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ilDuderoni

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Everything posted by ilDuderoni

  1. I'm not nagging about the Underground forums, and I'm okay with the ten-post idea, but... I've been trying too look around on it, and either I've somehow fallen back to a newbish mentality, or something is wrong, but I can't see any posts when I click that link. Been clicking about, went to the base site (just http://www.f3underground.com/), nothing to see, no topics, no forums. And yes, I've registred and the whole nine yards. :S Somebody got any idea? Did I miss something that puts my eight years of internet-experience to shame? :P
  2. Tracking this topic. Hopefully this'll atleast be made available SOMEWHERE. Those outfits look stunning. And I have plenty of female companions to outfit them with. ^^
  3. Multiplayer can take even more loading and the like if you'd have customisable outfits. Though, if you'd let Fallout 3 Multiplayer (for ease of typing i'll call it F3M for now) be a jump-in ish thing, you could set so that you only retain certain stats in the multigame, but no looks, whatsoever, like they say Fable 2 on xBox live (I never played Live though with Fable, though I got SE :P) and thus get a basic set of unequipable clothing. Just throwing in an idea, brainstorming is where the greatest idea's were born from.
  4. Though I really appreciate the idea, I'm afraid that updating mods will become way more difficult this way. I'm just gonna stick to disabling mods I don't need. Thanks for throwing in the idea though!
  5. I use the Package manager to install mods, then manually see if there are conflicts (some mods have multiple .esp versoins, that sort of stuff). I somebody has a guide to the GECK, and I mean IDIOT-PROOF, please help me get my hands on it? I have no experience whatsoever using modding tools. If not, guess some mods'll have to go. :down:
  6. I don't guarantee it'll fix Elder Lyons not talking to you, but if you wanna get loose of the 'cinematic grip' they put you in, go to console and type in enableplayercontrols This will let you move again. Maybe running to and talking to that Elder dude will fix it. Bethesda's games sometimes like to leaving you hanging like that. Had it happen a few times in Oblivion too.
  7. I heard Quicksave's can easily be subject to corrupting. Even without a CTD. Think it has something to do about saving while still in the middle of gameplay. Whereas a normal save sends you to pause-menu, which pauses gameplay, and can save data more 'peacefully'. But I'm just guessing. I always say to keep an ultimate backup handy. I got one WAY before I got any DLC, and one at the end of BS's main storyline. Btw, uLti, did you do the AII thing? Archive Invalidation Invalidated? Its pretty easy since you already have FOMM, which can do that for you. Well, hardly ANY mod would function if you didn't, so I'm just gonna assume you did... But just in case... Its the button 'Toggle Invalidation' in FOMM.
  8. What perks do you have or did you take around that time? Some perks add precision, though this seems very extreme. Maybe look through your perk pack and see if any of them affects your precision. If not the case...can't help ya then. Sorry.
  9. Okay, you'll probably need to level with me to know how my situation is like. I spent ages playing Fallout 3 with the 1.5, not realising that Fallout 3 for pc isn't normally such cr-p. (1.5 would limit the ammount of loaded .bsa's...and I had then three DLC's running...go figure) But now I'm updated to 1.6. I use everything to perfectly use mods with F3. AII, FOMM, FOSE, LB, name it, I have probably worked with it to get it all going fine. Since I use Vista, it is NOT installed in Program Files. It runs fine that way, except for mods made by, as someone aptly named it, 'Nifskope noobs'. Anyway, I love mods of Nexus. I started off with Oblivion, having a whole load of mods on there. Never had much trouble except for faulty ones. Anyway, 'the age of F3' comes and I download a whole gallon of new kick-ss mods. Now, here comes the tricky part. Suddenly, my load order got so long, mods reached at D6. And then it happens. Okay, so I get into Fallout to play, I was in Bigtown. Everything seems fine. Before, through SCC, I equipped all of them with white Anchorage Power Armor and SAW's from a gun mod. (I just like Bigtown alot, keep it on that) I fast-travel to Megaton, and suddenly I get <!> errors on the inhabitants. Those imply that there are missing meshes. I killed the guy with the error, searched through his inventory, took the gun he was wearing (which was another mod one, that was working fine before) and it was indeed that gun that had the <!> error. And I went through other mod things, they all had mesh <!> errors. My idea is what that the game suddenly had no access to the mesh files and like. Is this what it looks like when AII isn't enabled? Odd, AII was one of the first things fixed before I used mods. And of course FOSE and FOMM. I'm an Oblivion veteran, I'd be stupid to not cover these first before getting modded up. BUT, the insanity doesn't end. I want to make a new save, to then narrow down the problem (assuming at first it was a mod). I arrive at the Savegame screen, and what do I see? My saves are gone cuckoo It's asif Fallout couldn't load any information anymore at all. And as formerly mentioned, using Vista, and NOT installed it in Program Files. I experimented around, and with lots and LOTS of 'Trial & Error', the cause didn't come from a mod... It came from my load order. As soon as one mod would reach D0, the formerly mentioned would happen. The screenshot has just been made. I don't even need to change Cell to have my savegames look...yugh... One positive: This isn't permanent damage. Upon starting Fallout, my savegames look normal again. And when my load order doesn't reach D0, it stays good. I lived with it for a long time, hoping an update would fix it. 1.6 fixed my DLC's, but sure didn't fix the mods' esm's and esp's. So, fellow folk of the Nexus forums. Can any of you tell me WHAT IN HECK IS GOING ON??? Oh, and if its not too much trouble, how to fix it? I can't keep pushing off mods. Now I got lucky I could disable clothing mods whereof neither me nor any of my companions wore any of. I moved alot of guns away from my precious collection... But it has to stop, this needs to be fixed. I did a few searches and couldn't find a topic with a similar issue described. So don't bite my nose off for that, please?
  10. I think I have something similar happen in the Citadel. When I near the Laboratory doors, the walls and related decoration (including the stairs to the dorms of the Trainee's) disappear of sight, but they are still very much there in collision. This only happens when my draw distance for objects was put on its ultimate minimum. Holding LMB (to zoom or look closer) oddly enough would show it, and exiting this would hide it again. If you recognise your problem in this, try attack one single tack to the draw distance for Objects. This fixed it for me, but version 1.5 kept resetting that to its minimum at odd moments. Luckily I got update 1.6 now. Fixed alot of issues with DLC (.bsa listings being limited and stuff. So VERY very confusing...)
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