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zanity

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Everything posted by zanity

  1. QUOTE- but the only work would really be getting the models detailed and animated Well that's OK then- nothing your amateur modder would find difficult. After all it's either do a free mod for Nexus, or work at ILM or Rhythm and Hues (and which famous writer/director does "Hues" pun off?). Beth isn't exactly known for the quality of its animation, or indeed ability to work with properly animated rigs. Have you seen how the followers 'run' in this game. Before No man's Sky released, they had promotional videos promising the type of quality dinosaur models you dream of. When the actual game released, people literally died from laughing at the 'creatures' in the game. And that game is light years ahead of Starfield in populating true planets. Maybe you could have a museum with static creatures. But there are games already available that have animated well modeled dinosaurs- and one is even an open world survival game. If you don't know of them, go look on Steam. Starfield has a poor renderer, so is very limited in how well it can display advanced models. It has a poor lighting model- as witnessed in all those videos mocking the game for 'ugly' faces. It has a poor scripting system and a poor animation system. The best mods will live well within these technical limitations. Flight of fancy mods just won't play well with this engine, unfortunately. Remember Beth games have never even had vehicles because the land geometry is primitive and non-functional to a quite remarkable degree. Even bipeds walk very badly over the land as a result, and the system is tailored for walking bipeds. Starfield has excited the imagination of many many people. And on a computer anything seems possible to those without technical awareness of the history and limitations of a game engine. But Starfield is based on prehistoric code that was never state-of-the-art (or even properly coded) in the first place. It looked best in Fallout 3 (against what other game coders were doing at the time). Today the engine is an humiliating joke. Many AAA devs far more skilled than Beth have an issue maintaining their own engines, and have jumped to Unreal 5 as an answer to this problem. You could easily import your dinosaur models, and rig them for animation, in Unreal 5. And render them to amazing visual fidelity. All of us should pray for a successor to Beth that copies their open world and moddable formula, but does so with great code, no agenda, and the use of the Unreal 5 engine. Sadly, despite Beth's amazing commercial success, no-one has chosen to copy their open world business model. CDPR promised to do so with Witcher 3, but the game, great as it was, veered in a very different direction technically, and was never moddable to any proper degree.
  2. I've seen optimised setting videos that state even the built in 'slider' does nothing. And the NPCs with speech trees will be on a different system anyway. In other words, it seems like many things may be 'baked' into the engine, and they'll need better tools to alter, if possible. You cannot steal their clothes because Beth is now fully agenda compliant- no stripping NPCs nude or semi nude, no rag dolls, no true gore. Starfield is VERY agenda censored over previous Beth open world games. And Beth will have taken steps to prevent agenda content from being easily reversed. All this means to the really skilled modders is that certain stuff that might have been Day one for Fallout 4 may take somewhat longer with starfield. Too many people in this forum lack awareness of how gradually good modding skills develop on the release of a new game. Fussy players should really put away their copy of starfield for maybe two years. Cyberpunk is about to get its 2.0 overhaul. How many years did that take?- and 2.0 still doesn't return many of the features originally shown in early promotion videos from CDPR. True- Starfield has an engine built for modding, but Beth is now fully against many of the mod concepts that were popular on earlier games and this bodes poorly for true mod freedom. Personally I'd like a mod that takes your idea further- an ONLY ONCE mod where all unique advanced assets like speaking NPCs and bases are witnessed only once per play-through. In 2023, in a game this expensive to make with this many years of dev, expecting lots of unique content, and first quality randomly generated content is hardly unreasonable. Every NPC should look different, dress different, and have access to a pool of hundreds of thousands of lines of AI generated speech for their background chatter. Mods will eventually add this.
  3. Teeny problem. While it is true Nexus and Disney are on the same side of the culture war currently raging, and very few people now want to watch Disney output as a result, Disney doesn't like people directly abusing their intellectual property. Nexus allows a lot of casual IP infringement on the excuse that the legal owners can always complain and have it taken down by request. But some abuse is too egregious, like half-inching Disney's music (yeah, they own Star wars, remember, and Hollywood protects some things more harshly like music). Better is to wait for the various sound frameworks for Starfield to be properly documented, then wait for a music mod that uses tracks in a folder. Download that mod, and replace those tracks with your own Star Wars ones ripped from shows and discs.
