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Everything posted by axmaxwell
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As the title says, if they're a named NPC, they're wed-able (bed-able?) Quite simply, if they have a non-radiant related quest, complete it favorably. If they're a vendor, spend alot of money on them and become their 'favorite customer'. Regardless, once you've met their requirements, ask them out for a drink, and score.
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Kinda dumb that gold is like 4 credits when sold, most minerals sell for less than 1 credit. the only mineral I have found that is lucrative is indicite (super rare)
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I know Creation Kit hasnt dropped yet, But mandalorian Armor replacers for Mantis would be dope: Boba Fett Original films (Green, Orange, Gray) Jango Fett (Blue, Silver) Din Djarin 'The Mandalorian' (Silver, Black) Nite Owls (Blue, Black)
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Biggest gripe is you can't offload ships. If I want to move items to my unlimited chest at Constellation, I have to hoof it there. Easiest way I think to do this would be making a dialog option with the shipbuilder guy that works like a shop, but lets you transfer inventory. Additional request, linking the chest in the Constellation basement to the crafting machines. It would be nice if this worked for ships cargo and onboard crafting modules as well.
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We need to fix ship theft. Some ships, while not megaships or stations, can't be stolen. The best example I have of this is when hitting an abandoned hangar, a ship often lands mid-combat to ruin your day and drop off more enemies. If the player rushes to the ships landing bay and hits the door, all they get is [inaccessible]. other events, such as a ship landing nearby when you are on a planet, is hit or miss, some ships are able to be stolen, others are not. this is very common with Ecliptic mercenary ships that spawn as a part of the Wanted trait. Part two is fixing ship registration and resale. Ship registration should be capped at 1000 credits, and resale should be 50, 60, 70, or 80% of the ships base value based on the player's commerce skill level. Ships without base cost (Va'ruun, Ecliptic) should be sold equivalent of their counterparts (Ecliptic stiletto =/~ Sparrow, Va'ruun Hymn =/~ Galileo) Bethesda seriously nerfed pirates and bounty hunters by making ship theft non-lucrative.
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How has no one requested a marriage mod yet? I mean it can't come without requirements... Theresa should require good standing with the Miller's guild, having completed her courtship, and A Woman's Lot DLC, as well as owning either the Rathaus of Pribyslavitz or Hunting lodge of Talmberg as a player home. Theresa will not live in the Temporary Rathaus as its unfit for married life. The hunting lodge is enough for her but if you move into the Extended Rathaus she'll make a comment about having more than she could have ever dreamed of (if the existing voice files allow) Also you would be required to organize the wedding, picking the church and an officiant (Father Godwin, Father Francis, Father Simon, Father Fabian, available as they have been met). If you sleep with any bathhouse wench or complete a quest involving sex (the courtship of Lady Stephanie, a night of debauchery, etc) you lose the ability to gain the buffs and perks of marriage for a time (about a week). The buffs: Alpha male (for a day after sleeping at home), Smitten (for two days after sleeping at home) The perks: A balanced Diet (active after eating at home, until you eat something not at home) Clean Conscience (sleep at home, active until you sleep with a wench or other woman) Washed Fragrance (Theresa functions as a bathhouse and cleans your clothes including ones not being worn currently in inventory) Hope to see this come to fruition, I am not very skilled at modding, but I do not lack vision.
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Does anyone else think the hunting rifle tactical stock looks T E R R I B L E ? Might I suggest a JAE-700 mesh as a replacement?
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Yeah, and in game you have automatic pipe rifle, combat rifle, and handmade rifle all filling the assault rifle spot. the game lacks a squad automatic weapon that looks like it came from 2077, not the assault rifle we got that looks like its from 1918
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Clearly, Bethesda attempted to give us a squad automatic weapon with the vanilla Assault Rifle. I mean the dang thing looks like a man carried Vickers Machine Gun. Probably the best LMG mod of all time is skibadaa's WH-77. https://www.nexusmods.com/fallout4/mods/19347 Why has nobody made it a replacer for the vanilla assault rifle? seems like a perfect candidate to me.
