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Xepha537

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Everything posted by Xepha537

  1. [ignore all i said here...]
  2. Well, that's the damnedest thing. It throws an error when loading in the Geck... Checking in fo3edit, the File Header Version gives 1.34. All my other mods have 0.94 You're using Fallout 3 GOTY (v 1.7) and GECK 1.5 (and not the New Vegas version), yes?
  3. Seriously, upload the file to http://www.mediafire.com/ - you don't even need an account, just drag and drop, copy the link it creates and paste it in a post here. Then we'll be able to see if there's anything actually wrong with the file. If it's okay, we can move onto general PC setup. :)
  4. @OP: You are using the latest version of the Geck? If not, get it here: http://geck.bethsoft.com/index.php/Main_Page Also, it might be worth reading this: http://geck.bethsoft.com/index.php/Category:Getting_Started In particular, this: http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_GECK_Setup Edit: Oops, didn't see you reply already. :q
  5. In the Geck (and assuming the same for the CK), specifying cloud textures are done within the weather type itself. For each weather type there are 4 cloud Layers (0 - 3) with an edit box containing the path and filename to the texture. Layer 0 is the upper clouds, Layer 3 is the lower clouds. Layers 1 & 2 are used for clouds that appear on the horizon. Each have their own colour and cloud speed settings. Again, all as in the Geck - it could be different in the CK, but I'd wager it won't be too different.
  6. Use FOMM to order your mods, if you're not already. I would also recommend using Fo3Edit to analyze your file for errors/conflicts and/or cleaning. Maybe upload your file somewhere for someone to take a look at? Try: http://www.mediafire.com
  7. Hey, thanks for replying. :) I've turned it off, logged out, logged in, turned it back on, downloaded a file. I set the reminder to 1 Day, so sometime within the next 24 hours I *should* get a reminder, no? We will see. If not, I'll try hitting it with a hammer. ;)
  8. Um... Still not working... :unsure:
  9. So, I'm really quite perplexed. Other than texture replacers, how are people modding Skyrim already? I just spyed this little mod Secret Of The Dwemer - which from the description looks like a really neat way of adding weapons/anything to the game (everyone should do this). Now I probably won't use the mod (I've literally had Skyrim installed a week), but it got me wondering how people are doing more complex mods like this without the CK. What tools are people using? A similar question: are we able to check for conflicts and such a-lá FO3Edit? I'm aware of SkyEdit, but it appears to be very much alpha at the moment. I probably won't be doing any modding until the CK lands/have played the game some more, but without a FO3Edit type utility to analyze and clean esm/esp's, I won't be releasing a thing... What's the deal here? :confused: This makes me feel like such a noob again... :facepalm:
  10. Then you have have more wizardry than I, good sir! Go for it! :biggrin:
  11. No, no. He's already found a coffee brewing mod - it's just that he wants all the coffee brewers in the game to act the same way. ie. make coffee. ~ I remember downloading that mod but was also a bit miffed that it didn't change all the coffee brewers to make coffee. The problem is that the coffee brewers are Static objects. You can't interact with them, move them, attach a script - it's just a graphic. Other than replacing all the coffee brewers in the Geck (about 100 of them) with the modded one, I don't see how this can be achieved. :unsure:
  12. I don't know what would be involved in a silent hill mod, but rather than waiting why don't you make one? Because it looks like you might be waiting a long time... :shrug:
  13. Yay! A happy ending. :happy: Good stuff! :thumbsup:
  14. This is probably the worst thing about it, that persons first mod may be their last, they may have gone on to great things and now everyone has lost out all because of a few arseholes. Jeez... :facepalm: Someone should find that guy and tell him not to give up (and disable comments on his next upload)! (Pokes moderators...)
  15. First you need to know How to use FOSE with the GECK Then you'll need IsKeyPressed with a scancode as a parameter. So, for example you might have a Start Game Enabled quest script, where after pressing a key, "stuff" happens: scn doStuffScript ; DirectX Scancode: 25 = P Begin GameMode if IsKeyPressed 25 ;do stuff endif End I did something very similar in my Action Point Powered PipBoy Light mod. Which simply brought up a menu after pressing "P". That should get you started. :)
  16. Ha! I didn't even see this. :whistling: Thanks for sorting him out guys! Have some kudos. :thumbsup: :) ~Xeph'
  17. There's: DelayDLC or: Refurbish DLC Both do pretty much the same thing - reduce the radius of the radio signals, so you now have to be much closer to where those DLC start, rather than having them all thrown at you when you exit the vault. ~Xeph'
  18. I find NoSquint invaluable for zooming. Configurable enough, and remembers zoom settings for each website (can also changes colours). With that installed do ctrl+shift+plus (or mouse wheel) for a full page zoom.
  19. Looks like it's had some work done on it, and now exists as - GNR Enhanced :dance:
  20. Select *All in the Object Window. In the Filter box, type "letter". Should give you statics for all the letters of the alphabet (uppercase, and not Neon).
  21. Right now, it's set on "1 Day" - not seen a reminder for weeks... I'm thinking now that, perhaps, it was set on "Never" when the site was updated and it's got stuck somehow? Does it work for you?
  22. Sorry, is it just me then? :confused:
  23. I've not been seeing any File Rating Reminders for quite some time now. As well as a reminder to rate the files in question, I also have a tendancy to use it as a reminder to actually try out the files I've downloaded - I have a rubbish memory. So now I have weeks/months of files that I wasn't reminded about... :ohdear: ~Xeph'
  24. Make your "Spell" an Actor Effect and use player.CastImmediateOnSelf to add it and player.Dispel to remove it. (Non-FOSE). Checking off the Script Effect Always Applies, Disable Absorb/Reflect flags maybe optional, but I do think you will need to give it a very long Duration so it doesn't expire (and I mean ridiculously long - a 1000 days, for example). That *should* work. ~Xeph'
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