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bojanni

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Everything posted by bojanni

  1. Well clearly darker shadows without the ENB and little less bright. What is your modlist and your loadorder?
  2. How do the areas look if you disable the ENB in-game (shift + f12)?
  3. Ok, I am not sure it will work but try this: rename the d3d9.dll that belongs to the FXAA PPI to FXAA_d3d9.dll Install the ENBBoost by following the guide I linked to earlier. Open the enbseries.ini file and edit this part: EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=FXAA_d3d9.dll
  4. Maybe emphasise more that you really need some scripting experience or something like: remember, we are adding new scripts in this tutorial so apply all the required actions to the scripts to make them fully functional (and maybe some links to scripting tutorials, otherwise you have to explain everything and that is not the point of your tutorial). Well I learned a lot on my noobish journey in the CK-maze :) If it wasn't for the hassle I would be just copying and pasting. So no apologies needed. My mod is just in it's super-early stages but at least foundations are there for my mod. Thanks both of you! "biscuits.... no this story is not finished"
  5. With SLI you don't double your VRAM, it rather mirrors the VRAM. So effectively you have 4GB Vram available. Missing textures was in my case a RAM issue rather than a VRAM issue (Skyrim was getting close to it's 3.1GB RAM limit). I started using the memory function of ENB (also called ENBBoost) and it solved my problems. Here's a guide: http://wiki.step-project.com/ENBoost
  6. Welll... I think it's pretty important.. I just checked the properties of my BO_FollowerControlQuestScript and compared it to vanilla. I hadn't set a property for currenthireling - faction and set it's value to currenthireling. Set HirelingRehireScript to DialogueFollower and..... My NPC which I hate right now, follows me.... it's magic... and Matthias mentioning Properties :) Thankyou Thankyou Thankyou!!!
  7. Well, I had the alias set up like this: http://imgur.com/PdXpsAi I changed it to this: http://imgur.com/0MEjDB7 That immediately exposed all the follower-options (like wait here, show your inventory etc.). I don't think that's right? Also one other thing: In the tutorial it sets the condition on the follow / recruit dialogue for CurrentFollowerFaction = 1. When I do that, the dialogue option doesn't appear. I also set up this condition on the dismiss topic, and also that option doesn't appear, even with the forced reference. I added to faction to my NPC though. In-game info: http://imgur.com/YYns1ZL Papyrus says (with forced ref) [10/17/2014 - 10:26:59PM] Error: Cannot call ForceRefTo() on a None object, aborting function callstack:[bO_FollowerControlQuest (CD0274F6)].BO_FollowerControlQuestScript.SetFollower() - "BO_FollowerControlQuestScript.psc" Line 27.TIF__04033188.Fragment_0() - "TIF__04033188.psc" Line 9 My NPC doesn't seem to exist.
  8. Yeah, I deduced it to the fact it's an alias issue. I just can't seem to figure out why the alias is not being filled. I created two quests: 1. BO_FollowerControlQuest with the alias set-up and the Bo_FollowerControlQuest attached to it 2. BO_FollowerDialogueQuest with all the dialogue and recruitment options (from the tutorial I found on your site). So, is it a problem that the alias is in a different quest other than the dialogue quest? BO_FollowerControlQuest:
  9. *silently weeps*... He still won't come along on my adventures.... Still get his error: [10/17/2014 - 08:07:09PM] Error: Cannot call SetFollower() on a None object, aborting function callstack:.BO_TIF__04028FED.Fragment_0() - "BO_TIF__04028FED.psc" Line 9 "...Behold the Middle-Class Biscuit, the head of Marketing spoke enthusiastically towards the now baffled men. "no iCookie?"
  10. Great ! Had to look up Super Sayan 3 though :d
  11. Perhaps this will help: http://www.nexusmods.com/skyrim/mods/49168/?
  12. Thanks for the link! So if I understand correctly the recruit script should look like this?:
  13. I keep staring at the scripts, running over the tutorial, compared my scripts to yours... I must be missing something very obvious but can't find it. My conceited follower won't follow me... Guess in your case the conditions are the issue (GetInFaction?) "...so what are these biscuits called? Poor Tea?"
  14. Follow back :) One thing about the quest script. This line: If FollowerActor.GetRelationshipRank(Game.GetPlayer()) &&-60; 3 && FollowerActor.GetRelationshipRank(Game.GetPlayer()) &--#62;= 0 FollowerActor.SetRelationshipRank(Game.GetPlayer(), 3) I think something went wrong when it was posted on Mathias' blog. I think it should be: If FollowerActor.GetRelationshipRank(Game.GetPlayer()) < 3 && FollowerActor.GetRelationshipRank(Game.GetPlayer()) >= 0FollowerActor.SetRelationshipRank(Game.GetPlayer(), 3) I copied this from the vanilla script. I got suspicious because of the ';' in the middle of the line and the weird line as a whole. Then I though what are the ASCII codes for < and > and it s #60 and #62 :)
  15. I think the easiest way is to rebuild the DSR patch. You can choose a different slot in the SkyProc patcher options.
  16. I'm so stupid. I used the follow me instead of the Follow me I need your help script... Good catch! so I changed it, sure it would make everything work.... it didn't: [10/17/2014 - 12:10:16AM] Error: Cannot call SetFollower() on a None object, aborting function callstack:.BO_TIF__04028FED.Fragment_0() - "BO_TIF__04028FED.psc" Line 9[10/17/2014 - 12:10:16AM] Error: Cannot call SetFollower() on a None object, aborting function callstack:.BO_TIF__04028FED.Fragment_0() - "BO_TIF__04028FED.psc" Line 11 I'm going to cry myself to sleep....
  17. Sigh.. I tried everything, checked all scripts for typos, created an new SEQ file... Did a dance to receive favor of the Gods, slayed a Dragon and offered its bones... Going to write some more dialogue and will take a fresh look at it tomorrow. 'To hell with tea' he thought and ate all the biscuits.
  18. Ok, wel I put everything in 1 quest and in 2 quests but the result is the same. This is the console sqv result: http://imgur.com/yFZdZ8I :(
  19. Ok. I asked because you claim it is stable. Usually when I think I found a stable load/mod order it's more a question of: for how long.
  20. I wonder, did you finish the main questline with this loadorder?
  21. Hmm. no luck. Next step is I will put everything in 1 quest as I know have it in 2 (ControlQuest and DialogueQuest). I've been looking through the aliasscript and it speaks of the currenthirelingfaction. Shouldn't that be currentfollowerfaction? "While sipping his tea, he wondered why he even bothered to buy ESO and forgot to buy proper biscuits...."
  22. Most tourists think Holland = Amsterdam :d Since I'm not living there this is completely new to me haha. Anyway, I will try what you suggested!
  23. As the effect doesn't appear in screenshots, do you use SweetFX. Post-processed fx don't appear in screenshots is what I heard.
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