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Deleted1217574User

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  1. Okay, so, at first I thought I had installed some mod or another that delayed the DB initiation until you killed more people, or something. I was okay with that, didn't have a huge desire to join on any recent characters. But then, when trying to so as to test a new mod, I found that I couldn't. I jacked my murder count way up -- no unseen forces observed me. I tried force-initiating the quest through the console, but when Lucien showed up, he had weird eyes, and no dialogue options. Here's my load order, perhaps I'm just using a bad combo or something? Active Mod Files: 00 Cobl Main.esm [Version 1.72] ----> Delinquent MASTER: Oblivion.esm 01 Jog_X_Mod.esm ----> Delinquent MASTER: Oblivion.esm 02 HorseCombatMaster.esm 03 Oblivion.esm 04 Toaster Says Share v3.esm 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 06 Better Cities Resources.esm 07 KohdiScimitar.esp 08 ChaseCameraMod.esp 09 MM_NoMoreAnnoyingMessages.esp [Version 1.2] 0A attack and hide easier v2.0.esp 0B Cobl Glue.esp [Version 1.72] 0C Cobl Si.esp [Version 1.63] 0D Darkgreen Glass Armour.esp 0E Higher Thieves' Guild Fence Amounts.esp 0F IlluminationWithin.esp 10 DBShadowSet.esp 11 RealisticForceHigh.esp 12 immersive_caves_auto.esp 13 Daedric Lord Armor.esp 14 [GFX]_Initial_Glow-all.esp 15 Thievery.esp 16 Xero's Fame Indicator.esp 17 Mighty Magick - Settings.esp 18 Book Jackets Oblivion.esp 19 ChallangingThieveryFull.esp 1A Spell Delete.esp 1B Mighty Magick - Skills.esp 1C aaaBorsBedrolls.esp 1D Knights.esp 1E Crowded Cities 30.esp 1F Cliff_BetterLetters.esp [Version 1.1] 20 Binoculars.esp 21 secura_outfits.esp 22 DLCShiveringIsles.esp 23 Atmospheric Oblivion.esp 24 Mighty Magick - Spells and Creatures.esp 25 Loading Screens - Vanilla No Text.esp 26 Denock Arrows.esp 27 Quest Award Leveller.esp [Version 2.0.1] 28 DMACArmor.esp 29 Thieves Arsenal.esp 2A Stealthier Magic.esp 2B Hear-Me-Not.esp 2C Disenchant.esp 2D EnchantmentRestore.esp 2E Akatosh Mount By Saiden Storm.esp 2F Akatosh Mounts Reborn.esp 30 AliveWaters - Koi Addon.esp 31 AliveWaters - Slaughterfish Addon.esp 32 AliveWaters.esp 33 ClocksOfCyrodiil.esp 34 WeaponsOfTheNine.esp [Version 2.2] 35 Adonnays Ranger Coats.esp 36 Toaster Says Share Faction Recruitment.esp 37 Jagnot- Imperial City Library V1.3.esp 38 Armory of the Silver Dragon.esp 39 Symphony of Violence.esp 3A No Harvesting Failure-Updated.esp 3B TSS Custom Companion Template.esp 3C Daethic Armor.esp 3D PureSteelBlade.esp 3E Cutthroat Merchants.esp 3F Living Economy - Items.esp 40 Living Economy.esp 41 Morrigan Swords Axes and Shield by Jojjo v1_1.esp 42 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 43 OOO-Level_Stock.esp [Version 1.33] 44 OOO-Water_Weeds.esp [Version 1.33] 45 P1DmenuEscape.esp 46 Morrigan Armor Set v1_0.esp 47 1SB_OrthaeSword.esp 48 Christian's Claymore.esp 49 Nicos Scimitars Side.esp [Version 1.61] 4A Slof's Horses Base.esp 4B BrotherhoodRenewed.esp [Version 1.0.5] 4C xulBrenaRiverRavine.esp [Version 1.0.2] 4D Alternative Start by Robert Evrae.esp 4E Smarter Mercantile Leveling - Multi.esp 4F Immersive Travelers.esp 50 JG Elven.esp 51 TTB.esp 52 DMC Stylish - Specialanims.esp 53 DeadlyReflex 5 - Combat Moves.esp 54 Faregyl.esp [Version 1.0.10] 55 Toggleable Quantity Prompt.esp [Version 3.1.1] 56 road+bridges.esp [Version 4.5.7] 57 RoseGear.esp 58 Feldscar.esp [Version 1.0.4] 59 xulImperialIsle.esp [Version 1.6.5] 5A Vergayun.esp [Version 1.0.5] 5B Elvenguard.esp [Version 2.1] 5C