quetzlsacatanango is absolutely right, what's with all the aggressiveness. Possibility of getting free voice acting for mods 1/1000 or even zero. Anyway, voice acting is of least importance in a mod. Get your mod done first and release a beta without the voice acting, if it's a success like some of the other quests/adventure mods, I'm sure people would put more interest into helping out, even with the voice acting.

  3. thank you again but i still cant use fomm or i mean i can i just dont know how to run it but i got the stuff working but i cant start the game with fose unless i get it all on disks but everything that needs fose works fine because i still got it all installed btw do know if the ones you get on the marketplace can i still use mods that need all dlc's cause 2 dlc's are on disk and 3 are from online downloads cause i really want the enclave airship :D

     

    I have a question about FOMM, did you install it to the correct place? During my first time of installing it, I really had a hard time figuring where to place the install directory for FOMM. Whenever you start (double click FOMM icon) what message does it show?)

     

    I assume those DLC's are legit copies that you own/bought online. No matter if you download through steam or purchase it online or purchase the discs version, all would work fine as long you as you don't get errors installing it and check the .esm files on load order. The enclave airship should work. Make sure you have the latest patch, it's 1.7 if I'm not mistaken. You can download it here :http://fallout.bethsoft.com/eng/redirect/redirect-downloads.html.

  4. You can't check it you have that DLC that way, open up FOMM then see if that DLC is on your check list, it's an esm, for example Point Lookout.esm. Recommended to check it with FOMM (another reason to get it), sometimes default start up checklist don't show all mods and downloads.
  5. It might be a mod conflict. If you re-check the bug section for unofficial patch, many of the users complained about the same thing. I'm uncertain about this but I think the patch replaces most of the game files, even after unchecking it, it is still applied. The best thing you can do is to reinstall Fallout 3 without using that patch.
  6. Try reinstalling Fook, if you're installing it in manual way, make sure you drag and drop the folders one by one, as in textures, sound, meshes, then etc... one by one. Remember to toggle archive invalidation after reinstalling.
  7. There's 2 ways of doing this.

     

    You can remove the sound by going into G.E.C.K and doing some editing. Delete file UIFaceGenRotateLP and UIFaceGenZoomLP. Then save.Both are found under sound category. Not recommended method.

     

    The second way is to make your own silent slider sound. You can do this by using any recording software for example audicity. Just record an "empty" sound. Rename it as UIFaceGenRotateLP.wav and UIFaceGenZoomLP.wav, make sure sound files are wav format. Then copy and paste both sound files to Fallout 3 install directory, E:\Program Files\Bethesda Softworks\Fallout 3\Data\sound\fx\ui\facegen. If you don't have the folders then create them yourself. Locate your Fallout.ini file within My Documents/My Games/Fallout3, change bInvalidateOlderFiles=0 to bInvalidateOlderFiles=1

     

    As for compensating effect for sliders, it is not possible in-game. But possible if you make a character with G.E.C.K. It can be quite complicated though at first. Read this to further understand how to use G.E.C.K. http://geck.bethsoft.com/index.php/Main_Page

     

    Hope this works for you. PM me if it doesn't work, I'll make the sound fix for you.

     

    Edit: Sorry, read your post wrongly, ignore the first 2 parts of my reply.

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