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Everything posted by Balakirev
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The "Better" combat series
Balakirev replied to Balakirev's topic in Dragon Age: Origins's Discussion
You might want to try Combat Tweaks http://www.dragonagenexus.com/downloads/file.php?id=354 But as hinted, it is quite a bit more all-encompassing and adds additional changes. I've installed it, after reading the details. Thanks for the recommendation. :) -
The "Better" combat series
Balakirev replied to Balakirev's topic in Dragon Age: Origins's Discussion
Thanks, Vagrant0. I appreciate you clearing up the matter. Sounds like I should have grabbed his mods earlier. -
I remember reading the descriptions of this excellent series--Better Magic, Better Archery, etc--a few weeks back, and really liking the details of it, but it appears the modder has withdrawn access to some of it, and removed the rest. Does anyone know if he/she plans to put up a new version? And if not, can someone provide me with the modder's handle so I can contact them, and see what their plans are for this? Thanks.
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I'm not sure I understand why you would want to launch OBSE from your OBMM. OBSE comes with its own launcher, and everything in OBMM is saved and in place once you exit it. If anything, you'd want OBMM closed when you run OBSE to launch the game, simply because OBMM--like your browser--takes up memory. Closing OBMM, your browser, your mail reader, and anything else helps from more RAM for the game. I suggest making a shortcut for your OBSE loader with this line: "X:\Program Files\Bethesda Softworks\Oblivion\obse_loader.exe" ...where x=drive letter, under target, and: "E:\Program Files\Bethesda Softworks\Oblivion" ...under "start in." Then put the shortcut in some handy folder or on your toolbar, and click it when you want to launch Oblivion. But don't worry about OBMM. It remembers everything you do to it when you shut it down, just as Wrye Bash does. Which is also an excellent tool you might want to consider having around. Hope that helps. :)
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I'm conjuring two summons at a time
Balakirev replied to Balakirev's topic in Oblivion's Mod troubleshooting
I ended up doing the thing I least enjoy: unchecking all my 217 mods (Wrye made it easy) and adding them back in slooowly. Eventually I found the culprit: Varied Spell Sounds for Supreme Magicka. I was supposed to remove the SM main ESP and rename VSS-SM to it, but didn't, because it was plain SM's main ESP did more than just VSS-SM's replacement. I forgot to remove VSS-SM from the subdirectory, though, and along the line recently it got checked when rebuilding my Bashed Patch. So its conjuration sound was conflicting with SM's, forcing the spell to trigger twice for a sound to "take." Funny how such a lengthy, involved mess could happen from something so simple. Thanks for both your responses, though! -
Did you search all 3 possible locations for instances of the INI file? How did you install SM? As an omod, or manually? If you did it as an omod, it should be relatively easy to deactivate it, then delete it. Then you can do a drive-wide search for any other copies of suprememagicka.ini, and if you find them, remove them.
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Download the Oblivion Mod Manager, and install it. It's a great tool that makes installing complex mods very easy. Then download the Animated Windows Lighting System. It's OBMM-ready. This means that when you get OBMM installed, you do the following: Click Create along the bottom of the OBMM screen. Click Add Archive on the OMOD Creator screen that just popped up. Find the Animated Windows Lighting System archive you just downloaded, and click on that. Click Open. Now in the OMOD Creator screen again, click Create OM. When the omod for the AWLS is created, you'll see it on the right side of your OBMM screen. Click it, the press Activate. Now it will install, and ask you questions along the way about your preferences. You won't have to move any files. All of it will be done for you. That may sound like a lot to do, but it means you can do exactly the same thing with any omod you download. And for some very complex stuff, like Martigen's Monster Mod, or Oscuro's Overhaul, or Francesco's, it's just a few rote steps, as compared to shuffling through dozens of modules and reading lengthy manuals. Hope that helps, anyway.
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How many Mods can Hold Oblivion?
