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Everything posted by Xepha537
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Scope's black area widescreen, while screen 4:3
Xepha537 replied to K21Nova's topic in Fallout 3's Discussion
Ah, yes. Not seen this for a while. :) I think the problem stems from using an in-game resolution different to the one of your windows desktop. For example, my monitor has a 1680x1050 (16:10) native resolution. If I were to try and use a lower resolution in-game (say, 1280x1024) - with a view to increase fps - then I would have the same problem. I think, if you were to drop your desktop resolution before launching the game (with the same resolution) the scope would probably fit the screen properly. I went through various combinations of resolutions, but in the end I plumped for using the same resolution in-game as my desktop (1680x1050) and making various tweaks in the Launcher to improve performance. Tweaks if you need them, here: http://www.tweakguides.com/Fallout3_1.html ~Xeph' -
adding radiated rain to "Dynamic Weather"?
Xepha537 replied to lanceuppercut47's topic in Fallout 3's Discussion
Well that's cool if you've got it working! :) Only thing I would recommend to change though, is the position of Xepha's Dynamic Weather - Rain.esp - it needs to be before the NEE version of it or you'll get darker nights at night when it rains (highlighted in bold, above). Everything else seems okay to me. :) ~Xeph' -
adding radiated rain to "Dynamic Weather"?
Xepha537 replied to lanceuppercut47's topic in Fallout 3's Discussion
Well, that doesn't sound right. Let's have a look at your load order. -
adding radiated rain to "Dynamic Weather"?
Xepha537 replied to lanceuppercut47's topic in Fallout 3's Discussion
Sounds like you have the Enhanced Weather ESM installed, so you should be able to just drop Enhanced Weather - Radioactive Rain and Snow Plugin.esp in your load order - somewhere just above the Dynamic Weather esp's should work fine. ~Xeph' -
You can probably just leave it the way it is, as FOMM does the same as what you've done manually. Should be good to go! :)
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You just need FOMM for this. Just hit the "Toggle Invalidation" button, make sure the pop-up box says "Apply Archive Invalidation?", and you're done. Also, see: Video Install Guide for Fallout 3 mods. :)
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Enhanced Weather - Rain and Snow v2 Hotfix Missing Mesh
Xepha537 replied to SWLover123456's topic in Fallout 3's Discussion
It would appear the tag didn't work in your original post. Replying revealed them! Anyway, as I suspected, you have the red exclamation mark that everyone loves. But there really aren't that many meshes in Enhanced Weather (does the mark apply to textures too?). I would go back to the mod and check everything's been installed in the correct locations. You should have something similar to the following: \Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\Rain.nif \Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\RainUP.nif \Fallout 3\Data\Textures\Mieimod\Different Weather\Rain.dds \Fallout 3\Data\Textures\Mieimod\Different Weather\Rain2.dds ~Xeph' -
I'm guessing you've found these?: Realistic Interior Lighting DarkerInteriors Darker Interiors - Fear the Dark LightingOverhual, makes changes to interior lighting, but also does weather/nights as well. Might be worth a look at least. In which case, if they're not to your liking, you'll probably have to create your own. I ended up doing this myself (using Realistic Interior Lighting as a base), albeit for my own personal use. ~Xeph'
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You can't find the button because there isn't one. The information on that page isn't entirely accurate. It should be directing you to the Object Window>Actor Data>Quest. It's possible Actor Data was labelled as Character in the Oblivion CS. I can only surmise that some info wasn't updated correctly when the CS wiki was converted into a Geck wiki. Anyway, to create a new Quest: (from http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Basic_Quest) edit: gah... ninja'd! :ninja:
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Kai Hohiro's Video Install Guide, is an excellent introduction into the ways of applying mods to FO3: http://www.fallout3nexus.com/downloads/file.php?id=13111 In fact one of the first things you'll learn is that dragging and dropping mods will lead you into a whole world of hurt in Fallout 3. Unless the mod you're adding really is a single .esp file I'd advise against it (even then, it's probably not a good idea if you have a ton of such mods). Have a look at those videos and get to know FOMM and FO3Edit, you'll have a much more enjoyable FO3 experience for it. :)
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Which addon improves the Ragdoll Physic?
Xepha537 replied to ShayaCalled's topic in Fallout 3's Discussion
There only seems to be this: Real Physics or this: Realistic Death Physics Though that's just with searching "physics" on nexus. -
If I remember correctly, there should be an optional restore tracers plugin that comes with FWE that you can activate. Check the FWE files you've downloaded, should be in there somewhere.
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I was curious myself because I knew exactly what you meant. So after a little searching around, I'm pretty sure this is it: Talking User Interface :)
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Saiden Storm has one hidden away at: Stormfront Studios Presents (or, more directly, at OTS Camera )
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Running a script when the player enters the game?
Xepha537 replied to Crockeo's topic in Fallout 3's Discussion
From Bethsoft Tutorial Basic Quest: After you've done the above, you'll need to "OK" out of that Quest dialog before you can select any scripts. -
Running a script when the player enters the game?
Xepha537 replied to Crockeo's topic in Fallout 3's Discussion
Hmmm... How about something along the lines of this: Create a new Quest. Give it a name - "AddSomethingQuest" and tick the "Start game enabled" box. Hit the Ok button. Write a script along the lines of: Scriptname AddSomethingQuestScript Begin GameMode if player.GetItemCount Something == 0 player.AddItem Something endif StopQuest AddSomethingQuest End Go back to the quest and attach your script. Done. Well, you know, that's about the basics of it I think. -
Set aside some time and watch these videos: Video Install Guide for Fallout 3 mods Very instructive. :)
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Expansions available only when near radio source.
Xepha537 replied to fo3b's topic in Fallout 3's Discussion
There's DelayDLC or Refurbish DLC. Both do the same thing, albeit implemented slightly differently, IIRC. I'm using the Delay DLC one. :) -
I don't know if their are others, but Mark and Recall allows you to add map markers. Apparently, you have to buy a "Book of Mark" before you can set the markers - I have the mod, just not got around to getting hold of the book yet, so I can't say how well it works just yet.
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That's not really what he was asking. :wink: IRC = Internet Relay Chat, with mIRC being a popular client. Try these: http://fallout.wikia.com/wiki/The_Vault:IRC_channel http://searchirc.com/irc-fallout%203-1 Or, you know, google it :P :)
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Best game music ever: Last Ninja 2 and and any and all :)