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Everything posted by Grestorn
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BodySlide and Outfit Studio- using it on vortex
Grestorn replied to wpkaverage's topic in Vortex Support
Yes, tell Vortex to load it after CBBE.- 74 replies
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Bought premium, still getting capped download speeds
Grestorn replied to ccb3's topic in Vortex Support
Of course, if your own internet connection is limited, then you'll never be able to exceed that. I thought that the OP is not limited by his own connection. 2MBit/s isn't much at all... -
Bought premium, still getting capped download speeds
Grestorn replied to ccb3's topic in Vortex Support
If you download a mod manually from the site, you get to select a premium server. Try a different server. Maybe the one that's assigned to you is just overloaded. -
But them together in one group if that's so important to you. Then they'll be kept together. Even though this doesn't make a difference at all. Work WITH the system, not against it! Managing the load order manually is just error prone. It's just not a good idea. No matter how experienced and informed you are.
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Sorry, I guess you have to talk with the guys from New California. I'm out of ideas. I think this is not Vortex related.
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Have your tried to activate all the DLCs? They shouldn't be needed, but who knows... Do you have all 7 NewCalifornia .bsa files in your Data directory? Are you using NVSE
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Did you install the 4GB patch? When and how exactly is FONV crashing? Does it start if you disable NC?
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For what it's worth, I don't think it'll make a difference. Other than having to fight against the mod managing tool, the outcome is most likely exactly the same.
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Well, I don't think that New California needs to be loaded after the DLCs. Could you link where you've read that? I don't remember reading that.
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Which mods and plugins are you talking about? (Don't worry, no one will judge you, even if those mods are from LL or other sources :) )
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Unless you tell us an example where a dependency rule would make a wrong decision, it's hard to answer that. The rules used by LOOT are created by the community (and the mod authors). If there's an error in the masterlist, you should discuss that with the people responsible for it. On this site you can go to their discord server: https://loot.github.io/ Cyclic rules are not only caused by masterlist rules. Sometimes you've just added a erroneous rule yourself which causes a cycle.
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Furrnado, you still didn't answer WHY you would want to do that. The dependency rules are there for a reason. Did it make a change you're not happy with? If so, what change would that be?
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No, and that's a good thing. What exactly are you trying to achieve? There's a very long thread here about auto-sorting and the lack of manual sorting. All the arguments are in there.
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Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
USERDATA doesn't refer to Votrex' installation path. It's somewhere in the user's profile directory. -
Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
You proably put the download and/or mod-staging directory inside Vortex' own installation directory. This is *NOT* the default. You had to put it there yourself, so there's noone else to be blamed for this than you. As a matter of fact there are multiple warnings here in the forum, NOT to put ANY data inside Vortex' installation directory. And, I'm sorry, but there's no way to recover your mods. They're still injected in your games, but you cannot deactivate or uninstall them anymore. So best is to start from scratch and follow the best practices this time (i.e. using the default installation directory in c:\Program Files, and either leave the downloads and mod staging folder at their default - if your games are installed on C: as well - or use some custom location OUTSIDE of Vortex' installation). -
Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
I've already argued with Tannin that it would be better to place the default for downloads and the mod installation ("mod staging") to the user's documents directory instead of AppData. The downloads and mods are really userdata and not configuration data, like the Vortex internal database. So on that I agree with you. Tannin doesn't though :) It's not that big an issue, though, since the path can (and should) be changed easily enough. -
Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
Not true. Practically no modern program puts the data it generates into its own install directory. This behaviour is discouraged for more than 20 years. And sorry if I sounded too harsh. This wasn't reall directed at you so much. Your posting was not offensive, but there are many others here which really bother me a lot. So my posting was probably just placed in the wrong thread, sorry for that. -
Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
Funny is that people assume and then complain very loudly about things they just assumed. Nobody even begins questions himself or maybe that he just didn't see or understand a certain thing before they're complaining about it. That's very very common these days, and this forum is ample proof for that. -
BodySlide and Outfit Studio- using it on vortex
Grestorn replied to wpkaverage's topic in Vortex Support
The texture files are not where they're supposed to be? You can force Vortex to recrate all links by clicking on "Deploy mods". If that doesn't help, you can do a "Purge mods" first, which will first remove all links (i.e. the Data directory will be clean after that) and then use "Deploy Mods".- 74 replies
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BodySlide and Outfit Studio- using it on vortex
Grestorn replied to wpkaverage's topic in Vortex Support
No. You don't put ANYthing in Data yourself. Especially not Vortex' mod staging directory, that wouldn't work at all. The Mod staging directory has to be OUTSIDE of the game's data directory, it can be anywhere else, but it has to be on the same disk drive. The only thing that's managing the contents of Data is Vortex itself. And it finds Data automatically as it detects your game. As soon as you activate CBBE, BodySlide (which is a part of CBBE) will be linked into the Data directory by Vortex. I.e. you should be able to find the BodySlide.exe in Data after you're activated CBBE in Vortex. And then, to configure BodySlide, you have to start it from inside of Data.- 74 replies
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BodySlide and Outfit Studio- using it on vortex
Grestorn replied to wpkaverage's topic in Vortex Support
Don't manually copy anything into the data or any other game directory. Never, regardless what mod manager you use. The only exception is the SKSE and maybe ENBs. If you can, please revert that. Only install mods and their files (all of them) using the mod manager itself. In Vortex, installing and enabling a mod will copy all the files into the data directory, including the tools sub-directory. After the mod has been placed into the game's data directory, you can start the BodySlide tool or whatever you need from there. If the tool adds or modifies files, Vortex will detect that (if you click "Deploy mods" or whenever it does that by itself) and asks you what to do with these changes. Always use "Save" and press "Commit". That's all there is to do. For more details check out the wiki: http://wiki.tesnexus.com/index.php/Category:Vortex Especially the "External Changes" section might be interesting to you.- 74 replies
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Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
Well, if you'd actually HAVE a roaming profile, it could become a problem. But this discussion is moot, we've had it already, and I understand that you don't want to change this - which probably wouldn't to be easy anyway, since you'd have to add code to move existing installations, which is not worth the hassle. I can imagine that electron/node.js even uses Roaming as a default location (for tools with a small footprint and which are usually used on mini-clients, which seems to be a proper use-case for node.js apps, this might even be a good idea) and that you just went along with that. I still think it's a suboptimal decision, but one most people can certainly live with. -
I somewhat agree. Even Windows doesn't hide that function. Windows Explorer has a "Select All" button in the ribbon and previous version had a appropriately labeled menu item, which also showed the keyboard shortcut.
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Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
The base directory is a base directory for a game's modding data. If you don't change it, both the download and the install path are relative to the base path, i.e. they're looking like {base}\downloads and {base}\mods This way you just have to select the base path and the two other directories are set subdirectories of the base path. Only if for some reason you want to store the archives at a different place (like on a network path), you might want to change the Download Path manually. -
Do not put mods/downloads into your Vortex install directory!
Grestorn replied to Tannin42's topic in Vortex Support
All those games made people wreak havoc when Windows Vista forced them to use Admin mode to start them and bothered the user with UAC dialogs. And were part of the reason why Win Vista had such a bad reputation. All that because of lazy and/or incompetent programmers.