Balakirev replied to Amazingchopin's topic in Oblivion's Discussion
251 ESMs and ESPs, total. This means you can include more mods, if they do nothing but add/change meshes, textures, etc. If you have Wrye Bash, it offers a Bashed Patch feature. This merges some mods into the Bashed Patch, and automatically removes (in effect) those ESPs from your loading list. So you may have, say, 248 ESMs and ESPs, but Wrye finds that 12 of those can be merged. After they are merged, you have 237 ESMs and ESPs: +1 for the Bashed Patch -12 for the merged mods Wrye Bash is a very fine utility with a lot of uses, but it can be difficult to understand. So if you choose to install it, don't be afraid to ask questions about it, and good luck. :) -
When my new level 1 character casts a summons spell, she gets 2 of whatever she requested. When one goes away, she can cast a second spell, and have two skeletons at the same time, again. I've seen this with enemies, as well, when I was in the first dungeon. I know that's an option in Supreme Magick, but I've got it turned off except for conjuration masters: all others get 1 summons at a time. I've also tried disabling conjuring in SM's INI file, but that didn't stop the problem, so it's not related to that mod. BOSS found no problems. Here's my modlist: Active Mod Files: 00 Oblivion.esm 01 Cybiades.esm [Version 2.0] 02 Windfall.esm 03 TR_OoT_Main.esm 04 Francesco's Leveled Creatures-Items Mod.esm 05 Francesco's Optional New Items Add-On.esm 06 Cobl Main.esm [Version 1.72] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 CyrodiilUpgradeResourcePack.esm 0A Armamentarium.esm 0B DremoraCompanion.esm 0C Fort Akatosh.esm 0D ANB_Scrolls.esm 0E StaticAlchemyMod.esm 0F CM Partners.esm 10 Toaster Says Share v3.esm 11 Artifacts.esm [Version 1.1] 12 Unofficial Oblivion Patch.esp [Version 3.2.4] ++ DLCShiveringIsles Vwalk UOS.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] ++ DLCShiveringIsles Vwalk DG_DS UOS.esp 14 DLCShiveringIsles.esp 15 Oblivion Collectible Cards.esp 16 Natural_Habitat_by_Max_Tael.esp 17 AmbientTownSounds.esp 18 LoadingScreens.esp 19 LoadingScreensAddOn.esp 1A 300_Lore_Dialogue_Updated.esp 1B Storms & Sound.esp 1C WindowLightingSystem.esp 1D Advanced_Water_Modification-2734.esp ** Book Jackets Oblivion.esp 1E AliveWaters.esp 1F Better Bell Sounds.esp 20 GuildOwnership1.2.esp 21 ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged.esp 22 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp 23 kalikuts_raretradegoods2_0.esp 24 Maigrets House Cats.esp 25 Doomstones Expanded.esp 26 moDem's City Life.esp 27 Crowded Cities 15.esp ++ Crowded Cities 15 Vwalk.esp 28 Map Marker Overhaul.esp [Version 3.2] 29 Map Marker Overhaul - SI additions.esp [Version 3.0.2] 2A DLCOrrery.esp ++ DLCOrrery Vwalk.esp 2B DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 2C DLCMehrunesRazor.esp 2D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ++ DLCMehrunesRazor Vwalk UOP.esp 2E DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp 2F ArmamentariumArmor.esp ++ GrimbotsSpellTomes.esp 30 ArmamentariumVendors.esp 31 ExnemEyeCandy.esp 32 Banes Guilds United.esp ++ MaleBodyReplacerV4.esp ++ doofdillas_potions_recolored_sorted_v0_3_1.esp [Version 0.3.1] ** FineWeapons.esp 33 HiddenSkulls.esp ** Sin's Expanded Light Armor Kit [Chest].esp 34 Sin's Expanded Light Armor Kit [NPC].esp 35 ArynnsDrowQueen2.0.esp 36 StockClothingArmor-forExnems.esp 37 Morrowind Robes and Dresses for HGEC.esp 38 DLCThievesDen.esp 39 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ++ DLCThievesDen Vwalk UOP.esp 3A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ++ Francesco's Optional Vendor Tweaks.esp 3B Francesco's Optional Leveled Quests.esp 3C Francesco's Optional Leveled Arena.esp 3D Francesco's Optional Files 2.esp 3E Cobl Glue.esp [Version 1.72] 3F Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 40 Bob's Armory Oblivion.esp 41 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 42 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] 43 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 44 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3] 45 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3] 46 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 47 