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brothershogo

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Everything posted by brothershogo

  1. It will be released with the next update for my Japanese Menace 2 mod. However, I still need to work on other items before I release the update...
  2. Yea the scales are normal mapped. I didn't use any high res mesh. I just normal mapped one hexagon and duplicated the rest in photoshop... Here's a pic of an all silver version. http://img717.imageshack.us/img717/6648/falloutnv20110209014618.jpg
  3. I finally got the environment maps working for the lenses on the helmet. I also lowered the pauldrons and adjusted the position of the helmet... Its almost done. http://img14.imageshack.us/img14/2144/falloutnv20110209005556.jpg http://img17.imageshack.us/img17/3974/falloutnv20110209005709.jpg
  4. Here are some ingame pictures as requested... There are two versions, silver and black. http://img94.imageshack.us/img94/935/falloutnv20110208034826.jpg http://img209.imageshack.us/img209/850/falloutnv20110208181045.jpg http://img33.imageshack.us/img33/1552/falloutnv20110208181105.jpg http://img51.imageshack.us/img51/1715/falloutnv20110208181226.jpg
  5. This pic shows the armor with normal and specular maps. I also added some paint. http://img826.imageshack.us/img826/4515/stealthpowerarmor002.jpg
  6. Here's a picture of a new power armor that I'm working on. Suggestions are welcome. In Game Pics: http://img840.imageshack.us/img840/4797/falloutnv20110211001149.jpg http://img824.imageshack.us/img824/1103/falloutnv20110210162023.jpg http://img696.imageshack.us/img696/1778/falloutnv20110210162049.jpg
  7. The file is up and ready to download: http://www.newvegasnexus.com/downloads/file.php?id=36388
  8. New ingame pics... http://img178.imageshack.us/img178/7837/falloutnv20101101144725.jpg http://img192.imageshack.us/img192/4585/falloutnv20101101144713.jpg
  9. Hopefully I can get this thing ingame tonight... http://img545.imageshack.us/img545/9074/flakcannon001.jpg http://img169.imageshack.us/img169/6316/flakcannon002.jpg http://img638.imageshack.us/img638/7863/flakcannon003.jpg
  10. I was also going to have an option extension for the gun. Like shrapnel guards which gives you a defense bonus. something like this... http://img827.imageshack.us/img827/6701/flakcannonext1.jpg
  11. Thanks. Yes, the big drum is the clip. I was just going to try and use the minigun reload animation. And just move the clip node in nifskope so it fits...
  12. Any suggestions before I texture it? http://img255.imageshack.us/img255/1329/flakcannon1.jpg http://img209.imageshack.us/img209/450/flakcannon2.jpg http://img836.imageshack.us/img836/2207/flakcannon3.jpg
  13. Any suggestions before I texture it? http://img255.imageshack.us/img255/1329/flakcannon1.jpg http://img209.imageshack.us/img209/450/flakcannon2.jpg http://img836.imageshack.us/img836/2207/flakcannon3.jpg
  14. New pics of a machine gun turret... http://img340.imageshack.us/img340/333/fallout3201010111522383.jpg http://img230.imageshack.us/img230/6783/fallout3201010111522414.jpg http://img508.imageshack.us/img508/5289/fallout3201010111523045.jpg
  15. Is it possible to skin a armor mesh to a super mutant skeleton and create a script to have the player switch to the super mutant skeleton when they equip the armor? thanks
  16. Yea I used the default fallout 3 power armor glove. I might change it later on. Here are some pics of a outpost I'm working on. Its for a new faction. They will have three completely new armors and three new weapons. http://img827.imageshack.us/img827/9305/fallout3201010080155042.jpg http://img510.imageshack.us/img510/4976/fallout3201010080156158.jpg
  17. Added the fire effect to the weapon. When you hit an enemy they get knocked back 20 feet and set on fire. :) http://img69.imageshack.us/img69/6893/fallout3201010071620497.jpg http://img826.imageshack.us/img826/2701/fallout3201010071620560.jpg
  18. New pictures showing off the Kinetic Laser Kanabo. http://img198.imageshack.us/img198/3913/fallout3201010050225569.jpg http://img571.imageshack.us/img571/2654/fallout3201010050226144.jpg
  19. Thanks, I made the texture in Photoshop using many layers and blending modes. I found photos of metal on Google that helped me out a lot. I also rendered out an ambient occlusion map in Maya which is crucial because it adds realistic shadowing to your texture. I haven't modded for fallout 3 in like a year... its good to see the modding community is still active. :)
  20. I just finished working on an entirely new and original armor. I was wondering if there were any suggestions before I release it. Concept: This armor is a prototype aerial assault armor developed in Japan before WW3 broke out. Due to the armor's complexity it was never mass produced. Name: Type Zero Aerial Assault Armor http://img337.imageshack.us/img337/4878/fallout3201010022333398.jpg http://img824.imageshack.us/img824/3871/fallout3201010022334195.jpg http://img805.imageshack.us/img805/5208/fallout3201010022334499.jpg http://img411.imageshack.us/img411/1391/fallout3201010022335387.jpg
  21. Anyone know any good weight painting tutorials for 3DS MAX? Or even better, Is anyone willing to skin this model? Full credit will be given... I haven't abandoned this armor. I'm just stuck at this point. thanks
  22. Its the 25mm Dismounted AA Cannon. You can find the mod on the nexus. Heres something else I'm working on.. A new Stealth Suit. http://img54.imageshack.us/img54/4464/wip3d.jpg http://img54.imageshack.us/img54/8372/wip1o.jpg http://img107.imageshack.us/img107/7100/wip2.jpg
  23. Here are some ingame screenshots. I'm only a beginner at skinning and was wondering if anybody could skin this model for me in exchange for some model or texture work.... I would also give the person credit in this mod... thanks http://img526.imageshack.us/img526/4056/skin4.jpg http://img99.imageshack.us/img99/3843/skin1v.jpg http://img189.imageshack.us/img189/6315/skin2w.jpg http://img200.imageshack.us/img200/4498/skin3v.jpg
  24. I might add grooves on the surface of the armor to make it look like it has plated armor... I kind of wanted it to have a streamlined look to decrease air resistance... Wear and tear will be added later.
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