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Everything posted by Balakirev
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When you write "first," do you mean at the top of OBMM, or at the bottom? Because the mods at the bottom are the ones that have the "most privileged" position. They load last, and overwrite anything on the same subject that comes before.
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Did you check out the readme for both mods? Not to tease you, but the information you want would most likely be found there.
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You might want to try the NVIDIA Black Screen Fix. Another possibility is turning off HDR, and using Bloom, instead.
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I'm being overrun by bandits!
Balakirev replied to chaospearl's topic in Oblivion's Mod troubleshooting
Yes, there's an option in the MMM omod for installing it with a "normal" number of spawn points in the wilderness, greater, far greater, less, or far less. I've chosen the normal amount (the formula isn't provided), and find that there are road incidents, but nothing I can't handle with a companion. Since I also run some of the traveler mods, I sometimes come upon battles in progress: guards or small groups of walkers attacking a giant and wolves, or perhaps a couple of trolls, or an equal-sized number of bandits. I would suggest that if you're experiencing too many bandits, Chaospearl, deactivate MMM and reactivate it, selecting the lowest of the five setting for spawn pawns. -
Was it Guard Disguises?
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Can't get obmm to work correctly
Balakirev replied to jryan388's topic in Oblivion's Mod troubleshooting
You don't need to select anything: all things are selected for you in advance. If you choose among them, you're actually eliminating several necessary to run your program. Click create. Click on the omod file you want to load. Wait a few seconds, and OBMM will probably tell you that it sees a file structure. In any case, just click Create OM. The mod should show up as bben46 pointed out, with a green dot to the left of it. Then you click on the mod, and click Activate. -
I'm being overrun by bandits!
Balakirev replied to chaospearl's topic in Oblivion's Mod troubleshooting
I'm running both Fran's and MMM, and have never encountered this problem. Please post your complete mod list, preferably in loading order. -
Vanilla to HGEC Armor/Clothing Conversion
Balakirev replied to Kohdi's topic in Oblivion's Discussion
Closest thing I know of is Clothing and Armor Replacer for Exnems, which as you know, subsequently spawned HGEC. I've no idea how good it is, but I've seen it mentioned several times. Nothing for HGEC, and I've checked. -
Not to mention, if you're serious, rather than a "let's fake it to get replies troll," we won't see you surface again for at least 5 years.
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Thanks. Merging has its hazards if one isn't careful, which is why I asked. I figure one more merge after this, that are not likely to be improved, such as Daggerfall Books, Chase Camera, Guild Ownership, Cities Alive at Night, etc. Not sure about these, but I have quite a few, and as there aren't any dependencies... Well, I won't say "I don't see what could go wrong," because that's practically sticking a large blinking neon sign above my head saying STRIKE HERE. But we'll see. :)
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Some omods do add an ESP, and these will of course count to your limit. Others don't. They are simply managed through OBMM, and make placement of textures, meshes, etc, more organized and handled easier.
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These are a collection of one-area dungeons, with no dependencies, most downloaded here: Bottomless Cavern Ruins of Aeris Zul Gift of Kynareth Gaelendryl Fort Krakatus Fort Falkenshire Fort Ferrion I haven't entered any, yet. I've cleaned each with TES4Edit. As the title says, could I merge their ESPs (using TES4Gecko) and play them without any problems?
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How do I equip items to Sonia (companion)?
Balakirev replied to rebelwarlock's topic in Oblivion's Mod troubleshooting
Apropos of all this, we really need a good file that explains companion conduct: how they work up skills, when they equip items; when they swap weapons (assuming they do); how much they can carry; whey they'll allow the player to steal--or not; etc. There may even be a file like this around, but if so, I haven't seen one. A lot is either conjecture, or experiment. Would be nice to have something we could point inquiries to. And no, I'm not volunteering, because I've never modded a companion. Just a thought. -
Just a thought. It seems HGEC offers a ton of upper and lower body variants within the basic mesh system, not to mention third party variants, but Roberts supplies essentially three (that you can mix and match between upper and lower body). This is not a reflection on any mod developer; it's just a statement of the fixation we have about female eyecandy, I suppose, or at least, varying female body type. Yet I'm thinking there might be players who want to either play a character or customize a companion using a Roberts male mesh, and that some varied contours would be welcome. For example: an acrobatic type might have a very well developed upper torso but a slim, tapered lower one. A swashbuckler might mimic real-life ice skaters and ballet dancers: moderate upper torso, very muscular lower torso and butt. An Arena fighter might have virtually no neck, but be a mass of extra-muscular conditioning for the upper torso, in particular. And so it goes. Some of this could be achieved by a user through combinations of upper and lower Roberts torso sections, but not all of it. New meshes would be welcome. Just an idea, anyway.