  4. You are in luck. Pre-AI (older Beth games) "top notch" follower mods were never going to come from people with your 'interests'. The Venn diagram of the circle of people who say "waifu" and the people able to make a good follower mods did not intersect. Now, with AI art, AI voices and AI dialogue generation, people whose imagination out-stripped certain 'abilities' can do what once was regulated to weird characters in TV cartoons, significant for being tech whizzes and always having 'holographic' 'girlfriends'. It's going to take time, though. End of next year by the earliest, I'd guess, for something truly good. And your wildest dreams will come true within three years. You'll be able to talk to them and have them talk back to you as more interested people than anyone in your 'real' life. For the real-time chat, you may need a quite beefy GPU or a subscription AI service tailored for this exact use. One cautionary note- many of us think this is not a good direction for Mankind to go in. What happens when significant numbers of people have a better relationship with synthetic entities than any person in real life. Experience teaches that 95%+ of Humanity (at least in the English speaking nations) cannot or will not make any effort in their conversations. But this same 95% mostly love it when someone shows 'interest' in them. A lazy shallow psychological response seemingly made for the age of AI personalities- 95% of people who will think their computer 'buddy' is inherently better than anyone in real life- what could possibly go wrong?
  5. 1) Ensure you have the Steam version 2) Look for beginner mod user Youtube channels that show you exactly what should be happening on your computer screen, and copy what they do exactly. 3) Appreciate that user error is a thing, especially with those new to computers, and that you must be able to COMPREHEND the instructions, and then apply them exactly. There's no "encrypted jargin" or "alien languages". If you won't learn, this won't work for you. If you will learn, there are learning resources the like of which the Human Race never imagined before the age of the Internet. Find the best instructions for the installation of ANY simple Starfield mod, and practice that until it works. If you don't understand files, and folder structure- go learn about that first. If you come across 'jargon', learn what it means. As a technical skill, manually installing a single Starfield mod ranks about 1 out of 10 if its instructions are adequate. So a person who struggles to do even this is a 'starter'- no crime. Such a person needs to learn a certain amount of general stuff about their computer first. As I said, the easiest solution is to pay careful attention to another person doing the same thing visually- the Youtube video. But you'll then still be confused by basic computer stuff that most of us here don't even think about. Think about joining a Discord and getting a real-time conversation. But remember, you are doing something wrong, and need to help the person talking to you discover what this is. For that to happen, you need to be deadly accurate in describing exactly what you have done- which is a skill in itself. Not for nothing do IT departments have a bad attitude to the users they are obliged to support. Anyway we all started at the beginning once, where everything seemed new and possibly confusing. Good luck.
  6. This game has Directstorage, without a doubt. After the PR disaster of Directstorage in Forespoken (I think that was the game) MS will now sneak the tech in with no fanfare. Why am I sure Starfield uses Directstorage? When first using my NVMe, as with many users, my game ran like a dead snail. Turned out using the OFFICIAL drivers for the driver chip on my NVMe was my 'mistake'. Strange since every other game had zero issue reading its files off this drive at full speed. Swapping to generic MS NVMe drivers (which I'm certain are Directstorage compliant), magically Starfield started loading data correctly. If Beth is simply pulling file data off NVMe using ordinary file reading methods, there is no technical explanation for what I experienced. None. Only if Starfield is using Directstorage (without sanity tests to ensure the flash memory is seeing correct performance) can I explain the need to swap NVMe drivers. Guess what? Directstorage had a LOUSY rep in Forespoken because many people had faster performance when it was switched off. If I could have switched it off in Starfield (with my old drivers) I would have seen much better performance too. The DMA access mode of Directstorage is clearly BROKEN when using many official flash controller chip drivers.
  7. A low hanging fruit mod that will be made many times. But shouldn't the base game already had a mechanism like this, with the ability to take photos and select them as 'decoration' in various ways. Or does the existing crafting system cover this?
  8. Wouldn't fixing the companion scripting be better? The companion code, crude in earlier Beth games, is out-right broken in this game. In a bad dev company, the UI and script work goes to the worst coders - and at Beth such coders are not recruited on the basis of talent and experience. Which means their work is vastly poorer than in an average AAA game, where it tends to be bad enough. Bad coders are proud to be bad at maths and logic. And companion code needs both. Starfield companions constantly spin, face walls, refuse to follow then race large distances, and can float high in the air when the geometry tracking is 'difficult'. So of course they get in your way. The concept of making a companion 'intangible' happens in some of the best companion code even, where sanity logic opts for this solution when other forms of movement seem inappropriate given the immediate geometry. At Beth, they are more concerned (as at Google) in banning the coding term "sanity" (I really wish I were joking- go check if you don't believe me), than learning to code properly. Sadly Beth tends to hard code a lot of script functions like follower systems, so it can be difficult for early mods to achieve the obvious. There is a mod that allows you to give companions contextual commands- perhaps this will help. A "get out of my way" command where the follower is forced to be no closer than say 10m would feel natural and immersive.
