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subaverage

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Everything posted by subaverage

  1. Normally the Add-Ons are the dlcs. From your F4SE version I believe you use Fallout 4 VR. In this case using the dlcs was different to the non-vr version of the game. I could imagine it's still the same. Here you find a guide how to activate dlcs in vr: https://steemit.com/mod/@mrorange55/fallout-4-vr-easy-guide-to-play-dlcs In point III is a little typo. It has to be "Local", not "Loval". The guide is old, but maybe still valid and you might still need patches to make the dlcs work well. The menu item "Mods" should be present. Latest when you have mods installed.
  2. I assume that you have built the clothings in Bodyslide with morphs enabled after you patched or changed your body preset. In this case you can try to make the clothings fit your body in Outfit Studio.
  3. "I had a bunch of older saves for that game and did exactly that. All saves had the same CTD in the Sanctuary cell. So I figured not a corrupt save but an ini file somewhere had a corrupted script because a new game with all mods installed, no problem. 3000+ hours of previous play swapping mods in and out, no problem." If you can fast travel to and out of Santuary with all mods installed in a new game and the fact that the problem occured suddenly can mean that your savegames are corrupted. Even older ones. Maybe this happens because of something you had built in the past. Or you srapped or deleted something the game needs to load. The precombines of the cells might be heavily damaged. I could imagine that this can cause ctds, too. In this case you could try this mod: https://www.nexusmods.com/fallout4/mods/46403?tab=files I would recommend to make a copy of your entire Fallout 4 folder before trying.
  4. You can build something very similar by using the "Settlements Objects Expansion Pack". This lets you build your own pool, glowing blue lights and water. Only the wall in the backgroud can not be created exactly same, but you get nice other options
  5. Do you have older saves where you can make tests with? Starting a new game even with mods disabled still that you are already in Sanctuary and it works. So maybe you can play until you leave Vault111 for the first time with all mods disabled. Go to somewhere far away and make a save. Load the save and fast travel to Sanctuary. If everything works right go away again. Make a new save. Quit your game, reenable your mods one by one and load the previous save from far out of Sanctuary. Fast travel and see what happens.
  6. You could check your "plugins.txt" - file in %LOCALAPPDATA%\Fallout4 and look whether the "Scrap everything" is still there and has an asterisk in front. The asterisk shows that the mod is activated. If so it should be loaded. You can also try to start the game not via Vortex and see whether this makes a difference. If it still doesn't load maybe a reinstallation of "Scrap everything" might help. Or you ran into some kind of modlimit. I use this mod since many years without problems and on an also heavy modded game.
  7. Hi, not exactly sure what you are looking for. You can easily change slots and damage resistance in the Creation Kit as you can see. I hope the pic is not too blurry.
  8. If you want to have more settlement attacks you can try this one: https://www.mediafire.com/file/4ibjnbfpl4tv0uk/More_Attackers_-_Get_Off_My_Buildzone-27465-1-1-7.7z/file It has MCM support and let's attackers spawn out of your buildzone. If you want to try please make a save before and perhaps a copy of it. I use this mod since many years and never experienced any problem with it, but I do not use Sim Settlements.
  9. Here is a little tutorial what you can do: https://www.youtube.com/watch?v=hyPDQuWg6jQ and on the modpage is another little tutorial video plus some information in the description. I never did more than this, but as I said without success.
  10. I never had success with it. You can try, but make a copy of your savegame before. Tbh I fear you will have to start a new game. If you decide to do so you should have all mods disabled (there are possible exceptions, but it's easier to disable all) until you leave Vault111 for the first time. Afterwards you can enable your mods. Better in blocks than all at once.
  11. "The thing is, I wouldn't say the mod itself was breaking my game. Everything worked when it was installed, the problems started after I uninstalled it (I tracked it down through my save history), I have a theory that I might be able to get it working again if I can figure out which files in the root folder of the game are responsible for the workshop and replace them with vanilla files (my ideas on this might seem strange to you, but I think it should work), since I think the mod overwrote something and now it refuses to work without it" Afaik scripts bake data into savegames so I honestly doubt that this will solve your problem. And in addition there is a notice concerning stuck happiness on the modpage. Thats's why I suggested to look for a savegame from before you had first installed the mod.
  12. If you have an existing save from before you first used this mod you can try to load this and see if it works. Perhaps you can avoid to start a complete game.
  13. It's always a good idea to wait until the core mods are updated. On the GoG platform you have the choice which patch level shall be installed. Core mods are the ones that many others depend on. Like: Cyber Engine Tweaks (might work after game update), Red4Ext, Redscript, TweakXL, Codeware, Modsettings, Native Settings Ui, ArchiveXL, Equipment-EX, Virtual Atelier, etc. So, if you can decide when your game is updated please be patient until the core mods are updated. Otherwise it can happen that your game quits with script error messages when you use these mods. Mods that are not dependend on these might work or do not prevent your game from loading.
  14. Hi, did you already try this one? Extended Facial Sculpting - now with 90 percent less beta https://www.nexusmods.com/fallout4/mods/25087
  15. Hi, with the "Settlement Objects Expansion Pack" you can create water that behaves like the vanilla water in game. You can drink it, swim in it, etc. Even if this mod might not have all parts you may need (e.g. it has no round parts) it perhaps points in the right direction for you.
  16. Dalton Farm normally works fine. From what I see you use a mod called: "SKK Workshop Ownership Utilities" which seems to interfere heavily with the workshop system. So it might be a good idea to post your problem on the modpage here on nexus or visit the MA's discord server. Before you could try what someone posted on Reddit a long time ago (please make a save before): Open the console . Click on workshop to select it. Type in the following line: setpv OwnedByPlayer True Hit enter, close the console. Leave the settlement (like fast travel to a close location) and come back. That should give you the ownership. I don't know whether it helps in your case, but it might be worth a try. Good luck.
  17. I am not sure, because I don't use this mod myself, but from the pictures on the modpage I could imagine that this one might have triangular roof pieces: https://www.nexusmods.com/fallout4/mods/47920
  18. Hi, I believe it is a hairstyle called "Battler" from "MiscHairstyle1.6". To be found here: https://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file
  19. Hi, is it possible that you use this mod? https://www.nexusmods.com/fallout4/mods/12839 It creates a new folder for body textures (you can see this on the mod description site) and whatever is within this folder will be loaded when the mod is active. I had exactly the same problem and overwriting the textures in the new folder with something I wanted to have solved the problem.
  20. Did you use the same ENB-version on the other rigs? The last one without parallax support is 0.420 as far a I remember and 0.489 brings it automatically. This could be worth a check.
  21. Hi, is it possible that you use an ENB with parallax support? Fallout seems to have difficulties with that on certain objects. I saw similar effects on tatos, vegetable bowls and even some clothings.
  22. Hi, I had some similar results when testing shp settings on startup through ini-entries and bat files. I cannot promise that it helps in your case, but you could try the following console command and see what happens: SHP 4.0,0.02,0.02,0.65,0.2,6.0,1.5,3.6,2.0 These are the default values of Fallout 4. (If possible make a save before that). If that helps in your running session and you get the grey screen back when you start the game new something has changed these values again.
  23. Hi, is there someone to make a haircolor like this: https://www.nexusmods.com/cyberpunk2077/mods/8651 I would like to have a black hair color with (one) white streaks.
  24. In the download area of Workshop Framework is a file called "Workshop Framework Script Override" under optional. Isn't this what you need?
  25. This looks like you have CBBE installed, but either not complete regarding the skin textures or you have a skin texture that doesn't match CBBE.
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