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BadPenney

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Everything posted by BadPenney

  1. I ran into problems like that by deleting things that are in the Fallout3.esm, so I don't delete them anymore. I just move them down the z axis about 1000 units so that they are out of the way and can't be seen. I was able to get rid of ghost trees like those by undeleting the trees. When you select the data files in GECK that include Fallout3.esm and your mod's .esp (as you do when you are starting an edit session) you can see a button at the bottom of that window titled "details". Clicking that will bring up a list of things in your mod. Objects that have been deleted will appear with a D in the deleted column. You can undelete them that way, and then reposition them in the GECK to get rid of the ghost trees. I think that F03Edit may have a utility for that as well, but I am not as familiar with it.
  2. People frequently post questions regarding LOD textures that show up and fill in holes when they dig too far into the terrain. Since LOD is too short a word to enable the search engine, I want to post this thread here in hopes that it might help someone out with this issue: http://thenexusforums.com/index.php?showtopic=126510&hl There is no easy solution yet that I know about, but there are solutions.
  3. Here is a thread that talks about this problem: http://thenexusforums.com/index.php?showto...amp;hl=generate There is no simple solution yet as far as I know, but this will explain what I did to resolve the issue.
  4. It was the best of times. It was the worst of times.
  5. You know, I have to agree. It wouldn't make it any easier to chat her up. I was just being contrary. That is one place where it would be entirely appropriate to mod her with the sexiest outfit available.
  6. True enough, but they are real soldiers. And would their beauty really depend on what they are wearing? If a man is hungry he doesn't care if his meal is served on a 5 Star plate or a in a cardboard box. It really wasn't meant to be fair competition, it was meant to be a joke. And Belle Bonney just pulled out a cig while I was taking the shot, I didn't have to encourage her. You know how smokers are. The cute girl in the unfair competition is wearing battle armor too, albeit not as ugly a style as your example. And your girl is still sexier than Belle Bonney. : P
  7. Just for laughs: http://www.fallout3nexus.com/imageshare/images/1103832-1246459919.jpg You've been at a fire base with 139 other men for the last 90 days. You have 4 days leave. Which one would you ask out?
  8. I guess that I'll repeat this: Moot = irrelevant.
  9. That is the LOD mesh and texture that you are seeing. Normally it is only visible from a distance when the local HD terrain fades from view.
  10. Absolutely true, and that is why any argument like the ones in this thread are ultimately moot. Fallout comes already packaged with a tremendous number of impossibilities and inconsistencies that fans just take for granted. 'Canon' lovers will grouse about a mod that doesn't fit the 1950's but say nothing about the fact that 3 Dog sounds nothing like anyone from the '50s, for instance. My personal taste runs toward plausible additions. Seeing a bargirl dressed in a skimpy outfit is plausible, seeing a caravan guard in a bikini survive a direct hit with an RPG (Rocket Propelled Grenade, in this case) is not. I don't go for god mode or super weapons, but that is just my taste. But if someone likes to pretend that his character can take on a whole division of power armor wearing Enclave soldiers with nothing but a leather jacket and a katana (suicide) and kill them all then that is his prerogative. If you want to believe that vacuum tubes can be miniaturized to the point of use in personal computers (defies physics) well, it is your fantasy. My electronics training won't let me accept that notion, but that is irrelevant to your gameplay. (BTW, William Gibson wrote a book called "The Difference Engine" in which all computers were driven by steam, and I quite enjoyed it even though I can't realistically accept the idea.) It's just a matter of suspending disbelief enough to have some fun.
  11. Something like this would be interesting: http://thinkingcrow.com/wp-content/uploads/2008/11/metropolis_maria_robot.jpg Maria from Metropolis
  12. http://farm2.static.flickr.com/1091/1384312587_96c222673b.jpg I think you might be surprised.
  13. Does that mean that I will only run into problems installing in a non-default directory if I am playing from an account that doesn't have administrator rights?
  14. Feeling a bit sheepish. Posting that somehow made me realize the answer to question #3. I think that I was anthropomorphizing my computer as if it was HAL9000 taunting me, "That's right, Dave. You put in an extra space somewhere. Now figure out where it is, fool." When actually the GECK was warning me that I had written the player line of dialogue "That's right." and hit the spacebar once after the period. I've been cursing that warning for a month. Think I'll go hold my head under the hot water now. :wallbash: Still interested in the other questions, though.
  15. [ 1 ] I've seen posts that point to problems associated with installing Fallout 3 in a directory other than the default installation directory, which I have done. I'm running Vista 64. What sort of problems should I expect from this? [ 2 ] I recall seeing a post that discouraged packaging mods in .bsa files for uploading. At first glance, it would seem that packing files the same way that Bethesda did would be a good idea. What are the drawbacks to doing it? [ 3 ] Not long after starting my current mod I started seeing this warning when starting up the GECK: http://www.fallout3nexus.com/imageshare/images/1103832-1246383899.jpg I haven't got a clue what it is talking about, and have always clicked "Yes to all" to get past it. But now that I am getting close to uploading, I would like to tie up this loose end. Has anyone seen this warning and been able to resolve it?
  16. I've noticed that too. GECK stops accepting new input after a certain point. I just get used to saving often and restarting the program when it balks. Working with idle animations is even more prone to CTDs.
