Jump to content

nikoligrim

Premium Member
  • Posts

    76
  • Joined

  • Last visited

Everything posted by nikoligrim

  1. English is my first language so if this makes no sense - Sorry. What I am attempting is to add an eyepatch to the 50 or so npc's that are blind in one eye or the other. I've looked through the CK tutorials and either it's very well hidden or their isn't one on this topic. Unlike Oblivions and Fallouts Construction Set inventory, with Skyrims Construction Kit, armor/clothing is set up where mutiple npc's use the same reference rather than individual items and if you add something to it for one npc all the others that use that reference will get it too. Would it require a Papyrus script to add the eyepatch to just the npc's I designate, (and if so which one out of the 950+ scripts there are,) or am I going to have to duplicate the level list armor/clothing files and then add the eyepatch to the duplicate and then give it to those npc's only?
  2. The best demonic type armor i can think of is the Dread Knight Armor. The full face helmet is one of the most intimidating I have seen made for Oblivion.
  3. Anyone have any intrest in creating a mod that changes npc sleep animations? It tends to get boring with my thief type character when they burgle a house and every owner is sleeping in the exact same position. Several years ago was a mod that changed random npc sleep animations I got from a Japanese or Chinese site but it has disappeared and is no longer available. The one I had gave npc's one of six random sleep animations. (Vanilla, flip of vanilla, fetal, face down sprall, face up sprall, and on back - not vamp.) All the animations were along the same lines as the vanilla animation just random movements ot the body and arms.
  4. I have been attempting to make a tracked sentry bot but I am having some serious issues with the skeletal rigging. Any tallented modder wanting to take this over please contact me. I would relinquish all rights to it if it were uploaded to the Nexus.
  5. The problem has been resolved... Unbelievably all the problems were caused by my Windows 7 personalized background theme somehow shifting from my preference to one of the default themes that include Aero
  6. I removed Fallout 3 from my computer the other day because my C drive was getting near 50% capacity and now Blender and Nifskope will not work properly. I still have Oblivion and Fallout NV on the drive. Blender opens to a black screen with no panels visible and Nifskope opens to a white screen everything is correct but it will not show the iimages, I can even click on various parts of the area where the image should be and it opens the area for editing but still no images. Any ideas as to what is causing these problems? Twice now I have removed all traces of Blender, Nifskope, PyFFI and Python 26 completely scrubbed the drive, defragged and reinstalled all programs defragged again and am still getting the same problem.
  7. Yes, That was one of the first things I checked, the new area is well withen the boundry.
  8. Unfortunately, no that is not the problem, it's the origional cell.
  9. Are you restarting the game or just reloading? I occasionally have the same thing happen on reloads, especially if I'm altering animations. The only fix I've been sucessful with is closing Fallout and restarting from my last save. It usually clears whatever wires Fallout had crossed.
  10. I'm making a housing mod with GECK and I've come across a problem I can't figure out. When I test it out in Fallout, an irregular chunk area of the items I've added are invisible until I walk onto them, then they turn visible and the area I just left turns invisible. Everything I'm using is vanilla with no dependencies. This happens whether my character starts in that cell or starts from another cell. It's not a buffer issue. It seems as if I'm crossing cells even though it is an interior without doors. Any ideas would be apprecieted.
  11. This one should be fairly easy as they all use the same core mesh. CanadianIce Morrowind Robes and Dresses for HGEC - #20054 an Oblivion conversion that origionally used Morrowind textures. or CanadianIce Gowns for HGEC - #20172 an Oblivion conversion that origionally used Morrowind textures. The documentation says the meshes are a modder's resource from Xiamara. -- (The meshes included are a modder's resource from Xiamara, and, if used, should be credited as such.) - From Readme I wanted to thank you again for the Rogue Mage & Scoundrel outfits.... Though I keep getting caught now because I'm looking at my companion rather than doing my job of thieving.
  12. Playing the game on a 56" plasma and actually jumping with a start when turning a corner in a dungeon and coming face to face with an unexpected enemy.
  13. I am in awe that these people are allowed to breed... ...by the way, the God I believe in isn't short on cash.
  14. Check your pagefile usage, you may have a few unnecessary programs running in the background try downloading IObit's game booster v1.51. It will close unnecessary background processes. Your dedicated display memory seems a bit low. If you are running on a single video card it should still be in the low 1000's Also you should update your video driver. I run the same series cards (2x 4870's)on my computer and my drivers are 2 updates higher than yours.
  15. I'll have to recheck... Windows 7 is giving me issues at the moment.
  16. I am getting a glossy sheen on custom meshes I have made, but only if I use non-vanilla textures. Anyone know how I can correct this? Is this a Blender issue or am I saving incorrectly with Paint.NET?
  17. Cheer up, you could of lost five years worth of custom mods... Someone broke into my house and stole my computer. Now I'm stuck with a laptop that can't run Blender for more than five minutes without crashing. I REALLY dislike thieves
  18. What is T&A ? Russader's conversions were for BBB or Moving Breast ? T&A = Tits and ass Seeing as it was july of last year it was probably moving breasts he was using.
  19. If I remember correctly, he said he was only converting Hcup. I'm all for T&A, but you can't have everyone walking around like that. Russader was converting them and got through lower and middle class but he hasn't been heard from since last year.
  20. Nice job on the conversions... Your english is better than mine and I've lived in the US for 15 years. It's a shame you're not doing vanilla clothing i've tried converting the vanilla robe but Blender does not work well on my computer for some reason. I do have a clothing conversion request, its the HGEC Rogue Mage & Scoundrel Outfits "http://www.tesnexus.com/downloads/file.php?id=19009" The Scoundrel outfit in particular. Thanks, and keep up the good work.
  21. Does anyone know if there is a BBB mod for vanilla robes? I've searched the net but if there is it is not tagged with any of the normal taglines.
  22. Before I waste a couple of weeks converting all the clothing, has anyone made a GUTS version of the vanilla clothes and armors? I've always thought Orcs looked a bit frail and seeing as I don't use them for characters just background filler I'd rather not have to scratch make new clothing for them. This is not a request for someone to make them if they haven't already been made.
  23. I'm having issues with the origional Argonian age markings showing up through a race replacer mod (Ahtata's Argonian Replacer TES Nexus #20338) I have all updates and all files, my load order is correct, and am running OBMM and Wirebash
×
×
  • Create New...