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Xepha537

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Everything posted by Xepha537

  1. Ah, yes. Not seen this for a while. :) I think the problem stems from using an in-game resolution different to the one of your windows desktop. For example, my monitor has a 1680x1050 (16:10) native resolution. If I were to try and use a lower resolution in-game (say, 1280x1024) - with a view to increase fps - then I would have the same problem. I think, if you were to drop your desktop resolution before launching the game (with the same resolution) the scope would probably fit the screen properly. I went through various combinations of resolutions, but in the end I plumped for using the same resolution in-game as my desktop (1680x1050) and making various tweaks in the Launcher to improve performance. Tweaks if you need them, here: http://www.tweakguides.com/Fallout3_1.html ~Xeph'
  2. Well that's cool if you've got it working! :) Only thing I would recommend to change though, is the position of Xepha's Dynamic Weather - Rain.esp - it needs to be before the NEE version of it or you'll get darker nights at night when it rains (highlighted in bold, above). Everything else seems okay to me. :) ~Xeph'
  3. Well, that doesn't sound right. Let's have a look at your load order.
  4. Sounds like you have the Enhanced Weather ESM installed, so you should be able to just drop Enhanced Weather - Radioactive Rain and Snow Plugin.esp in your load order - somewhere just above the Dynamic Weather esp's should work fine. ~Xeph'
  5. You can probably just leave it the way it is, as FOMM does the same as what you've done manually. Should be good to go! :)
  6. You just need FOMM for this. Just hit the "Toggle Invalidation" button, make sure the pop-up box says "Apply Archive Invalidation?", and you're done. Also, see: Video Install Guide for Fallout 3 mods. :)
  7. It would appear the tag didn't work in your original post. Replying revealed them! Anyway, as I suspected, you have the red exclamation mark that everyone loves. But there really aren't that many meshes in Enhanced Weather (does the mark apply to textures too?). I would go back to the mod and check everything's been installed in the correct locations. You should have something similar to the following: \Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\Rain.nif \Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\RainUP.nif \Fallout 3\Data\Textures\Mieimod\Different Weather\Rain.dds \Fallout 3\Data\Textures\Mieimod\Different Weather\Rain2.dds ~Xeph'
  8. I'm guessing you've found these?: Realistic Interior Lighting DarkerInteriors Darker Interiors - Fear the Dark LightingOverhual, makes changes to interior lighting, but also does weather/nights as well. Might be worth a look at least. In which case, if they're not to your liking, you'll probably have to create your own. I ended up doing this myself (using Realistic Interior Lighting as a base), albeit for my own personal use. ~Xeph'
  9. You can't find the button because there isn't one. The information on that page isn't entirely accurate. It should be directing you to the Object Window>Actor Data>Quest. It's possible Actor Data was labelled as Character in the Oblivion CS. I can only surmise that some info wasn't updated correctly when the CS wiki was converted into a Geck wiki. Anyway, to create a new Quest: (from http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Basic_Quest) edit: gah... ninja'd! :ninja:
  10. Kai Hohiro's Video Install Guide, is an excellent introduction into the ways of applying mods to FO3: http://www.fallout3nexus.com/downloads/file.php?id=13111 In fact one of the first things you'll learn is that dragging and dropping mods will lead you into a whole world of hurt in Fallout 3. Unless the mod you're adding really is a single .esp file I'd advise against it (even then, it's probably not a good idea if you have a ton of such mods). Have a look at those videos and get to know FOMM and FO3Edit, you'll have a much more enjoyable FO3 experience for it. :)
  11. There only seems to be this: Real Physics or this: Realistic Death Physics Though that's just with searching "physics" on nexus.
  12. If I remember correctly, there should be an optional restore tracers plugin that comes with FWE that you can activate. Check the FWE files you've downloaded, should be in there somewhere.
  13. I was curious myself because I knew exactly what you meant. So after a little searching around, I'm pretty sure this is it: Talking User Interface :)
  14. Saiden Storm has one hidden away at: Stormfront Studios Presents (or, more directly, at OTS Camera )
  15. From Bethsoft Tutorial Basic Quest: After you've done the above, you'll need to "OK" out of that Quest dialog before you can select any scripts.
  16. Hmmm... How about something along the lines of this: Create a new Quest. Give it a name - "AddSomethingQuest" and tick the "Start game enabled" box. Hit the Ok button. Write a script along the lines of: Scriptname AddSomethingQuestScript Begin GameMode if player.GetItemCount Something == 0 player.AddItem Something endif StopQuest AddSomethingQuest End Go back to the quest and attach your script. Done. Well, you know, that's about the basics of it I think.
  17. Set aside some time and watch these videos: Video Install Guide for Fallout 3 mods Very instructive. :)
  18. There's DelayDLC or Refurbish DLC. Both do the same thing, albeit implemented slightly differently, IIRC. I'm using the Delay DLC one. :)
  19. I don't know if their are others, but Mark and Recall allows you to add map markers. Apparently, you have to buy a "Book of Mark" before you can set the markers - I have the mod, just not got around to getting hold of the book yet, so I can't say how well it works just yet.
  20. That's not really what he was asking. :wink: IRC = Internet Relay Chat, with mIRC being a popular client. Try these: http://fallout.wikia.com/wiki/The_Vault:IRC_channel http://searchirc.com/irc-fallout%203-1 Or, you know, google it :P :)
  21. Best game music ever: Last Ninja 2 and and any and all :)
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