Jump to content

masoncravens

Banned
  • Posts

    152
  • Joined

  • Last visited

Posts posted by masoncravens

  1. Lately i have been playing fine, but just recently, with no modifications added to what i already have, some of my NPCs are dissapearing.

     

    To clarify,Dawnguard Spoilers Ahead, i was taking Serana back to her home after first meeting her, and upon reaching the front gate, the gatekeeper wasnt there, but he still talked and after the gate opened i walked to where he usually was, on the left side and noticed that he was indeed there.

     

    I was able to push him around by walking into him and he would have his standard, you dont belong here, greetings and the press E to talk was still displayed, but it sounded lower, in position, not volume

     

    So i used TCL to go below ground to se if he was there, but to no avail.

     

    Ar first i thought, maybe he is wearing somthing from an armor mod that is not displaying correctly so i used the console to target him and check his inventory, he was wearing vanilla leather armor, no helm.

     

     

    I checked the armor by equipping to myself and other NPCs but it worked fine.

     

    I walked in to Castle Volkihar (idk if the spelling is right), and noticed vingalmo, he worked fine until he walked into the dining hall then dissapeared, when he did so did Lord Harkon and vingalmo's nordic rival (idk his name at the moment).

     

    It may just be Dawnguard. I dont know. If anyone has suggestions, please tell me.

     

    On a side note, i could no longer proceed with the quest when Harkon disapeared, he would not talk or proceed convo with Serana, and spawning a new NPC of the one that dissapeared would work for a split second then they would also dissapear.

  2. i really hate some effects and items in skyrim, such as fog, interior fog, mist, rugs and other stuff along these lines. so can i get a mod that Disables or Deletes these effects:

     

    Fog:

    all fog, interior, exterior, distant

     

    Mist:

    all mist effects

     

    Magic Casting Hand Art:

    just make it so when i have a spell equipped, and my hands prepared to cast, there is no art in my hands at all,

     

    Audio:

    All Music Disabled, not in the options under music, no activators or music tracks play ever

    Casting Sounds for Spells, so like when i am charging a fireball, there will be no flame sound or anything, on all spells

     

    Items/Furniture:

    Rugs, gone.

     

     

    i dont have CK cause migration to new PC and i am gonna be offline for a while so ill just Dl this mod from my phone if it is made. thanks

  3. i use the Readius so there is no way PDA in my pocket transmits all that light, and id like for when i have a 1 handed weapon equipped a Lantern will be shown on screen in my left hand, holding it up like a torch or lantern in skyrim and other games like amesia, if its possible, also for if i use a 2 handed weapon have it on my belt

  4. that actually looks great,you could texture it if u want, but im planning on doing it myself, buuut could you possibly make the nozzle a bit longer? i have a mesh for a Connector bit but it looks like the nozzle might come up short..

    but its awesome :3

    thanks for the time

  5. I like to use FCO and it looks great, but it has only the head meshes and textures, and i have found no body mods that look reasonably good with it, i have some neck seam issues, and have taken measures to eliminate them, but i do not want to use any neck seam hiding armors, like chokers and necklaces for females etc...

     

    soooo any on know any body mods that work well with FCO?

  6. So im working on a mod that adds various chems, health items and other things and i need a few things for it. if anyone is interested, credit will be givin to those who helped/contributed.

     

    Here is what i need:

     

    Meshes/textures

    A mesh of a surgical mask, with some jet inhalers either duct taped or stuck to them somehow

     

    Spray paint cans

     

    Rebreather form of the above using spray paint cans instead of jet

     

     

    Scripts:

    A script and/or scripts that when you are wearing an item they constanly are degrading and when they are done they break and disapear from inventory thus acting as if they were a chem or stimpack, being destroyed after use, but un equiping the item stops the degrading, making it able to be saved for later use.

     

     

    Thanks for any and all help.

  7. so i shot a guy on the roller coaster in primm, from the door to the vikki and vance casino with a 9mm pistol, unmodded, and sneak crit him, i gained little exp for it, and thought to myself,"i wish distance made me get a bonus" so thats what id like, for someone to make it so the distance factors into the kill....

    i want a reward for a decent shot

  8. mostly i just wanted the model and texture, not the distance, like from Adv.Recon.

     

    and id like the night vision to be toggled, and *possibly* bound to a key or activated when i sneak

  9.  

    Aww well man can dream :/

     

    But would it help if i only used a couple of pistols, namley Lucky .357 revolver, 9mm? Also that i only wear clothing and not armors like the Merc Grunt, or Merc Adventurer clothes, which i wear most..

    Oh definitely, it makes it much easier and less cumbersome.

     

    ill animate it myself later(im learning)

    I wish I had the time to :sad: Anyway, forcing a kf may have the problem mentioned above, and I don't think you'll be able to make a new holstering kf without it essentially being a animation replacer. If that's the case it's not going to be great for anything that's not in the high position (ie all the other pistols that are on your hip). But that's down the road, nothing to worry about now.

     

     

    The FlashlightNVSE mod's tactical harness would be easlily modded, maybe? I use it constantly amd all ud gave to do is remove the side pouches amd stomach strap(since they are one part) and add a holster....

    Your request, see what looks good for you and what we can get permission to use. Ie, what your happy with.

     

    I checked on the Harness from the flashlight mod i said and he dosent know who made it, although he used it, and hasn't gotten permission yet either, so would someone be able to use it or will they need permission from the FlashlightNVSE mod maker?

  10. Aww well man can dream :/

     

    But would it help if i only used a couple of pistols, namley Lucky .357 revolver, 9mm? Also that i only wear clothing and not armors like the Merc Grunt, or Merc Adventurer clothes, which i wear most..i use it so mods that *do* have a bit of clipping problems wont do much since its not a bulky armor so maybe like just two holsters amd somehow move the position of the holstered pistols, ill animate it myself later(im learning)

×
×
  • Create New...