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I use the mod Bounty Gold, and I love it, but I have yet to find a mod that, like bounty gold, allows you to adjust the frequency of the bounties being offered. The Notice Board makes it convenient to find these quests all in one place, but there is no way to tune the frequency of availability this like the Timing is Everything mod. Like to be able to adjust it to have a new bounty populate as soon as one is finished, or better yet, have the courier appear with a Letter from the Jarl about a new bounty opportunity. As a 1H sword and shield warrior, bounties are the key to my prosperity.
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Okay so this has been bothering me for some time now. Orcs are the definition of the Knight class for Skyrim. They accel in all aspects of the Warrior tree except Enchanting, The lore leads us to believe that Orc blacksmiths are some of the best anywhere, but while their armor is pretty good looking (if you look like a monster and your intent is to scare the s#*! out of your enemies), but their weapons aren't pretty. I mean surely a culture that has designed armor that mixes segmented plates with riveted sections and use of leather padded joints (quite advanced compared to nords wearing plate iron with furs for padding) could come up with SOME BETTER LOOKING WEAPONS. I see no logic behind orcs weilding swords and greatswords that are (crudely) in the style of Chinese Dao when that sword type does not complement their heritage. If nothing else, a Dao shaped sword should be elvish, and Orcish swords should follow a heavier Falchion typeology. So if someone was willing to make replacers, I have provided the art. Obviously the image is super low res, but i think you get my drift. Literally EVERY other type of weapon in this game has a decent looking replacer but orcish is neglected. Also the Orcish Shield is pretty Dumb. a bashing shield for a knight would probably want to have forward spikes, not that weird useless vertical spike.
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I'd like to find somebody interested and taking my two favorite Skyrim mods and combining them. The first mod is Haven bag which I'm sure most people are aware of. This amazing mod puts a bag in your inventory that when equipped teleports the player inside of the bag and it is a house. It has all the basic essentials but I've always felt that the Haven bag was cluttered with all the gold coins. And the fact that the gold coins are simply static mesh and not a reflection of the coin in your inventory. https://www.nexusmods.com/skyrim/mods/21454 The other mod is the Legacy of the Dragonborn. I love the concept of this mod in that it catalogs unique items and events throughout story mode progression. https://www.nexusmods.com/skyrim/mods/52248/? So this is the visual image that I have in my head of this mod: the interior of the bag is much larger. It is essentially a house and the museum combined into one. The dioramas and plaques from the dovahkiin museum automatically populate with the unique items from your inventory so that you do not have extra carry weight and the items are securely stored in a location where they won't be lost. You can still take those items and use them, but when they are in use a paper note gets attached to their location in the museum saying 'the item is in use and not available for viewing at this time.' Based on the vanilla game, the museum and quest tracking portion would need a little more than 200 weapon plaques and mannequins. The idea being that when you have collected a complete armor set a vanilla game armor it gets its own mannequin spot for viewing. The same concept for weapons plaques. When you have crafted or collected all the weapons of the iron, steel, elven, dwarven etc sets, they all end up on a weapon rack in the armory of the bag. I am looking for an experienced modders help with this. It is something that I would really like to have available to people. I have tried myself to use tes5edit and the creation kit and for whatever reason I can't get the mods to load up and be editable. I can offer drawings and layout input, I am just not that technically savvy with the creation kit.
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There are not replacers for most of these but there is standalones New calibers mod and Nuka world will allow you to craft these: AK-47 AK-74 SVD Dragonov There is a Colt Delta Elite 10mm replacer for the 10mm pistol 1911 There is a standalone for M-16/M-4/AR-15 M14 M1 Grand K-98 I have not had 100% reliability with the standalones but the Colt Delta Elite replacer works great and the New Calibers mod as well. My experience with the M14 and EBR replacer was that they are SUPER underpowered, as weak as a pipe pistol New Calibers http://www.nexusmods.com/fallout4/mods/8588/? Colt Delta Elite Replacer http://www.nexusmods.com/fallout4/mods/15656/?