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This is the mod in question. The armor is beautifully colored and styled very well, and the enchantments on it are light. It's intended for standard companions, and that makes sense, since it wears out more slowly than the regular kind. But it looks bulky, and a good HGEC version would certainly be appreciated.
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Fair warning: you're asking a large team of people to basically give up all their free time for several years, in order to remake this huge RPG. A remake has been attempted at least 5 times in the past, by my count. One actually succeeded, after 4 years: Ultima Exult, which is the same game with a new engine and a few subtle improvements. Certainly you have every right to request this, but anybody who knows the title (and I remember it fondly) will realize what a bear of an undertaking this would be. :)
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With TES4Edit. I'm doing it very, very selectively. To date, I've created two separate groups of merged merchant mods. At the moment, I'm wondering whether anybody with experience doing this can tell me if there will be difficulties playing a game in progress if I merge a group of single-dungeon/fort mods that my character hasn't visited? The mods in question are of this sort: Cave of Wishcraft, Gift of Kynareth, Fort Falkenshire, etc. Each has been thoroughly cleaned first with TES4Gecko. As I haven't visited them previously, and they have no dependencies, I can't see there being any problems. However...thought I'd better ask.
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I started up the Xenia companion myself two days ago, and have had no problems with her running. I have to wonder if there's a conflict present. How far towards the end of your mod loading list is she?
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Mighty Magick is pretty different from Supreme Magicka. Both make major changes to the power of different kinds of spells, while SM also adds some new kinds of spells. MM really ramped up the power of offensive magic, in particular. SM doesn't do that at all, and the latter also provides a very nice INI file where you can alter a lot of the changes it makes. I'd suggest avoiding MM. It had some issues causing savegame bloat on a small scale, and was eventually abandoned. SM is worth looking at, as is Less Annoying Magic Experience (LAME).
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Thanks for the detailed response. Pretty much tells me everything I wanted to know!
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Can I see the encumbrance of a companion anywhere, when I invoke Share from their dialog menu? When they have several outfits under clothing/armor, what takes precedence? I've never seen one exchange armor for leisure wear, if they have both in inventory--unlike, say, Viconia or Baddy. Should I assume they will only wear one outfit all the time? Nothing appears to be highlighted in the clothing/armor section of their inventories, as there is in the player character's to share it's being worn. Should I assume there's no way to change this for companions, so they show who's wearing what without simply looking at them?
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Could be encumbrance. I seem to recall that an encumbered character will not run.
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DarnifiedUI I believe. Not DARnified, but DarkDARnified. The "dark" part is responsible for the inverted colors, with the red background.
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Everybody asks for the most desired mods; threads every week. Now, I just put up my working modlist. If something looks interesting, you can probably find it here on TES Nexus: Active Mod Files: 00 Oblivion.esm 01 Cybiades.esm [Version 2.0] 02 Windfall.esm 03 TR_OoT_Main.esm 04 Francesco's Leveled Creatures-Items Mod.esm 05 Francesco's Optional New Items Add-On.esm 06 Cobl Main.esm [Version 1.72] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 CyrodiilUpgradeResourcePack.esm 0A Armamentarium.esm 0B DremoraCompanion.esm 0C Fort Akatosh.esm 0D ANB_Scrolls.esm 0E StaticAlchemyMod.esm 0F CM Partners.esm 10 Toaster Says Share v3.esm 11 Unofficial Oblivion Patch.esp [Version 3.2.4] 12 SPTDiverseGuards.esp 13 SPTDiverseGuardsMRHuman.esp ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 14 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 15 DLCShiveringIsles Vwalk UOS.esp 16 DLCShiveringIsles Vwalk DG_DS UOS.esp 17 TNR ALL RACES FINAL Vwalk UOS.esp 18 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 19 Oblivion Citadel Door Fix.esp 1A DLCShiveringIsles.esp 1B LoadingScreens.esp 1C Better Bell Sounds.esp 1D Advanced_Water_Modification-2734.esp 1E Natural_Habitat_by_Max_Tael.esp 1F AmbientTownSounds.esp 20 Storms & Sound.esp 21 Cities Alive At Night.esp 22 WindowLightingSystem.esp 23 300_Lore_Dialogue_Updated.esp 24 AliveWaters.esp 25 Ayleid Loot EXtension.esp 26 DaggerfallBooks.esp 27 Book Jackets Oblivion.esp 28 ChaseCameraMod.esp 29 GuildOwnership1.2.esp 2A ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged.esp 2B ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp 2C kalikuts_raretradegoods2_0.esp 2D MorrowindBooks.esp 2E Maigrets House Cats.esp 2F Oblivion Collectible Cards.esp 30 Doomstones Expanded.esp 31 Timekeeper_Advanced.esp 32 moDem's City Life.esp 33 Crowded Cities 15.esp 34 Crowded Cities 15 Vwalk.esp 35 Crowded Roads Advanced.esp [Version 1.3] 36 Choices and Consequences.esp [Version 2.1] 37 Map Marker Overhaul.esp [Version 3.2] 38 Map Marker Overhaul - SI additions.esp [Version 3.0.2] 39 sr_super_hotkeys.esp 3A DLCOrrery.esp 3B DLCOrrery Vwalk.esp 3C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 3D DLCVileLair.esp 3E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 3F DLCMehrunesRazor.esp 40 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 41 DLCMehrunesRazor Vwalk UOP.esp 42 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp 43 ArmamentariumArmor.esp ++ GrimbotsSpellTomes.esp 44 ArmamentariumVendors.esp 45 ExnemEyeCandy.esp 46 Banes Guilds United.esp ++ MaleBodyReplacerV4.esp ++ doofdillas_potions_recolored_sorted_v0_3_1.esp [Version 0.3.1] ** FineWeapons.esp 47 HiddenSkulls.esp 48 Sin's Expanded Light Armor Kit [Chest].esp 49 Sin's Expanded Light Armor Kit [NPC].esp 4A Mage Equipment.esp 4B ArynnsDrowQueen2.0.esp 4C StockClothingArmor-forExnems.esp 4D Morrowind Robes and Dresses for HGEC.esp 4E DLCThievesDen.esp 4F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 50 DLCThievesDen Vwalk UOP.esp 51 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ++ Francesco's Optional Vendor Tweaks.esp 52 Francesco's Optional Leveled Quests.esp 53 Francesco's Optional Leveled Arena.esp 54 Francesco's Optional Files 2.esp 55 Cobl Glue.esp [Version 1.72] 56 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 57 Bob's Armory Oblivion.esp 58 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 59 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] 5A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 5B Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3] 5C Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3] 5D Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 5E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 5F Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 60 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 61 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 62 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 63 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 64 TamrielTravellers4MMM.esp [Version 1.39c] 65 TamrielTravellers4MMM Vwalk.esp ++ TamrielTravellersFactionAll.esp [Version 1.39c] 66 TamrielTravellersItemsnpc.esp [Version 1.39c] 67 TamrielTravellersItemsCobl.esp [Version 1.39c] 68 TamrielTravellersItemsVendor.esp [Version 1.39c] 69 ShiveringIsleTravellers.esp [Version 1.39c] 6A ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] 6B Full Harvest.esp [Version 1.0] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ MMM-Cobl.esp [Version 1.69] 6C cyrodiil transportation network wz.esp 6D DexwoodFamilySaga.esp 6E Extended Imperial City Version 1.0.esp 6F Extended Imperial City Version 1.0 Vwalk.esp 70 Extended Chorrol.esp 71 Extended Chorrol Vwalk.esp 72 Fort Ferrion.esp 73 Fort Falkenshire.esp 74 Fort_Krakatus-8431.esp 75 Gaelendryl.esp 76 Gift of Kynareth.esp 77 HeartOftheDead.esp [Version 6.0.1] 78 HeartOftheDead Vwalk.esp 79 Kragenir's Death Quest.esp 7A LetThePeopleDrink-Cobl.esp [Version 2.5] 7B