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Deleted1205226User

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Everything posted by Deleted1205226User

  1. Marking your object or Npc disabled in Geck, then using Enable function in a script should do the trick.
  2. You could also have a look on how these glowing Metal Boxes are made : http://fallout3.nexusmods.com/mods/19097/? In my understanding, the glow effect is added with the Emissive parameter and the glow map will act as a mask for it, hiding the parts you don't want to glow. If you're putting your model in game with Emissive set to white and no Glow map, How does it look ? The tutorial you're referring says to save _g maps with DXT5 and no MipMap, but in game _g map are in DXT1 WITH MipMap ...
  3. Have you placed an instance of the sound "object" in your cell and flagged it as persistent ? A workaround could be to have the sound played with a Enable/Disable command and a timer. I don't know about Skyrim scripting, (I'm Fo3) but maybe you can post part of the script you're using and someone more informed can look at it and help you ?
  4. Sorry for delayed response. I meant : a sound can be embedded in a nif and be part of a animation or it can be triggered when activator is activated (or it can triggered by a script.) Sorry, I don't know. ( I just noticed I'm on Skyrim forum) :wallbash: I'm probably not of any help...
  5. Is the sound part of he activator or is it triggered by the activator ? Here's the syntax for 'PlaySound' :http://geck.bethsoft.com/index.php?title=PlaySound Check also 'PlaySound3D'
  6. For more details on operators, have a look at : http://www.cipscis.com/fallout/tutorials/operators.aspx
  7. Good. I will consider this separate workbench as a shareable resource coming from you and passing thought me. Thanks again for this and all the mods and resources you've made available !
  8. It's like a dream ! Thank you so much, it is working great. It is going to be part of an FO3 mod I hope to release and share one day. Of, course, all due credits will be given, but what is your policy about others reusing your asset or what about to consider it as a shareable modder resource ? I'm indebted, so if there's anything I can do (mainly texture & script fields), please ask ...
  9. Oh I'm honored ! (fan of your work) Thank you very much ! Parts will be used as statics.
  10. Hi there, I would like to have the table of the worbench and the two bench vise separated (= 3 nif) for a mod I'm working on. Something I can't acheive with nifSkope and I'm blender illiterate. Is there somebody who's willing to give a shot ? Thank you.
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