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Isilmeriel

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Posts posted by Isilmeriel

  1. @ Millenia: I get what you're saying, but at the same time using his blade was an optional best case scenario. If Isilmeriel's permission was acquired and the blade ended up being used in a release, i had already planned on making a donation to him as well for his contribution to my request.

     

    Her.

     

    :P

  2. You can't get his mod here because unlike Steam, Nexus does not allow stolen contents. He didn't make the outfit, he took the mesh and texture from Lord of the Rings Conquest, like he previously did with Sauron's armour. He's been banned here for half a dozen times or so. The guy doesn't make stuff, he steals them.
  3. Being generally disappointed with the Hearthfire homes, I want to resurrect an old idea about making a new Akaviri styled home, modelled after Japanese architecture somewhere with a nice scenic view, and perhaps an Asian-themed garden. I don't plan on using vanilla skyrim assets for the architecture and can handle the modelling of new tilesets. I am however terrible with creation kit landscaping and object placement or anything to do with CK in general, so would need some expert help in that department.

     

    So in case anyone is skilled with CK area generation and has previous experiences, please let me know if this is something you'd be interested in.

  4. Bethesda is pretty clear against porting materials from one product to another, and this probably includes DLCs. It does not matter whether you modify the mesh and textures, if you used even a small part of them, your mod will be stuck specifically for that product, to do otherwise would violate EULA. There's really no ambiguity about it as far as I know.

     

    To enforce things on your end, you need to make your mod dependent on the dawnguard esm.

  5. I'm trying to replicate the smootly blinking glow effect from Volundrung onto my custom weapon, with some modifications. Volundrung's nif has a BSLightingPropertyColourController with a few things nested under it in a really confusing structure. I tried copying the branch over to my own weapon and then changing the mesh and textures to mine but I failed to observe the animated glow. Can anyone please help me with this? I can seCund over the nif and textures.

     

    Currently I have a static glow and it's incredibly boring and artificial-looking. Some blinking or oscillation should make it much more dynamic.

     

    http://i522.photobucket.com/albums/w347/bethdeacon/screenshot-1.jpg

    http://i522.photobucket.com/albums/w347/bethdeacon/sting_textured.jpg

  6. Did you happen to only bake half of the model and then just symmetried to make the other side? That'd explain the very obvious seams. If you intend to bake half a symmetrical mesh, you need to make sure the other half has a different smoothing group than the first.

     

    To make a chrome effect, use a really dark diffuse texture, and then apply an envmap, perhaps the aptly named textures\cubemaps\chrome_e.dds

  7. wrist? The weapon itself needs to have the grip at 0,0,0 to have the hand grip there. The scabbard will match the weapon position so that it looks sheathed, but will not move with the weapon when you draw it. If however you want the scabbard to attach to some other bone instead of the scabbard waist bone, then that's more of an animation issue where you'd need to tweak the bones themselves.
  8. The name scb determines if it moves or not with the weapon. However, you may only have 1 object called scb under the main node, so if you rename your dagger scb in addition to the original scabbard, it would not work properly. There's an easy solution to this. Simply make another Bsfade node under the main node and name it scb, then copy and paste any scabbard trishapes into this new scb node. This is useful if your scabbard has separate parts, but isn't necessary if you only have one nitrishape called scb.
  9. Because it's cool to spend 800 hours building a mountain sized house for one person to live in :facepalm:

     

    On a more serious note, probably will have more luck to pick out a specific building inside the city and provide plenty of detailed reference shots, if you seriously want anything.

  10. On a related note, others might have suggested this before but it'd be nice to have a section just above the commenting tab where the mod author can post some FAQs. It dawned to me that most commenters don't bother to read the description page and ask questions that have been answered time and time again. There are times I feel like -99 the comments that repeatedly ask the same questions, but then I'd be hiding the vast majority of the comments...
  11. Aside from Issagar, do any of these mods add a new worldspace? I checked the Alagaesia site but they haven't posted much progress. I'm mostly interested in making architecture, weapons and items. Too bad none of the old morrowind teams decided to start adding the rest of Tamriel, one small piece at a time.
  12. I've seen a few mods that does this but being incompetent with anything scripting, I couldn't make heads or tails. Can anyone walk me through how to create a window that's pitch black during the day and light up at night? In addition to the window, I'd like to add an actual light that only turns on at night.

     

    Edit: I found a script for light switching on and off (http://www.creationkit.com/Light_Switch), but still no idea how toggle on and off the glow of the window mesh at night

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