KragenirsDeathQuest-LetThePeopleDrink patch.esp 7C LostSwordOfTheAylied.esp 7D LostSwordOfTheAylied - OBSE Add-On.esp 7E Quest For The Elements.esp 7F QQuix - Divine Elegance Showroom.esp 80 Ruins of Aeris Zul.esp 81 Ruins of Tarnesia.esp [Version 1.0] 82 Skingrad Market 1.0.esp [Version 1.00] 83 Spirit's Edge.esp 84 SSS_1.0.esp 85 Tchos Alchemy Tower.esp 86 The Ayleid Steps.esp [Version 3.0] 87 The Crazy Scientist.esp 88 TheElderCouncil.esp 89 TR_Stirk.esp 8A WeaponsOfTheNine.esp [Version 2.2] 8B WellspringGrove.esp 8C Windfall.esp 8D DLCFrostcrag.esp 8E DLCFrostcrag Vwalk.esp 8F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 90 Knights.esp 91 Knights - Unofficial Patch.esp [Version 1.0.9] 92 Knights Vwalk UOP.esp ++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] 93 Cybiades.esp [Version 2.1] 94 CybiadesDungeon.esp [Version 2.1] 95 TOTF.esp 96 RTT.esp 97 RTT-Weye Relocation Patch.esp [Version 2.0] 98 The Lost Spires.esp 99 AFK_Weye.esp 9A GuardsofCyrodiil.esp 9B MannimarcoRevisited.esp 9C Shadowcrest_Vineyard_COBL.esp 9D FortAkatosh.esp 9E FortAkatosh-VileLair patch.esp 9F bartholm.esp A0 Duke Patricks Sickness Alarm.esp A1 Natural_Vegetation_by_Max_Tael.esp A2 RealisticFlora.esp [Version 2.7.0] A3 RealisticFlora - DLCFrostcrag.esp [Version 2.7.0] ++ RealisticFlora - DLCVileLair.esp [Version 2.7.0] A4 BOO_BulletTime.esp A5 Cliff_BetterLetters.esp [Version 1.1] A6 DS Storage Sacks.esp [Version 1.21] A7 Exterior Actors Have Torches 1.3 DT.esp A8 2nd to 1st person.esp A9 ImprovedSoulgems.esp [Version 1.11] AA Kyoma's Journal Mod.esp [Version 3.2.0] AB Salmo the Baker, Cobl.esp [Version 3.08] AC Toggleable Quantity Prompt.esp [Version 3.1.1] AD Roleplaying Dialogues.esp AE Quest Award Leveller.esp [Version 2.0.1] AF Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] B0 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] B1 Kyoma's Spell Renamer.esp [Version 2.0.4] B2 Mighty Magick - Settings.esp B3 Mighty Magick - Spells and Creatures.esp B4 Mighty Magick - Skills.esp B5 Mighty Magick - Races.esp ++ DLCSpellTomes MM Patch.esp [Version 1.3] B6 bgMagicEV.esp [Version 1.7EV] B7 SSEE.esp B8 Syc_AtHomeAlchemy.esp ++ EnchantmentRestore_Wells.esp ++ Mundane Enchantment Adjustment.esp B9 No psychic guards v1.2.esp BA Legendary Abilities-Shield MOJ.esp ++ 77_Umpa_Sexy_walk.esp BB Toaster Says Share Faction Recruitment.esp ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] BC bgMagicBonus.esp [Version 1.7EV] BD bgMagicEVPaperChase.esp [Version 1.68EV] BE BC Skingrad Reduced - EV.esp BF Francesco's 10 days respawn time.esp C0 Azure's Arcanery.esp C1 Kot9 Rings.esp ++ WellspringGroveZahrashaBook.esp C2 CM Armor Expansion.esp ++ FingerOfTheMountain.esp C3 CWU MM - Demon Weapons.esp C4 MagicFromTheSky.esp C5 Slof and Tanya's Fleshbeast Armour.esp C6 Riddle_Dungeon 2_v1.1.esp C7 EiAmod.esp [Version 1.1] ++ EiAmod_ShiveringIsles.esp ++ Fransfemale.esp C8 Grandmaster of Alchemy.esp C9 Slof's & Orc's Armours.esp ++ YAARM_Iron.esp ++ Shivering Armor Variety.esp CA DremoraCompanion.esp CB Banes.esp CC Growlfs Hot Clothes.esp CD PartnerArmor.esp CE Apachii_Goddess_Store.esp CF Flexible Leveling II.esp D0 More Merchants.esp D1 train-25.esp D2 Cobl Races.esp [Version 1.52] ++ Cobl Races - Balanced.esp [Version 1.52] ++ HGEC_special_armor_repl.esp D3 SupremeMagicka.esp [Version 0.89] D4 SM_ShiveringIsles.esp [Version 0.86] D5 SM_Scrolls.esp [Version 0.84] D6 SM_SigilStone.esp [Version 0.83] D7 SM_DLCSpellTome.esp [Version 0.80] D8 SM_COBL.esp [Version 0.86] D9 SM_MMM.esp [Version 0.89] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ** bgMagicEVShader.esp [Version 1.7EV] DA bgMagicLightningbolt.esp DB 1em_Vilja.esp DC Baddy.esp DD Companion Neeshka.esp DE Companion Neeshka Vwalk.esp DF Saerileth.esp E0 Viconia.esp E1 Viconia Vwalk.esp E2 Sonia.esp E3 RhiannaII.esp E4 DARaewyn.esp E5 X.Night.Elf.esp E6 Nec-Character_Sonnet_Mature.esp E7 CMNightElves.esp E8 companion_nightelves.esp E9 Xenia_CMPartner.esp ** IDKRRR_C_race.esp EA IDKRRR_C_race_closed_mouth_version.esp EB Chocolate Elves.esp EC CMChocloateelves.esp ED companion_chocolate.esp ++ Duke Patricks - BASIC Script Effect Silencer.esp ++ Item interchange - Extraction.esp [Version 0.78] ++ Item interchange - Placement.esp [Version 0.78] EE Bashed Patch, 0.esp EF RshAlchemy.esp F0 RAEVWD Cities.esp [Version 1.4]