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jeonitsoc

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Everything posted by jeonitsoc

  1. a bit different problem here; on loading music starts with very low volume, than it goes off and puff, no more music. i've probably messed up something changing the music of the game (making the music folder, adding edited files with proper names and so on) but i don't get it, there ain't no console command to reset the music to default configuration? sounds so silly :P im trying now the methods listed above, will come to edit if it worked.
  2. i've used the legendary button once, in smithing; then skilled it to 100 again in like 3 minutes, at that point i realized that doing so was just like a cheat button to gain levels paying gold, and remembered that i'm useing the skyrim community uncapper and that to play skyrim for me wasn't clicking smithing buttons but exploring dungeons so i've turned off my pc and went out looking for quests.
  3. This is probably old, already posted, or maybe even already done, i couldn't find it. It would be epic to have many popular clothes mods gathered togheter under one epic mod something like Immersive Clothes might explain it better to everyone. thanks for reading.
  4. hello, i have a bug in the "the heart of the gods" quest, after the battle trying to reach the temple i have a ctd which i've read on a video on you tube is know to some one, but can't find the fix, any ideas?
  5. i'm having the same problem started steam in off line mode, clicked skyrimlauncher.exe, had a message from steam to "update the game to play" re-started steam in on-line mode, started SKSE, received error message, incompatible skyrim version, wtf???, how can i tell to skse to run anyway?
  6. Hi, thanks for reading here's what i've done: started steam in off-line mode, ran game normally, had a crash to desktop due to high res graphics not needed back to desktop, i've started SkyrimLauncher.exe to edit the graphic option; appear a steam message, saying something like "you can't run this because it has to be upgraded" so i reset steam in on-line mode re-starting the launcher an upgrade window appears, immediately completed, so i switch the graphic options, close the launcer and start NMM clicking the "Launch SKSE" button gives me now this message: "You are using a newer version of Skyrim than this version of SKSE supports. If the patch to this version just came out, please be patient while we update our code. In the meantime, please check http://skse.silverlock.org to make sure you're using the latest version of SKSE. (version = 0001000900200000 010600B0)" please halp!
  7. I've had this idea, not original but maybe inspiring. Create a new location; distant from skyrim, maybe on an island, a big city, the size of a medieval one, it means big at least 100 times whiterun to understand eachother, all measures re-scaled for a real medieval city, built in a neat place surrounded by hills with a river passing through; bridges with buildings on them, dirt roads, high rich stone palaces, many temples, some very little, some huge, submerged by hundreds of other buildings, many tower houses interrupting the skyline; a under level of sewers, with maybe a whole under-city within a very big cave under the hills. A vast rural surrounding exterior to the walls etcetera. After you build a city you need NPCs, hundreds of, and Quests (gigabilions of), intriguing plots and enjoy the win. If some one is interested in doing something like (creating and ever expanding) this, please contact me, i would like to help the better i can. http://www.bolognatourguide.com/foto/torri_torresotti.jpg http://www.comune.volterra.pi.it/cittait/images/buonp.jpg http://gallery.geomondadori.com/albums/userpics/10007/Piazza_della_Signoria,_olio_su_tela,_Zocchi_1760_ca_.jpghttp://upload.wikimedia.org/wikipedia/commons/thumb/3/36/Sacre_de_Charlemagne.jpg/220px-Sacre_de_Charlemagne.jpghttp://m2.paperblog.com/i/30/309805/lislam-nelleuropa-del-medioevo-L-Fpknxv.jpeghttp://www.vespuccifirenze.it/wordpress/wp-content/themes/vespucci_classic/images/galleria/normal/03d_Firenze_catena_ridisegnata_13_n.jpghttp://archeologiamedievale.unisi.it/miranduolo/sites/archeologiamedievale.unisi.it.miranduolo/files/019_0.jpghttp://www.scuolamediavirgilio.it/cittanellastoria/medioevale/img/casa_torre_c_arquato2.jpg
  8. I think somehow is missing a band of musicians travelling around the land, that you might find along a road to a city, or inside a tavern in some little town; inserted in the radial quests, or with a whole new quest; new musics. it could be nice to add to the mod list.