  17. I doubt that DC gets as hot as Arizona, but then Arizona has nothing on Iraq. Boys in Iraq are asking for MORE armor to counter the IED threat. I've seen a prototype of full body armor for Army Rangers that looks a lot like Master Chief from Halo (includes ventilation and active heat dissipation). http://majikthise.typepad.com/photos/uncategorized/halosuit.jpg (Notice his stylish hairdo. It's the latest in barbarian fashion.) I guess it depends on whether you want to be comfortable and sexy more than you want to live.
  18. http://www.fallout3nexus.com/imageshare/images/1103832-1246321884.jpg I had just recently done a female leather armor retexture for my new caravan boss to more closely resemble Mad Max armor. Black instead of brown, no crude stitching, better color coordination with synthetic stock SCAR that she totes. Originally I intended it to be a nonplayable armor just for a couple of NPCs, but after this thread I think that I'll make it a playable inventory item for her caravan, just in case someone wants to add it to their character's wardrobe.
  19. I can't see how sentrybots or computer terminals could operate without microchips. A Univac computer that operated with vacuum tubes was the size of a building and all it could do was compute the trajectory of artillery shells. Power armor would need microchips. Personally, I would like to see sleeker power armor designs; something more like the armor in the pic below. Fallout power armor seems to be based more on anime type power suits than on workable combat armor. All of the big chunky extensions on FO3 power armor are just projectile traps. If you look at modern tank and APV designs, you can see that armor is designed to redirect projectiles and concussion at an angle away from the occupants. Trapping force against the armor tends to make it come apart. http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/US_Army_powered_armor.jpg/380px-US_Army_powered_armor.jpg
  20. You could make an imagespace modifier that darkens the ambient light and have it trigger as soon as you enter the tunnel, then disable it again when leaving so that the Wasteland looks normal again.
  21. Exactly. Talk to the Caravan boss when she is waiting at Shady Sands or Canterbury Commons and sign up for a trip. You have to stay with the caravan as it travels. You can speed time up by waiting when the caravan stops at each destination, but if you get too far away and out of line of sight of the caravan as it travels then you fail the trip and don't get paid. Thanks for the tip. I hadn't heard of that mod. Haven't been downloading since working on my own. My caravan is unique to the Shady Sands mod and doesn't include trips with the Vanilla caravans, so it shouldn't clash with that mod. It does share a small portion of one of the default routes, but travels in the opposite direction. So even if you meet one of the other caravans it will only be in passing. All I really need to do at this point is to generate spoken dialogue and finish the scripting for the sign up and pay off routines.
  22. Combat armor is my favorite. It looks like good protection without being too Sci-Fi. I'm including a retexture of female leather armor in my mod that basically just makes it all black, a little more shiny and removes all the haphazard stitching. That may be more to your liking. I just write off the skimpy costumes to the fact that this game is a fantasy, and men's #1 fantasy is women. I don't go along with the "sexually deprived basement dweller nerd" theory either. I don't try to explain to my wife how, although she looks great naked (truly), I can find images of other naked women appealing. Could be hazardous to my health. Even the "Selene (Kate Beckensale) from the Underworld movies" look or the Matrix outfits are fantasies. I should think that successful assassins try to be as unremarkable looking as possible. Even ninja didn't dress in all black outfits most of the time. Mostly they dressed like farmers or merchants or priests when making a kill, so I have heard. I don't see anything wrong with stating your preferences for armor mods though. Might be the only way to see more of the type that you are looking for.
  23. I see necklaces included with some of Luchaire's Type V armors. But for ALL characters? Can't really picture Jericho with a necklace. :blink:
  24. I'm glad you like it. I wouldn't have made it without your input, and I like it too. I like the unhappy ending best myself. It's harder to make an action-packed happy ending, though I'm fond of the brahmin tipping scene. Someone else recommended adding a Caravan Guard quest like the original Fallout, so I'm working on a repeatable Caravan quest. Already have a new caravan with a female drover named Raven and a trade circuit from Canterbury Commons > Republic of Dave > Shady Sands > Paradise Falls > Bigtown and back to CC. It will take between 3 to 4 game days to complete the whole circuit. Some might find that tedious and have no patience for it, but I like the open ended quality of the idea. Thinking of splitting it into 2 half circuits with a barter skill bonus for completing the whole run. Now I need to do some more voice editing for Raven and Max. That and some unexplained glitches are holding back release. While following the trade circuit, I found the Shady Sands kids running down the road near Old Olney and they aren't supposed to get more than 3000 ticks from the center of town. Either I'm inadvertently adding glitches or FO3 has some kind of voodoo programming. Maybe both.
  25. While working on a body retex and checking it in game, I came across a good example of the lighting problem that causes intersection lines in FO3 bodies regardless of how well the skin textures are blended: http://www.fallout3nexus.com/imageshare/images/1103832-1246211272.jpg The image on the right is an unretouched screenshot from FO3. The image on the left is the same shot roughly photoshopped to create a more naturalistic light and shadow for the subject. You can see that (as TGBlank pointed out in an earlier post) the head and body are lit as 2 separate objects. Not only does the head not cast a shadow on the body, but the body does not reflect light back onto the head. In the end, segment lines are not a texture issue. A perfectly blended body and head will only show no segment line under ideal lighting conditions. That is the current state of the art in body graphics for Fallout 3 and it is unlikely to change until maybe Fallout 4. So please cut the modders some slack and applaud the body replace guys for their excellent work. I know that I do.
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