  9. Starfield doesn't do planets- full stop. Starfield does a square flat instance, of limited size, with pre-created elements randomly seeded and blended together. So real geographic elements from real planets are not a good fit for this system. You could not surface travel to them- EVER. The engine doesn't allow this technically. You could do some form of ex-volcano mountain tile, but the engine does climbing very badly as well. If you baked in a climbing system (paths, tunnels, elevators and the like), at the top you would NOT see any form of correct vista- as I said the engine does not do planets. Instead you'd see the very crude edge of the square instance, and that would look awful. The mods wanted for Starfield are the mods that fix the game, and add content simpatico with what the engine does well enough. Nobody is going to turn this game into the game a person may have imagined (foolishly given Beth's very limited technical abilities) before it released. For this kind of content, go to steam and check on the various space/astronomy sims. I get what you're really after- all the fun of a Beth open world game, and the ability to have some of this happen on an actual spherical continuous planet. Every modern flight sim handles this - No Man's Sky does this. Beth could have done so, if it employed A-quality coding talent, by blending the old engine with a brand new one for the cosmic scale stuff. But Todd hires for reasons other than experience and talent, and this is what we get as a result. I must admit, the pre-release videos and misleading statements from Todd's team had many of us suppose the game had a spherical continuous environment ability. Sadly the released game was disappointing in so many technical directions.
  10. Go find one of the potato optimising mods, and try contacting the author. On a really bad GPU, alpha transparency, the issue with this 'curtain', can have a major impact. It will have special alpha transparency screen space sorting code associated with it. So it may be a special type of object.
  11. The first city is broken into 3(?) parts with loading screens (the metro), yet each part has little content. The 'cowboy' city, OTOH, is vastly bigger and more complex, yet lives in one loading instance. No consistency or logic here. The lighting engine can adjust (badly) in freeform as you move from say an exterior to an interior, so these interiors could, in theory, be recreated in general world space. But if their geometry is 'fake' (doesn't match a single co-ordinate system), this would be too difficult to do even if the official tools allowed it. Starfield is Amateur Hour in a million different ways. Indeed show me one aspect of the game outside of the voice acting that is not. All those dead displays with a fixed JPG image. Millions of years ago, John Carmack created an entire vector rendering system for the computer displays in Doom 3. What do we get in Starfield, running on an infinitely more powerful computer. Oh yeah- a random JPG 'glitch' applied to some of the displays- wow what tech. The load screens 'ruin' Starfield just as badly as the awful space system. Starfield could have trivially eliminated them on a given planet with any decent engine, but the engine they use is laughably bad- the only upside is its use in modding- the reason we are all here. That's life. Silver lining and all that. Given that the game needs flash memory, and I believe uses Directstorage, the first thing to do is ensure your game is running optimally. Check against Youtube videos to ensure your loads are no worse than expected. Until I changed my Windows driver for my NVMe storage, I was getting much longer load screens. Anyway my issue with the loading screens is what they (don't) show. Black screens break immersion. I'd rather have an image of the location I'm about to enter.
