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subaverage

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Everything posted by subaverage

  1. If you want to have more settlement attacks you can try this one: https://www.mediafire.com/file/4ibjnbfpl4tv0uk/More_Attackers_-_Get_Off_My_Buildzone-27465-1-1-7.7z/file It has MCM support and let's attackers spawn out of your buildzone. If you want to try please make a save before and perhaps a copy of it. I use this mod since many years and never experienced any problem with it, but I do not use Sim Settlements.
  2. Here is a little tutorial what you can do: https://www.youtube.com/watch?v=hyPDQuWg6jQ and on the modpage is another little tutorial video plus some information in the description. I never did more than this, but as I said without success.
  3. I never had success with it. You can try, but make a copy of your savegame before. Tbh I fear you will have to start a new game. If you decide to do so you should have all mods disabled (there are possible exceptions, but it's easier to disable all) until you leave Vault111 for the first time. Afterwards you can enable your mods. Better in blocks than all at once.
  4. "The thing is, I wouldn't say the mod itself was breaking my game. Everything worked when it was installed, the problems started after I uninstalled it (I tracked it down through my save history), I have a theory that I might be able to get it working again if I can figure out which files in the root folder of the game are responsible for the workshop and replace them with vanilla files (my ideas on this might seem strange to you, but I think it should work), since I think the mod overwrote something and now it refuses to work without it" Afaik scripts bake data into savegames so I honestly doubt that this will solve your problem. And in addition there is a notice concerning stuck happiness on the modpage. Thats's why I suggested to look for a savegame from before you had first installed the mod.
  5. If you have an existing save from before you first used this mod you can try to load this and see if it works. Perhaps you can avoid to start a complete game.
  6. It's always a good idea to wait until the core mods are updated. On the GoG platform you have the choice which patch level shall be installed. Core mods are the ones that many others depend on. Like: Cyber Engine Tweaks (might work after game update), Red4Ext, Redscript, TweakXL, Codeware, Modsettings, Native Settings Ui, ArchiveXL, Equipment-EX, Virtual Atelier, etc. So, if you can decide when your game is updated please be patient until the core mods are updated. Otherwise it can happen that your game quits with script error messages when you use these mods. Mods that are not dependend on these might work or do not prevent your game from loading.
  7. Hi, did you already try this one? Extended Facial Sculpting - now with 90 percent less beta https://www.nexusmods.com/fallout4/mods/25087
  8. Hi, with the "Settlement Objects Expansion Pack" you can create water that behaves like the vanilla water in game. You can drink it, swim in it, etc. Even if this mod might not have all parts you may need (e.g. it has no round parts) it perhaps points in the right direction for you.
  9. Dalton Farm normally works fine. From what I see you use a mod called: "SKK Workshop Ownership Utilities" which seems to interfere heavily with the workshop system. So it might be a good idea to post your problem on the modpage here on nexus or visit the MA's discord server. Before you could try what someone posted on Reddit a long time ago (please make a save before): Open the console . Click on workshop to select it. Type in the following line: setpv OwnedByPlayer True Hit enter, close the console. Leave the settlement (like fast travel to a close location) and come back. That should give you the ownership. I don't know whether it helps in your case, but it might be worth a try. Good luck.
  10. I am not sure, because I don't use this mod myself, but from the pictures on the modpage I could imagine that this one might have triangular roof pieces: https://www.nexusmods.com/fallout4/mods/47920
  11. Hi, I believe it is a hairstyle called "Battler" from "MiscHairstyle1.6". To be found here: https://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file
  12. Hi, is it possible that you use this mod? https://www.nexusmods.com/fallout4/mods/12839 It creates a new folder for body textures (you can see this on the mod description site) and whatever is within this folder will be loaded when the mod is active. I had exactly the same problem and overwriting the textures in the new folder with something I wanted to have solved the problem.
  13. Did you use the same ENB-version on the other rigs? The last one without parallax support is 0.420 as far a I remember and 0.489 brings it automatically. This could be worth a check.
  14. Hi, is it possible that you use an ENB with parallax support? Fallout seems to have difficulties with that on certain objects. I saw similar effects on tatos, vegetable bowls and even some clothings.
  15. Hi, I had some similar results when testing shp settings on startup through ini-entries and bat files. I cannot promise that it helps in your case, but you could try the following console command and see what happens: SHP 4.0,0.02,0.02,0.65,0.2,6.0,1.5,3.6,2.0 These are the default values of Fallout 4. (If possible make a save before that). If that helps in your running session and you get the grey screen back when you start the game new something has changed these values again.