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 48 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 49 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 4A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 4B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 4C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 4D TamrielTravellers4MMM.esp [Version 1.39c] ++ TamrielTravellers4MMM Vwalk.esp ++ TamrielTravellersFactionAll.esp [Version 1.39c] 4E TamrielTravellersItemsnpc.esp [Version 1.39c] 4F TamrielTravellersItemsCobl.esp [Version 1.39c] 50 TamrielTravellersItemsVendor.esp [Version 1.39c] 51 ShiveringIsleTravellers.esp [Version 1.39c] ++ ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ MMM-Cobl.esp [Version 1.69] 52 cyrodiil transportation network wz.esp 53 DexwoodFamilySaga.esp 54 Extended Chorrol.esp 55 Extended Chorrol Vwalk.esp 56 Gift of Kynareth.esp 57 HeartOftheDead.esp [Version 6.0.1] ++ HeartOftheDead Vwalk.esp 58 Kragenir's Death Quest.esp 59 LetThePeopleDrink-Cobl.esp [Version 2.5] 5A KragenirsDeathQuest-LetThePeopleDrink patch.esp 5B LostSwordOfTheAylied.esp 5C LostSwordOfTheAylied - OBSE Add-On.esp 5D Quest For The Elements.esp 5E QQuix - Divine Elegance Showroom.esp 5F Ruins of Tarnesia.esp [Version 1.0] 60 Skingrad Market 1.0.esp [Version 1.00] 61 Spirit's Edge.esp 62 SSS_1.0.esp 63 Tchos Alchemy Tower.esp 64 The Crazy Scientist.esp 65 TheElderCouncil.esp 66 TR_Stirk.esp 67 WeaponsOfTheNine.esp [Version 2.2] 68 WellspringGrove.esp 69 CybiadesDungeon.esp [Version 2.1] ++ Cybiades Vwalk.esp 6A Windfall.esp 6B DLCFrostcrag.esp ++ DLCFrostcrag Vwalk.esp 6C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 6D Knights.esp 6E Knights - Unofficial Patch.esp [Version 1.0.9] ++ Knights Vwalk UOP.esp ++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] 6F Cybiades.esp [Version 2.1] 70 TOTF.esp 71 RTT.esp ++ RTT Vwalk.esp 72 RTT-Weye Relocation Patch.esp [Version 2.0] 73 The Lost Spires.esp ++ The Lost Spires Vwalk.esp 74 AFK_Weye.esp 75 GuardsofCyrodiil.esp 76 MannimarcoRevisited.esp 77 FortAkatosh.esp 78 DS Storage Sacks.esp [Version 1.21] 79 bartholm.esp 7A Natural_Vegetation_by_Max_Tael.esp 7B Duke Patricks Sickness Alarm.esp 7C Exterior Actors Have Torches 1.3 DT.esp 7D 2nd to 1st person.esp 7E Kyoma's Journal Mod.esp [Version 3.2.0] 7F Salmo the Baker, Cobl.esp [Version 3.08] 80 Roleplaying Dialogues.esp 81 Toggleable Quantity Prompt.esp [Version 3.1.1] 82 Quest Award Leveller.esp [Version 2.0.1] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 83 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 84 bgBalancingEVCore.esp [Version 10.52EV-D] 85 bgMagicEV.esp [Version 1.7EV] 86 SSEE.esp 87 Syc_AtHomeAlchemy.esp ++ EnchantmentRestore_Wells.esp ++ Mundane Enchantment Adjustment.esp 88 No psychic guards v1.2.esp 89 Legendary Abilities-Shield MOJ.esp ++ 77_Umpa_Sexy_walk.esp 8A Toaster Says Share Faction Recruitment.esp ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] 8B bgMagicBonus.esp [Version 1.7EV] 8C bgMagicEVPaperChase.esp [Version 1.68EV] 8D Francesco's 10 days respawn time.esp 8E Azure's Arcanery.esp 8F Kot9 Rings.esp ++ WellspringGroveZahrashaBook.esp 90 CM Armor Expansion.esp ++ FingerOfTheMountain.esp 91 CWU MM - Demon Weapons.esp 92 MagicFromTheSky.esp 93 Slof and Tanya's Fleshbeast Armour.esp 94 Riddle_Dungeon 2_v1.1.esp 95 EiAmod.esp [Version 1.1] ++ EiAmod_ShiveringIsles.esp ++ Fransfemale.esp 96 Grandmaster of Alchemy.esp 97 Slof's & Orc's Armours.esp ++ YAARM_Iron.esp 98 Choices and Consequences.esp [Version 2.02] ++ Shivering Armor Variety.esp 99 DremoraCompanion.esp 9A Growlfs Hot Clothes.esp 9B Kyoma's Spell Renamer.esp [Version 3.0.0] 9C Ayleid Loot EXtension.esp 9D PartnerArmor.esp 9E Apachii_Goddess_Store.esp 9F Dungeo Forgotten Tower Reduced Spawns.esp A0 Bottomless Cavern.esp A1 Purge Cell Buffers - Loading.esp [Version 1.0.0] A2 Consequences.esp A3 Consequences_Knights.esp A4 Malevolent.esp A5 Flexible Leveling II.esp A6 Apachii_Heroes_Store.esp A7 AgarMoreVariedSpellEffects.esp A8 AgarVariedSpellSounds_SupremeMagicka.esp A9 Echo_ChapelChant.esp AA bgIntegrationEV.esp [Version 0.993] AB sr_super_hotkeys.esp AC Reznod_Mannequin_HD[Eng].esp AD SupremeMagicka.esp [Version 0.89] AE SM_ShiveringIsles.esp [Version 