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Grestorn

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  1. The texture files are not where they're supposed to be? You can force Vortex to recrate all links by clicking on "Deploy mods". If that doesn't help, you can do a "Purge mods" first, which will first remove all links (i.e. the Data directory will be clean after that) and then use "Deploy Mods".
  2. No. You don't put ANYthing in Data yourself. Especially not Vortex' mod staging directory, that wouldn't work at all. The Mod staging directory has to be OUTSIDE of the game's data directory, it can be anywhere else, but it has to be on the same disk drive. The only thing that's managing the contents of Data is Vortex itself. And it finds Data automatically as it detects your game. As soon as you activate CBBE, BodySlide (which is a part of CBBE) will be linked into the Data directory by Vortex. I.e. you should be able to find the BodySlide.exe in Data after you're activated CBBE in Vortex. And then, to configure BodySlide, you have to start it from inside of Data.
  3. Don't manually copy anything into the data or any other game directory. Never, regardless what mod manager you use. The only exception is the SKSE and maybe ENBs. If you can, please revert that. Only install mods and their files (all of them) using the mod manager itself. In Vortex, installing and enabling a mod will copy all the files into the data directory, including the tools sub-directory. After the mod has been placed into the game's data directory, you can start the BodySlide tool or whatever you need from there. If the tool adds or modifies files, Vortex will detect that (if you click "Deploy mods" or whenever it does that by itself) and asks you what to do with these changes. Always use "Save" and press "Commit". That's all there is to do. For more details check out the wiki: http://wiki.tesnexus.com/index.php/Category:Vortex Especially the "External Changes" section might be interesting to you.
  4. I somewhat agree. Even Windows doesn't hide that function. Windows Explorer has a "Select All" button in the ribbon and previous version had a appropriately labeled menu item, which also showed the keyboard shortcut.
  5. My Skyrim is heavily modded and I'm sure that there are some script residuals in the saved game files, still it actually runs quite stable and I'm happily playing along. However, during the Dawnguard campagne I have been transformed into a vampire and that's the moment when the problems start. The game is still running pretty stable, but there is heavy script lag. You notice that the game takes seconds to react on many things, like application of spell effects or the result of the action key etc. Also the MCM menus are often not displayed correctly and the Extensible Framework Wheel is sometimes empty. It doesn't matter whether I'm infected and become a "normal" vampire or i'm transformed by Lord Harkon into a Vampire Lord. The effect is the same. I tried to uninstall many mods I'm using (following the uninstall procedure if present), including the vampire mods (Vampiric Thirst, Dynamic Vampire Appearance, Magic Beasts), all the animation mods (FNIS including SoS and SexLab and all associated mods, Dual Sheath Redux, Realistic Ragdoll and YY Anim Replacer) and the new "Immersive Fist Person View". Other mods like Skyrim Redone can't really be uninstalled or are just for optics and I can't imagine that they would have an effect only when I'm a vampire. None of this made any difference. The papyrus log doesn't show anything special, with the exception of error messages created by the stuck "MannequinActivatorSCRIPT" which I can't purge out of the game file. But that is most likely not the cause for the problem, because I've gotten those messages for months now and they never had any noticeable impact on the game. Has anyone experienced something similar? Is there a way to do a profiling on papyrus and figure out which script is causing these lags? Here's my list of mods:
  6. I've got a heapload of mods installed, but so far I didn't run into any problems (at least none I couldn't fix). But now, since I got into SoulCairn, from the Dawnguard DLC, the game keeps crashing to the desktop all the time. Especially and reproducable when approaching certain areas in that plane. Which makes it impossible to finish those quests. I tried disabling various Mods without any success. Can anybody give me a hint what might be the cause? Here's the final part of the papyrus log right when crashing: And here a list of my mods:
  7. ... or you could just pay some small money to get a premium account. They're putting a lot of work into Nexus and then there are the server costs and everything else. If like to use it, you should show your appreciation as well! /edit: Oops, the posting, this was a reply to, just vanished :)
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