  16. Hi, is there someone to make a haircolor like this: https://www.nexusmods.com/cyberpunk2077/mods/8651 I would like to have a black hair color with (one) white streaks.
  17. In the download area of Workshop Framework is a file called "Workshop Framework Script Override" under optional. Isn't this what you need?
  18. This looks like you have CBBE installed, but either not complete regarding the skin textures or you have a skin texture that doesn't match CBBE.
  19. It seems that Tiana's Corpse sometimes spawns somewhere underground. Did you try to noclip through the ground at the entrances of the Galactic Zone? Maybe you find her there and you can at least read the holotape.
  20. Hi, I don't know whether this helps, but in your load order you have two redundant entries for "The Eyes of Beauty". One called "The Eyes Of Beauty.esp" and one called "TheEyesOfBeauty.esp". Maybe this conflicts and is responsible for the missing eyes. Imo you could try to delete or move the file without the spaces between the words to a different folder as a test.
  21. If you go into the pipboy and exit the game the autosaving is disabled. So it might be worth a try.
  22. I use Cherry Hotalings physics. 3BBB and others came much later and I did not want to change everything I created. I can only say that with Cherry's physics it works fine and "my" Curie has her own body, too. Even with "Skeletal adjustments". Of course with these physics you only get breast and butt. It seems that 3BBB has some requirements that have to be installed also and I don't know which effects it can have to mix different physics types. I don't use a body replacer like Fusion Girl or TWB and don't know whether these replacers can bring bad results on physics. So 3BBB might be a problem, but still I would believe that in theory it should have to work. Which version of Bodyslide do you use? Somewhere on Cherry's mod site is statet that versions beginning from 5 can bring weird results on physics. I experienced this myself and it fits to your description what happened to your Curie after using the "CBBE Body Physics".
  23. You can try the following: Download and install this mod: https://www.nexusmods.com/fallout4/mods/26108?tab=files (all three files). It allows you to have different bodies and skin textures for npcs, followers and the pc. The first one will install several different esps. Keep only the one of your liking. I recommend "UniqueFemalePlayerAndFollowersDLC.esp" when you play as female and have all the dlcs. Or if you play as male "UniqueMalePlayerAndFollowersDLC.esp". Delete all the others from your data folder and enable the one you kept. After having installed all 3 files open BodySlide. You will see under "Outfit/ Body" after a bit of scrolling down body options for unique followers and the unique player. With and without physics. Building a body with one the new options (in your case for example "Unique Curie Physics") will create her body with your chosen or custom preset directly in her new folder. (As ever don't forget to hit "Build Morphs"). If your wanted preset doesn't show up under the Outfit "Unique Cury Physics" you will either have to recreate it there and save or you can create a preset with cbbe or cbbe physics and "save as". You get a list of slider groups. Select "Unique Player and Followers" and give it a name. Let's say "Curie". Open "Unique Curie Physics" again, load your preset , check "Build Morphs" and hit create. Now Curie has her own body and it should have physics. If you changed her former preset you then have to rebuild her clothings (that must have the physics, too) in BodySlide. You can do this for the other followers and your player character the same way. This works with CBBE. If you want to you use other physics like 3BBB or Cherry Hotalings or have a different body type you cannot use the direct export options. Then you will have to create the body into the default folder and copy the "FemaleBody.nif" and the "FemaleBody.tri" from (i hope you are on pc and have the steam version) "...\Steam\steamapps\common\Fallout 4\Data\meshes\actors\character\characterassets" to (in case of Curie) "...\Steam\steamapps\common\Fallout4\Data\meshes\actors\character\CurieBody". And the same way with all the others you want to create. I you have "Unique Player", "Unique Player Bods" or "Unique Followers" installed you have to uninstall these first as this mod brings all this with it. Everything that you have built with these mods will be kept until you change it.
  24. Hi, is it possible that you use one of the latest enbs with parallax support? I had similar looking problems with it with textures that came form mods, but also with vanliia textures. If yes, you can try to revert back to an enb without parallax. Version v0.420.
  25. Hi, it sounds to me that you are looking for the "Settlement Objects Expansion Pack". https://www.nexusmods.com/fallout4/mods/10075?tab=description This mod lets you build all the things you describe.
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