0.86] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_COBL.esp [Version 0.86] ++ SM_MMM.esp [Version 0.89] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] AF TeachSpell.esp B0 Leviathan Soulgems.esp B1 Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0] B2 Bullet Time Custom.esp ++ HGEC_special_armor_repl.esp ++ bgHighElfSeamReducerFixEV.esp B3 More Merchants.esp B4 Mage Equipment.esp B5 Harvest [Flora].esp [Version 3.0.0] B6 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ NoHFailure_HFlora.esp ++ NoHFailure_HFlora_SE.esp B7 1em_Vilja.esp ++ 1em_Vilja Vwalk.esp B8 Baddy.esp B9 Companion Neeshka.esp ++ Companion Neeshka Vwalk.esp BA Saerileth.esp BB Acolyte_Of_Kynareth_HGEC.esp BC Viconia.esp ++ Viconia Vwalk.esp BD Sonia.esp BE RhiannaII.esp BF DARaewyn.esp C0 The Ayleid Steps.esp [Version 3.0.3] C1 Misc Merged1.esp C2 Merged Dungeons.esp C3 X.Night.Elf.esp C4 CMNightElves.esp C5 Artifacts.esp [Version 1.1] C6 BeldaElysium.esp C7 companion_nightelves.esp ** IDKRRR_C_race.esp C8 IDKRRR_C_race_closed_mouth_version.esp C9 Chocolate Elves.esp CA CMChocloateelves.esp CB companion_chocolate.esp CC CompanionRepair.esp ** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D] ++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D] CD bgBalancingOptionalLessHealth.esp [Version 10.0UV-U] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] CE bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ** bgMagicEVShader.esp [Version 1.7EV] CF bgMagicLightningbolt.esp ++ SW01Minus.esp D0 MassA.I-50.esp D1 Banes.esp ++ Duke Patricks - BASIC Script Effect Silencer.esp ++ Item interchange - Extraction.esp [Version 0.78] ++ Item interchange - Placement.esp [Version 0.78] D2 Bashed Patch, 0.esp D3 AsharasCMPartners.esp D4 Hemingweys Capes.esp [Version 1.02] D5 RAEVWD Cities.esp [Version 1.4] D6 RshAlchemy.esp My suspicions hover around the excellent magic mod, LAME, but everything looks right. Any help would be appreciated.
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Ideas For Imporving The Fighters Guild In Oblivion
Balakirev replied to LockOs's topic in Oblivion's Discussion
There's a venerable mod, Guild Ownership, that both puts requirements in all guilds to pick up items of different levels, and adds both chests and safe storage with a few useful things. The pelts of some animals can be given in the Choices & Consequences mod to a few fighters guild leaders, who count them towards your guild prestige and advancement. Not the same as money, I know, but actually more valuable. You can always sell the pelts elsewhere, but gaining guild prestige can be difficult. -
Not if they are still "owned" by the mods you want to remove. On the other hand, if you've enchanted them, they acquire a unique ID, and you can successfully remove them. Just in case, be sure you keep a backup save.
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Also, start small. Don't try to install 30 mods at once, and avoid the complex mods to start with--things like Oscuro's, Martigens, or Francesco's. Find just a couple of mods you like whose results you can check speedily once installed to see how they went. For example, Exterior Actors have Torches. It's easy enough to see if you've got this installed correctly, because if so, and you fast travel at night to a city, you should see the inhabitants bearing torches. I'm not suggesting you install this mod, but things like it: things you can easily verify. Remember to hand install your files. I never auto-install. That way lies madness. ;) Because modders have no standardized way of storing their directory trees, it's easy to get messed up on where mods are auto-placed. Instead, I look for the Data folder in a mod archive, then I double click on it. I click and drag the various folders and files (usually with names such as Meshes and Textures) onto my hard drive's Oblivion/Data subdirectory. When I'm asked to overwrite, I say yes to all. But as suggested above, be sure you backup your Data subdirectory, first. Just to be safe. Good luck. Mods are great. :)
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Yes, that's the red version of the Dark UI, sometimes called DarkDARnified. You don't download a specific red version. You just select that upon installation.
