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balmz

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Posts posted by balmz

  1. Okay... but what do you mean? The place where you installed it? And where did you install it then?

    it was a long time ago but basically i moved the default install location to a different place, i think it was any place really

     

    https://discord.gg/ykQmFMw

     

    here if you use discord maybe i can help more there

  2. here's some other info that while not entirely related might help

     

    NameStrref: 15000000 (String ID referencing the class name)

    PluralStrref: 15000001 (String ID referencing the class in plural)

    DescStrref: 15000002 (String ID referencing the class description)

    TooltipStrref: 15000003 (String ID referencing the class description)

    Icon: classico_spirithealer (You can create a new icon and put that icon's name in here too. For this tutorial, we are reusing the Spirithealer specialization icon)

    The ABI_base.xls file contains all the information concerning abilities and the ID numbers that pertain to them. This is also where we will get the information to update the icons and tooltip descriptions for the abilities on the action bar in game.

     

    The shapechange.xls file determines what models are used for the different shapes as well as the abilities and base attributes of the assumed shape.

     

    The APR_base.xls governs the appearance of all objects and creatures in game by referencing the object id with the appropriate models. This is the file we will use to find our creature ID for use our custom shapechange 2da file.

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