xulPantherRiver.esp 5D Natural_Vegetation_by_Max_Tael.esp 5E Natural_Water_by_Max_Tael.esp 5F Natural_Habitat_by_Max_Tael.esp 60 Natural_Weather_HDR_by_Max_Tael.esp 61 GizmodianSothaDagger.esp 62 LNGrayWizardRobe.esp 63 Better Cities .esp 64 P1DkeyChain.esp [Version 5.00] 65 Elegance_HGEC.esp 66 AngelslayerEN.esp 67 Max.esp 68 Shamshires.esp 69 trfjEmpireLongsword.esp 6A Farragut.esp 6B xulRiverEthe.esp [Version 1.0.2] 6C xulArriusCreek.esp [Version 1.1.3] 6D VaultsofCyrodiilBC.esp 6E PTArtifacts.esp 6F ScarletMonastery.esp 70 MidasSpells.esp 71 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 72 Soolie'sBetterEnchantmentEffects.esp 73 Zira's Clydesdale Horses.esp 74 Enhanced Grabbing.esp [Version 0.5] 75 NexonsArmoryENG.esp 76 ShadowfangKeep.esp 77 Birthsigns Expanded.esp [Version 3.11.] 78 Wandering_Nazgul_0.5.esp 79 Gizmodian - Shards of Light.esp 7A Saber's Doubleaxes.esp 7B Gizmodian - Shell of the Artifice.esp 7C DKImperials.esp 7D Gizmodian - Eclipse.esp 7E Two Dungeons.esp 7F Vaernlor Manor.esp 80 IWR-Windows.esp 81 Alluring Potion Bottles v2.esp 82 Steve - Thieves Guild HQ.esp 83 Cobl Silent Equip Misc.esp [Version 01] 84 ScriptIcon_Replacer.esp 85 CallMount.esp 86 BCChorrol-ChorrolHinterland fix.esp 87 Better Cities - Thievery.esp 88 Better Imperial City.esp 89 xulCheydinhalFalls.esp [Version 1.0.1] 8A MidasMagicLazyFockerChest.esp 8B Adonnays Elven Weaponry.esp 8C COBL Dark Brotherhood Listener's Quarters.esp
  2. So, I guess when I first read your post, I missed where you said you wanted it to be one room =/ Is it alright if it's multiple? 'Cause I think what I have so far, which is five rooms, is pretty cool. <div><br></div><div>Again, sorry for the multiple posts. My computer doesn't seem to like reloading the page after posting, so I can't tell if it gets through or not.</div>
  3. So, I guess when I first read your post, I missed where you said you wanted it to be one room =/ Is it alright if it's multiple? 'Cause I think what I have so far, which is five rooms, is pretty cool.
  4. So, I guess when I first read your post, I missed where you said you wanted it to be one room =/ Is it alright if it's multiple? 'Cause I think what I have so far, which is five rooms, is pretty cool.
  5. It also looks like it could be a Daedric war-robe, from, uh... Ya know... That one mod.... I think either Tegeal's Robe Pack or OOO adds something with that similar texture. Or it could be the Vermillion robe, been a while since I ran that one.
  6. Alright, well that's all I need, simply 'cause I'm shooting for some... "Tastefully" placed corpses.
  7. Eh, if that's what you mean by real-time, then I dunno. I guess not. Though, I dunno if there's a PVP aspect in the game or not. It really does get redundant quickly, and is more or less the old "make it look pretty" tactic, with the less-than-negligible aspect of the Source engine. When I first started the thread, I was taken in by the very high quality graphics, and fairly in-depth environment, but I quickly grew tired of it. I'd still say it's worth a shot though. Coincidentally, I first saw the ads here on the Nexus.
  8. So wait, then what is Brotherhood? I just assumed it was like, the title of ACIII?
  9. Thanks, I'll try it! And it will actually save the Havoked items in those positions, it's not just a demo sort of thing?
  10. Erm... If I understand your question... Then yes. See, all that the download for FCOM itself is is the files that unify everything. All the actual resources (meshes, textures, etc.) are part of the individual mod downloads. FCOM just unifies it all.