  12. Let us be utterly clear here. There are ZERO 'ethical' concerns with a so-called vocal impression. Vocal impressions are LEGAL. Vocal impressions are ETHICAL. And showbiz itself has always supported the free right to use vocal impressions. Do you know why? Clearly many very ill-informed people do not. But they open their mouths never the less. Cos that's what modern fools who get all their 'knowledge' from social media do. The answer is very simple. When a person becomes a 'star', do you think their vocal performance is part of their unique 'identity'. It is NOT. It is a result of vocal training by a voice coach, and a regional accent/dialect that the uniformed think is 'unique'. Anyone with any hearing ability, who watches and listens to a ton of media, will quickly notice how many actors sound alike, or sometimes exactly the same, even down to tricks of delivery. The first is region. An actor may have an unusual regional accent that the uninformed think is somehow his/her 'unique' creation. It is not. Many people from the same geographic location speak exactly the same. But delivery and intonation may be separate from accent. They will be down to a voice coach, AND a particular fashion at the time for a certain form of delivery. So the famous lady from the original Bewitched show in the 1960s, for instance, may seem to have a very unique voice, and if cloned some idiots here would cry 'foul'. However, loads of actresses around the late 50s and early 60s spoke exactly the same way. The issue around voice impression needs no ill-informed opinions from the hard-of-thinking. It is a simple matter of Law, common-sense, accepted practice, and reality. It is totally fine, totally lawful, totally moral, totally ethical. The 'wisdom' of the masses is the exactly opposite of logic, common-sense, and reason. Given their levels of education, but their belief that their consumption of mainstream media makes them 'geniuses', I'm not surprised we get the constant "wah, wah- ban it". Whenever society goes bad, some politically motivated bad 'actor' or team uses the ill-informed masses to this end. We see this in the current Hollywood 'strike', where a massive downturn in the production of scripted material from the peak a few years back is matched by a demand for higher fees from a far smaller pot, combined with a demand for residuals from agenda shows that literally no-one watches on the streaming services. And what excuse is given for the strike? AI. The result of that strike- relevant since the "BAN AI voices" team here arise directly from Hollywood 'union' activity- is that the decline in scripted output has accelerated, flop agenda shows have been removed from streaming services so no residuals have to be paid at all, and a ton of agenda shows and films have been cancelled. How exactly did that help actors and voice artists at the bottom? Last thought- as some have already stated- people have 'publicity Rights'. In other words the voice cloning should never claim an association with the original actor (without permission). For the 4chan, reddit mob members here- pointing out that a voice clone is similar to a given person does NOT infringe this principle. So saying X sounds like Y is not is not any form of revelation or legal attack on the creator of X. In reality, even if the creator of X sez it is an 'impression' of Y, this is information only and does not breach the publicity rights of Y- a longstanding legal showbiz position in English speaking nations.
  13. Starfield goes overboard in 'hidden' mechanisms that not even the initial UI screens imply exist. I think it is an attempt to 'evolve' the point of skill tree point investment, and is an interesting experiment, but one many players will have issues with. Take the missing map. No, no skill currently 'restores' a map function- but think about it. You could make an argument for a map function to be hidden behind an unlocked skill. Yet should game devs go down the route of the visual aspects of the UI being linked to active skills. It certainly would enhance long term role-playing concepts, but would P off the 'casuals' who only want to blast thru the game once. OTOH I don't care for the initial clumsy inventory costume functions at all. When Beth 'invents' something new, their implementation tends to be pretty awful.
  14. I'm sure you'll find an .ini guide that tells you which flag to toggle- and I'm sure that will give a very broken and useless shadow. Much later on, as with Cyberpunk if memory serves, someone will figure out how to do a semi-acceptable shadow that looks mostly OK. The lighting in this game is not great, and the shadow system seems broken to the point where there are many places Beth seems reluctant to rely on it (unlike in earlier games). This is probably a clash between old lighting and new lighting, more apparent indoors than out. There's a 'good' (actually bad) reason Beth slapped a cheap-n-nasty colour filter on everything, rather than relying on Hollywood style light rigging that modern games from decent devs use.
  15. The question of the spacesuit- a big deal in this game I agree- is really one of immersion. And Beth really screwed the pooch on this concept. Starfield's really really really bad fast travel system is responsible. Any other game would have used an immersive 'wardrobe' feature where you always have the opportunity to use a physical changing room in your spaceship to swap between the two forms of dress. But as we know, Beth fast travel either eliminates the spaceship altogether, or eliminates the spaceship on landing, so the player can 'start' closer to a destination on a planet than the spaceport- pure lazy rubbish. After Todd had finished giving the approval to the shipping fast travel rubbish, he should have had the smarts to require a TWO COSTUME system to be implemented, where fast-travel does as the OP wants, and swaps seamlessly depending on context. But of course the clown-shoes excuse for not doing so is ARMOUR. Spacesuits have armour and other stats. So Todd decided that gamers could simply play everywhere in their spacesuit. Todd the immersion king. The real solution should be to ban the normal use of the spacesuit, despite its stats. In real-life, the downside of a spacesuit in a non-space environment is self evident. In the gameworld the same should have applied- using a two costume inventory system as I said as the mechanism. Mods, when people better understand the coding and data format systems, will safely try to address this in various ways- I don't think there will be universal agreement as to the best way down to the stats issue- it will be a matter or personal preference. Anyway this is one of a million other similar issues that need to be fixed/improved in Starfield. Starfield is a good game, but is should have been a brilliant game given the experience, time, and budget. It is shameful how many things Starfield could have trivially done much better. But all agenda driven AAA studios seem to have this same quality problem in modern times, and many of them, despite a once great track record, have literally been shut-down when their agenda-first games bombed. Beth is just lucky after the deserved flop of Redfall that Starfield, like COD, could not fail to sell even if agenda first dev goals had severely limited its technical achievements.