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You have a point. :) Mass AI helps out, though, without any loss to FPS. It ratchets up the AI allowance, and I haven't seen too many instances of groups standing around with nothing to do in towns. What I do occasionally find is an obvious spawn point where NPCs are clustered when I enter, though they quickly move off in all directions; and that doesn't happen most of the time.
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I don't know how you could have too many. The mod defaults to looking for the file suprememagicka.ini in your Oblivion/Data subdirectory, and you can't have two files of the same name in a given directory. Can you transcribe exactly the message you get?
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hughythomas wants this, and it's his thread. Personally, I understand where he's coming from. Nothing breaks immersion like a large city with plenty of shops, and one or two people on the wide boulevards. Vanilla Oblivion cities feel like ghost towns. I used a combination of Crowded Cities, moDem's City Life, and the Extended series. Yes, they do slow things down, but I'm still getting about 20 FPS in IC, the worst of the lot, which isn't terrible. I might drop Extended IC, but between the three it's certainly possible to configure a pretty busy town.
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To get back on subject: I've used several. Inside cities, modem's City Life, Crowded Cities, and the Extended series do very well, but watch your framerates! They'll drop precipitously, especially if you use Extended IC on top of the rest, as I do. I'm seriously considering removing the latter, though it really does create the sense of a bustling city. Outside, I suggest Tamriel Travelers. It's the most configurable of the "add people to roads" mods, and works well with other mods that affect outdoor areas (such as Martigen's). Crowded Roads is good, but if you add too many of these mods together outdoors, you'll begin to notice NPCs in combat just standing around: too many actors in a combat zone, and the AI can't handle them.
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"Oblivion has stopped working"
Balakirev replied to superflossman's topic in Oblivion's Mod troubleshooting
That's not the load order. That's alphabetical order. The problem may be due to the order your mods are loaded in, so it would help to know that. I would personally suggest installing Wrye Bash as an aid to configuring your mods for optimal placement, but it takes some effort to set up and understand. A much easier tool to install and run (though it has less application is Better Oblivion Sorting Software. Ideally, look at both, or at least, try out the latter. You'll be very happy you did. -
OBSE comes with its own launcher, that runs independently of OBMM. Everything you've got running through OBMM continues to run in the game whether you start with OBMM, or not. Just check your OBSE download, and look for a file marked "OBSE loader." That's the one you want to use. If you haven't already, I strongly suggest reading the OBSE readme.
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I've had excellent success with the Oblivion Stutter Remover. There's a good thread on the Bethsoft Oblivion mod boards about it, so if you want help configuring it, there's the place to go. I found the read me pretty much self-explanatory, however.
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Things that might make next TES game more exciting
Balakirev replied to Pseudocatz's topic in Oblivion's Discussion
I interviewed Howard and some of the others both during the development of Morrowind, and Oblivion. Both times, they spoke of trying to create guilds (and factions, in Morrowind) that interacted with one another independent of the player character, so that random developments might cause increases or losses that could lead to losses/increases in prestige, coverage, etc, for one group or another. That was their El Dorado, at least for a while, and I know it would have been hell to implement. It never occurred. You can see where I'm going with this: I'd love to see it in ES5. I'm pretty sure it's not going to happen, however, since ES4 is significantly dumbed down in some respects over ES3. This would add a level of new complexity--and I think they want to avoid that, these days. -
If that means you can't accept the fact that this site hosts mods whose meshes you find offensive, then I agree: go elsewhere. If you plan to stay, then as you've registered your objections, stop whinging and just use the default bodies that came with the game. It's really pretty simple: one or the other. Or are you just a troll who likes to stir up folks? For the record, I like HGEC. I don't like starveling women based on some realworld model named Ann Orexic. Just my choice, right? ;)
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It's always good to check with the source. If you download COBL and check out the readme, it says: Wrye Bash is not required, but if you use it, then three features in particular will be useful for playing with Cobl... Not needed. Useful addon, but you can safely skip Wrye Bash if you want to use COBL by itself. (I use both, myself.) Hope that helps. :)
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Still, logic dictates that it must be related to your video card. Since the blackscreen mods don't work, I would suggest googling this problem and looking for comments on the various video card tech forums, or going to a few of them and posting your issues. Oblivion is a widely known and played game, especially among graphics enthusiasts. They're likely to be familiar with it, and might have some ideas to offer.
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Instead of comparing mods of all one type in your poll, you have selected seemingly at random mods from a number of different types. That, combined with the fact that there are thousands of mods out there, almost guarantees you responses that make little sense. No offense meant. If you want useful replies, narrow down to only one type of mod--like "new enemy adding mods," or "new leveling mods," or companion mods, or new battle mods, etc.