  11. There should be a file included in the CM download that provides step-by-step instructions.
  12. If you need something done that doesn't involve either creating new models and textures and/or scripting, I can do it! Anything using only vanilla resources or uploaded modders' resources. I hope that this will help ease up some of the work being set upon the more experienced modders, and it's the least I can do for the community here that's done so much for me.
  13. So then it's impossible to position them? Is it possible to force-rotate them in the CS, so that you can at least have some control? Otherwise, they seem to jump in the air when you load a cell with a "dead" NPC in it, which messes up the placement.
  14. Is there a way to add in a static corpse, for a necromancy or DB mod or something? I tried creating an NPC with 0 hp, but it's impossible to really position. I know you can come across "dead" skeletons, how do you do this with corpses?
  15. Alright, will do, for the enchantments. I would have Arquen give it to you, but again, I'm not quite sure how to do that =/ This is COBL. I'm going to go ahead and make the mod dependent on it, unless you strongly object. There are so many other mods that require it, I consider it to be almost essential. It adds lots of extra content, including an alchemy set that you don't have to pick up, things from other games, a clock, and a few other things.
  16. Ah, I see now! Must have just not shown up earlier =/ Thanks a lot, though!
  17. It's really an MMO, similar to WoW in that you can quest on your own, or group up to tackle dungeons with a party and whatnot. Entirely real time -- It isn't even auto-attack, you click to attack, press a key to cast spells, hold space to block. I haven't gotten out of the starting town yet, so I don't know if there's even an open-world or anything to explore, but you can hop on boats to different dungeons on different quests, as stated solo or grouped. Actually, it reminds me a lot of Dragon Age, both graphically and in terms of gameplay, just with more people. The biggest problem (in my opinion) is character selection. Not even creation, but selection. Basically, you choose from one of three (two more to come) characters that have a different fighting style. There's a mage, a DPS, and a sword-and-shield character. While you can choose things like hair style, eye color, and expression (And also chest size on the women =/ =D) You can't change the sex of your character. So, essentially, you'll see large packs of three different people running around, all with slight variations. It works well enough, though. There are also a couple balance issues, which are to expected as I think it only moved past Beta a month ago. For example, the mage character has a "magic shield" that protects you from damage, until it is worn away, at which point you begin taking actual health damage. However, it doesn't wear away very easily, and recovers over a short amount of time. I had a friend who reached level 10 without his health ever once dropping below maximum. I've yet to see any other similar issues, yet I'd be surprised if they aren't there.
  18. Just curious, as you can see, I just hit my 500th post (this being my 501st) and I still don't have the member title option unlocked. What gives? I thought it opened up at 500.
  19. Seconded! I've always thought it would be nice to tie up Bethesda's loose ends. Unfortunately, all this is beyond my limited realm of ability, but I'd certainly appreciate anyone that would be interested in making this!
  20. Yeah, so I noticed =/ That's generally my problem with MMO's; after a while, it ceases to be exciting. That's why I prefer PC games the most, you can keep modding and adding on, to the point where sometimes, it's an entirely different game.
  21. Alright, can do! A couple things. -What enchantments do you want on the weapons? -Is it okay if it's COBL dependent, for the alchemy table? -I'm not sure if I can do the Dark Guardian thing, since I'm not very good with setting up NPC's. I'll see what I can do, though. -Have you completed the entire DB questline? Since it is the Listener's quarters, it stands to reason that you should have to have a key or something in order to get in, so I was thinking of leaving the key in the Night Mother's crypt. However, that's slightly problematic if you've already been there once, since you can't revisit. -Also, I can't really say expect to have this done tonight. Making a new room, and making it good can and usually does take a while, plus I must devote a third of my day to the misery that is public school, so I don't have a ton of time. However, I will absolutely have it done by the end of the weekend, if not sooner.
  22. It definitely does! Page bookmarked, and kudos given. Or tried to at least. Apparently I've already given you kudos in the past, haha.
  23. I suppose there probably could be... Tell me what you want in it and I'll see what I can do. I can't create new models or anything though, so it'll have to be using either vanilla resources or modders' resources. <div><br></div><div>Sorry for the double post... Strange things happen when it tells me I'm bypassing my post limit for the minute.</div>
  24. I suppose there probably could be... Tell me what you want in it and I'll see what I can do. I can't create new models or anything though, so it'll have to be using either vanilla resources or modders' resources.
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