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Cod Juggernaut armor and or powerarmor
axmaxwell replied to Ranger3502's topic in Fallout 4's Mod Ideas
probably add the Pain Train perk effect to it. -
Cod Juggernaut armor and or powerarmor
axmaxwell replied to Ranger3502's topic in Fallout 4's Mod Ideas
This would be a great standalone or replacer for the heavy combat armor, but with super high stats. Suggested: DR: +90 Damage +90 Energy Weight: 80 (Suit) 10 (Helmet) Value: 400 Wearable with a Hazmat suit for rads resistance and built in night vision. http://washingtonchampionsleague.com/wp-includes/pomo/juggernaut-suit-mw3-i14.jpg http://2.bp.blogspot.com/-kVw34YvG7f4/UyYeHqPWrZI/AAAAAAAAEwQ/tXZiMV7yjT8/s1600/Jug3.jpghttp://3.bp.blogspot.com/-Zy5B3LA_8YU/UyYeHSv5gTI/AAAAAAAAEwA/nhn4LKE0oh8/s1600/Jug1.jpg http://2.bp.blogspot.com/-ztm1gIAilt0/UyYeHlifEqI/AAAAAAAAEwE/eoNFGnCshSA/s1600/Jug2.jpg -
This will be an awesome mod when its done. print some prewar money and then sell it to vendors. Or just use console commands... But I also like picking a random settlement and filling an enclosed room to the roof with prewar money, scrooge mcduck style.
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Yeah kinda. maybe a mod for this mod that doesnt require the player to gather all the stuff first.
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Mod Ideahttp://static9.cdn.ubisoft.com/resource/en-US/game/forhonor/game/fh_gameinfo-character-warden_ncsa.png Power armor pieces Knight style. Bring back the bumper sword, with mace mod similar to spiked baseball bat and axe mod. http://static9.cdn.ubisoft.com/resource/fr-FR/game/forhonor/fh-game/fh_game-info-warden_ncsa.png Tomahawk/hand axe mod for lead pipe, baseball bat. Different sword mods for shishkebab and ripper http://static9.cdn.ubisoft.com/resource/en-CA/game/forhonor/fh-game/fh_heroes-knights-conqueror_ncsa.png
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I play State of Decay as well as FO4, and I think there should be a mod that allows you to call in settlers from the nearest settlement to pack all the junk and loot the player didnt pick up from a location and then they can pack-brahmin it back to the settlement workshop and auto-store it. I would imagine it could be a holotape located in a generic location like near sanctuary. Just pop in the holotape and the settlers show up and clean house. The only stipulations I would put in the mod would be that the location must be 100% cleared (says "Cleared" on the map), and anything you were unable to access (higher level safes and terminals) the settlers will not access, so as to maintain the integrity of level based access to certain items (example: Cryolator). This would also be beneficial for clearing junk from newly established settlements. The player could call in the settlers to clean house, then later establish a supply line to that new settlement and have all the junk that the player didnt waste and hour of valuable game time scrapping available for building that settlement. http://i.stack.imgur.com/sFSOfl.jpg
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But the G67 looks basically the same as the existing combat rifle, and is still cartoony. Definetly going to try out the assault rifle and 10mm replacer.
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I've been playing Fallout 4 since its release. I have to say i'm not especially happy with the base ballistic weapon models. I've read on the steam forums that this is a pretty common sentiment. The vanilla models are a bit too cartoonish. My suggestions are as follows: 10mm pistol Something close to the Heckler & Koch MK 23 or USP. As you can see with these pics it could be configured the same way as the vanilla gun while being much more aesthetically pleasing. Existing 3d model available: http://www.nexusmods.com/fallout3/mods/924/? http://www.gunslot.com/files/gunslot/imagecache/full/images/77117.jpg Combat Rifle For the combat rifle I would think a Mini-14 with the wood stock would be a better model. Existing model: http://www.nexusmods.com/newvegas/mods/50348/? http://www.perfectunion.com/vb/attachments/ruger-mini-14-mini-30/16094d1243628925-idea-micro-30-mvc-012f.jpg Hunting Rifle The gun model is fine, just change that stupid tactical stock. Radium rifle Like a sten gun. existing model: http://www.nexusmods.com/fallout4/mods/14598/? http://world.guns.ru/userfiles/images/smg/smg132/mp3008_1.jpg Pipe guns its like bethesda didn't even research real homemade guns Assault rifle More basing on the MG34 and MG42 Im not a modder so i dont know how much work would go into this. just please someone fix the cartoony guns
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I'll include this thought in my request. I am requesting someone make model replacements for most of the ballistic weaponry.