  16. A thread like these proves many (would be) modders are enthusiastic but not tech skilled. A tech skilled person is also very able in the arena of tracking down necessary information (which in the Internet Age is infinitely easy than at any earlier age). Instead we see an 'entitled' attitude where certain peeps expect things to be handed to them on a plate- very indicative of the type of schooling they received. And then we have the desperate desire to rush into modding for 'clout', the curse of the modern social media age. All good modders are taking their time- releasing stuff now that represents low hanging fruit (Starfield overlap with earlier games) while prepping for more ambitious stuff later, as tools progress and the release of the official tools nears. And as many mention here, real-time tools like Discord is where the current action is. Of course it is the nature of the beast that some modders do not like social intercourse, and hence will instinctively avoid resources like Discord. It is true that many recall the early days of Skyrim and Fallout, where broken rubbish mods could garner massive attention and downloads simply by being 'first'. Texture packs that promised 'improved performance' yet were broken and in incorrect data format, getting the normals wrong for instance. But so many people used them hoping for the best, until proper useful texture improvements arrived months later. So some people hope for fame BEFORE skilled correct mods start to show up. Having used a recent Fallout 3 player-home mod from a good modder that broke my game because his mod received so little use, the bug was not spotted, I know the downside of untested mods. These early mods for Starfield will mostly have a ton of hopeful downloads, but their rushed nature, together with many early modders being technically unskilled and really posting so soon for 'clout', makes them mostly not worth the risk. Besides many people think a Beth game is best first experienced 'vanilla' so one can really appreciate the changes mods bring during subsequent playthrus. There are day one mods I really love to see, though- especially the localisation for Russian, and hopefully for Persian too. Race hate bullying disgusts me, and Beth/MS engaged in the worst form with these omissions. That I should witness organisations that (falsely) claim to be on the 'left' make such choices is so sickening. These mods are the consequence of modern tools like Python, and the amazing advances in AI language processing, written and spoken. Modding moves ever forward. It won't be long before Russian text is joined with Russian speech, even in the vocal patterns of the original voice artists (which while totally LEGAL in both the USA and more importantly the UK- since neither deem vocal 'impressions' to be any form of IP infringement- will mean the mod will be 'banned' on this site). Anyway my point is that Starfield modders have even more tech tools and methods to explore.
  17. IF you need such changes this early, you need to hang around those places where peeps are creating tools and reverse engineering file formats. This is NOT the place for that. The technical creation of mods, and the resources used, are not what the Nexus is about. Nexus is about the fruits of those efforts. Just google a little - maybe find appropriate discords.
  18. Honestly you are a little too early. While some are 'claiming' to have started work on 'amazing' story mods, such claims are merely for clout at this stage. You need to wait for the official modding tools to be released, which is currently 'early' 2024. Only when the official tools are available can work begin on any mod that needs a writer. There is maybe an exception or two. You could try creating a radio station- I mean from the writing side. A DJ character. A backstory. A location. Stories, events and anecdotes he relates on his/her/its radio show. Then just as soon as people learn how to mod a radio station, you could offer your writing to one of these modders to get the lines recorded. OR you could try writing a paper trail of audible logs and notes, telling some sort of story. Again, when modders have the tools to record and place logs in the game world, you have the 'script' already created and ready for a modder to record and place in the game world for people to find.. As with a script for a movie- you can do YOUR creative work before you even have a 'contract' with a 'movie studio'. I know this. When Hollywood used to get a script first, THEN think about making a movie, movies were great. Now they decide to make a movie, and only then go looking for a script even as they are beginning production, movies are not great.
  19. In my third mission, pressing F made the click sound, but no light appeared from the flashlight at all. I guess Beth coders have you covered already.
