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Sabranic

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Everything posted by Sabranic

  1. I am extremely pro custom content :) I will go take a look, more cloaks would be welcome.
  2. Development Diary 11/17/16: - We've updated the credits on the landing page to reflect new models added to the campaign. - We're putting some extra effort into the army of Silverymoon. You can see our progress on the Knights in Silver below. http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/silver.jpg
  3. Lots of interesting little placeables there too. That bed come with the tileset?
  4. Development Diary 11/15/16: - We've finished up the Crossroad Keep Greycloak Garrison: http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/greycloak_army_1.jpg From Left to Right: Corporal Dobbson, Lieutenant Light of Heavens, Colonel Kana, Major Tann, Captain Bevil Starling, Sargent Katriona http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/greycloak_army_2.jpg From Left to Right: Greycloak Swordsman, Greycloak Archer, Greycloak Lieutenant, Greycloak Sargent, Greycloak Skirmisher, Greycloak Pikeman http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/greycloak_army_3.jpg From Left to Right: Sargent Jalboun of the Two Blades, Daeghun, Ambassador Casavir, Sand, Deekin
  5. Development Diary 11/13/16: - We've finished with Sendai's Drow Army: http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/drow_army_1.jpg From Left to Right: Drow Cleric of Lloth, Drow Ranger, Drow Rogue, Drow Sorcerer, Drow Warlock, Drow Warrior http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/drow_army_2.jpg From Left to Right: Demonweb-pit Spider, Giant Spider, Phase Spider, Red Widow, Skull Spider, Sword Spider http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/drow_army_3.jpg From Left to Right: Matron Sendai Ri'Fialle
  6. Development Diary 11/12/16: - We've finished up Edwin Odesseiron's Thayan Force. http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/thay_army2.jpg From Left to Right: Red Wizard Invoker, Red Wizard Conjurer, Red Wizard Enchanter, Red Wizard Transmuter, Red Wizard Abjurer, Red Wizard Necromancer http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/thay_army1.jpg From Left to Right: Thayan Terracotta Archer, Edwin Odesseiron, Thayan Terracotta Warrior.
  7. Thanks, trying to keep a really diverse and interesting set of enemies. We've put a lot of work into "optomizing" the foes as well as player characters are, so we've used strong builds and "fully" equipped them. That means inventory items, full suits of equipment, rings, amulets, ect. We're after epic challenges, and that requires epic opponents.
  8. Development Diary 11/09/16: - We've completed Isho Oroshi's Wa Mercenary Company: http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/wa_merc_1.jpg From Left to Right: Wa Ninja's, Wa Bushi's, Wa Ronin http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/wa_merc_2.jpg From Left to Right: Wa Monks, Isho Oroshi, Wa Wu Jen
  9. Oh yeah I ran up on that limit in the arena - with more than 3 or 4 you get black patches on water. It stops reflecting the light and turns into a black square on just that tile. What got me was the light sources on players. My arena was fine as was, but if the players had a light spell or a any of the magical items that had a light effect, it would cause ugly black squares in the tile the character was occupying. I had to go back and redo the lightning of that area. :(
  10. Development Diary 11/07/16: - We've completed the Neverwinter City Watch Henchmen if the player sides with them instead of the Shadow Thieves when they infiltrate Neverwinter. http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/city_watch_1.jpg From Left to Right: City Watch Clerics, City Watchman Archers, City Watchman Warriors http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/city_watch_2.jpg From Left to Right: Sergeant Brockenburn, Colonel Brelaina, Marshal Cormick
  11. Development Diary 11/06/16: - Our 3D modeler has some great shots of the ToH's new walls and the floor. http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/tomb_walls2.JPG http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/tomb_walls1.JPG The texture on the floor really makes it look like ornate ceramic tiles - VERY well done.
  12. Where did you get the stairs from that first post - the ones the throne sits upon. They look great.
  13. LOL! That is so beyond perfect!!! You rock. May I use it in the campaign?
  14. For much of our NWN2 conclusion campaign, the party will be using the Vigilant II as a roving base of operation - which will necessitate being able to go inside it. Does anyone know of any good quality boat interiors out there we can use to this end? My google-fu has failed.
  15. Development Diary 11/02/16: - Updated the landing page, removed Bioware links. - We have designed the Shadow Thieves for the campaign, who will, if the player chooses to ally with, help the party battle the Night Masks for control of Neverwinter's underworld. http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/Shadowthieves1.jpg From Left to Right: Shadow Thief Clerics of Shar, Shadow Thief Hawkeyes, Shadow Thief Nimbleblades http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/Shadowthieves2.jpg From Left to Right: Shadow Thief Silhouette, Belueth the Calm, Grandmaster of Shadows Aran Linvail, Cloakmaster Axle, Shadow Thief Silhouette
  16. Oh! Well no stealing other author's titles! Thanks for the heads up on that one! Much appreciated!
  17. Development Diary 11/01/16: We are working on an official title for our NWN2 campaign, and we'd like your feedback on a few of the options. The plot is driven by the Arc-Demon Graz'zt's attempt to usurp Shar's divinity using an unsealed tear in the Shadow Weave. (A hole created in Black Garius's attempt to usurp the King of Shadows, and located in Crossroad Keep's basement). To this end, the demon sent a powerful band of villains to seize control of Neverwinter and sow chaos along the Sword Coast. The Knight Captain, freshly returned from his trials in Westgate and the Unapproachable East is all that stands between the fiend and ultimate power. Presented below are some possible titles please let us know which one sounds best to you: Nightsinger's Bane- A reference to The Kaiser and Graz'zt effectively killing Shar if their coup succeeds. Thief of Shadows- The adventure deals heavily with the struggle between the Shadow Thieves of Amn and the Nightmasks, and the titles widens into a double reference when you consider Graz'zt and The Kaiser intend to steal Shar's divinity. Voidreaver- A Straight up Reference to Graz'zt's plan to absorb Shar's power through the rift in the Shadow Weave left by Black Garius. The Dark's Corsairs- The Demon Prince Graz'zt intends to sieze Shar's portfolio, and the title also serves as a triple reference to The Kaiser's Band usurping the throne in Neverwinter and the Black Dog's Piracy. The antagonists are a triumvirate quite literally "stealing the darkness." The Void's Advocate- Although he/she is ignorant of the fact, the Knight Captain is actually Shar's unwitting champion in this entire adventure. Only at the story's close, when the narrator is revealed to be the Nightsinger herself, will the players realize they have been her strongest champion - and the title will suddenly make sense.
  18. I wish I could read this, it's been 16 years since my last French class :X
  19. The lightning is very impressive. I've been developing a module for several years now and I don't have even close to that handle on the lightning. Very well done.
  20. I saw in the other thread, big visual improvement - I like it.
  21. Warms my black heart to see this coming together so well. Excellent work everybody!
  22. On a related note, we're back in business after a bit of a hiatus, brought on by some unavoidable family matters, coupled with a need formalize the story. It existed more as a series of interesting and fun features shoe-stringed together by a rough outline, which was enough to start the ball rolling, but once you start asking the code team to begin creating variables and dialog filled cut-scenes, they need more than a 700 word timeline and some ad-hoc dialog to go by. :wink: So the technical side of things was put on hold while dialog and narrative caught up with the game design. In the process we've came up with a few other interesting and entertaining ideas, and we're sitting in a far better place than we were 3 months ago. I've reached out to our 3D-Modler and we will do our best to get the ToH beta out, as several people were quite excited about it, and we'd like to give them something to play over Christmas. Thanks for the patience, we apologize for the delay - and on with the show...
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