  9. how about creating a whole new race for asians? like red guards, nord, imperals and so on... it would be interesting creating the right starting game balance, and also to meet asian NPC around the game...
  10. money ruined Blizzard SOOOO BAAAD! you're doing great, the Nexus are awesome; thanks for your work! good luck with the clustering! im actually considering to buy lifetime membership... nexus comunity <3
  11. Hi, i have many followers, id like to have a single place to find them after i dismiss them, id like that place to be Jorrvaskr, but it is divided in two areas, so i would like to have them merged in a single one, with corrected nav mesh to let them wander around, etc. im noob to modding, right now im trying by myself on the CK to merge everything togheter but it's quite hard, any suggestion is welcome. i've opened the JLQ, copyed everything, pasted in the Jorrvaskr interior, and right now i'm trying to fix them togheter... im so noob. After that i guess it will be needed some modification so that the NPC don't disappear from jorrvaskr merged with JLQ to appear in the real living quarter; i repeat, im noob and any suggestion to do this is welcome, or if you are a pro modder and you need few minutes to do it, well, thanks; but still, id like to learn how to do it; i had some experience in the age of morrowind but i've never made or edited an interior so im navigating through tutorials right now... peace.
  12. this sounds great! we want this!!!!
  13. as user of UFO i think that: - it would be awesome if the followers, and also other NPCs were actually capable of automatically loot slain enemies, pick up ingredients or other items - eventually use better items found - during relax, use alchemy lab to create potions, enchant new items found to upgrade personal stats, and maybe even crafting from found materials - sell junk or old cheap items to vendors, and share the income, or not - share with other followers, or close NPC, items that upgrade their stats other things id love to see NPC doing: - make gifts to the player - start brawls for money with other NPCs - ask for freedom/vacancy due to other things they have to do, after long time service, or big adventures what do you think about it?
  14. in morrowind you had max choice with armors you were able to wear two different pauldrons, one chest armor, the helm, pair of pants, couple of boots, and two different gloves; this would be awesome to find in skyrim.
  15. i think that would be nice, while wandering through skyrim, to see packs of bandits or people of other factions to go around on horses; something like WARZONES but more present and wandering continuosly, along paths, possibly variable, maybe attacking any foe NPC appearing at long distance, so that they actually join fight charging, screaming, shooting arrows and so on. this would be very funny to play with.
  16. hi, my personal dream is to have a program like the mod manager, that allows you to install all the most endorsed mods of critic/people choice with one click. cheers. :psyduck:
  17. i'm sorry, but i couldn't resist.
  18. this sounds more like a total gameplay change, so i don't agree; with this request id like to see an addition to the game, not a modification to the others skill trees. i don't think this would fit the idea of Agility; like in morrowind this stuff could be under Athletic i don't agree, agility should have nothing to do with magic, unless it has been magically enhanced this is interesting, at a very high level of agility the relation with other skill is important indeed, for example, if you are wearing armor pieces, you should have malus on agility, unless you unlock perks for that kind of armor that let you be more agile
  19. here's my proposition, let me know your opinion about it AGILITY how to gain agility points: jumping from high places (long time between jump/land) resulting with no damage diving into water from a very high distance avoiding hits in melee fights avoiding missile attacks perks example: DODGE - sprint+direction - "when close to an enemy, quickly change position to avoid attacks" - JUMP ATTACK - jump+attack - "the ability to be dangerous while jumping" CLIMB - crouch/jump+direction+(alternate right/left hand to climb) - "the ability to climb on top of any obstacle, and safetly get down" BOUNCY - jump+jump - "the fine ability to perform acrobatic jumps/dives" base agility skill bonuses: 25 - longer jumps 50 - even longer jumps, higher jumps, little less falling damage with moderate loss of stamina at impact 75 - perform special abilities more quickly, even less falling damage with low loss of stamina at impact - all special abilities consume less stamina 100 - non lethal long falls end with somersault and no falling damage and loss of stamina at impact - all special abilities consume less stamina this mod would need a lot of work to be made, so i understand that it wouldn't be a succesful request, but i had to ask for this, is what many players need. also look at this request: Climb Mod
  20. The gun should need the pouder, craftable with alchemy skills
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