  20. You'll get your request in a way impossible only a year or so back, thanks to AI- BUT you'll gonna have to wait quite a time. Body mods are needed, and the official tools. Wait for people to get familiar with them. Start to train AI on the TV show. Attempt to make Cat or Kryten (sp?) full on companions. Give Lister and Rimmer a planet or ship of their own. But this site, with its heavy anti-AI kick, despite what the law actually sez, won't ever host it (voice cloning and character cloning, outside of art assets, is fully legal- save for some abuse of the law used by politicians to protect the 'image' of certain 'sports' 'stars'- as a consequence of special treatment given to certain sports bodies for political reasons). AI issues are going to lead to serious competition when it comes to hosting mods. And the best mods are going to lean heavily on AI voice cloning as well they should, since the tech is amazing.
  21. Cannot be done- sorry. The game engine cannot do 'space travel'- which is why you have loading screens, and no actual significant 'movement' in space in real-time. Star Gates would have been a much better idea. Visually they could have been most impressive and worked well with the engine. As for 'worm-holes' (a very lame SF cliche with the absolute least science behind it), well that's the same as the grav-drive in all but name. A grav-drive is a real-time 'worm-hole' you create either by a massive gravity source, or well away from a massive gravity source, depending on the pseudo-science conceit. Starfield cannot be modded into No Man's Sky or Star Citizen- it has none of the needed technical capabilities. It cannot even do polar co-ordinates for the moon in the sky when you are on a planet (it rotates with your camera view- which is laughable and pathetic). What modders can do is better interfaces and load screens. Maybe a better star map. And some way to generate better random encounters when in 'space'. Mind you, in three+ years time modders MAY redo the space parts in Unreal or Unity, and finally allow true space travel. There is no reason the game could not be forced to swap between two different game engines, sharing data between the two. This is possible- it depends how much gamer enthusiasm Starfield keeps across the years to come. If Starfield matches Skyrim, I can see modders eventually fully coding their own space stuff, and totally dumping the off-planet Bethesda code.
  22. Ah, but the 'pain' of finding and carrying everything you need for crafting - all those annoying issues you mention- is part of the 'fun' of Beth's open world gaming universe. Now they visibly flag items "can be used for crafting", so peeps with an unlimited carry mod can simply vacuum up everything useful they come across. Apparently the 'immersive' way is always supposed to hurt.
  23. Thanks for noticing the 'fix'- please if you have the chance mention the method in any other appropriate game forum you use. It took me a literal age to debug. I'd love to think my 'wasted' time equates to other people not having to waste theirs. Samsung tells people to install their NVMe driver to get optimal use from their device- maybe the Samsung driver works fine. Mine was the SMI driver, a very well respected controller chip manufacturer. Allowed me to 'debug' the specs of all the chips used on the device- ensure they were genuine. But it sure didn't work with the Starfield code. And how many people even know NVMe devices even have drivers you can change?
  24. The ONE thing that will be fixed in Starfield, and accepted here without criticism or mod bans, is sexy body mods. Yeah, Starfield needs them badly, because the agenda at Beth is now running full tilt, like at every other AAA dev based in the West. Even 'sexy' clothed backsides are now banned at many studios - the work done to 'fix' the wrong types of camera angle in third person games from these studios is hilarious- and now many use loose 'skirts' even on females wearing trousers- as witnessed in Zero Dawn Horizon. It is every other type of mod with Starfield that is more interesting- the fixing of things that haven't been an issue before in a Beth game because of the space setting. But this game is going to be a literal playground for modders, what with the explicit large region instance system that seamlessly allows the insert of every 'type' of planet you can imagine, and I don't meant the plants, animals and rocks.
  25. Would it be possible to replace the horrid 'black' screen with a simple image capture of what you see when the loading finishes. Yes, I appreciate the time-of-day would be different, and the NPCs that may be in the picture would differ too. But having a picture IMMEDIATELY of where one is about to go, albeit frozen in time, before it becomes the actual living location, would hurt a lot less psychologically. The black loading screen is so immersion breaking for an act that is clearly NOT fast travel (merely passing thru a door). I'm using a fast NVMe, and however many seconds it takes, it always feels like an eternity. And why. Because the visual information link is broken. You are seeing the world, then not seeing the world, then seeing the world- mall to go thru a darned door. No disguised loading in corridors or air-locks for Beth. Their pathetic engine, unlike every other engine for the last two decades plus, doesn't allow for this. Just think if they could have used an airlock method, with air purification or air conditioning excuse even on planets with breathable atmospheres. The doors could have opened and closed automatically just by running 'into' them. Some cool air blast particle effects to distract from the seconds taken to load the new cell. 2023, and such a simple idea, correct to the world, and no chance of team Todd doing it. Everything about this game makes one wanna scream.
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