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jonnyetiz

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Everything posted by jonnyetiz

  1. Hey - All the help is still help. Bumping gets awareness, and with awareness I can get people on the team, It says your a mod creator so what sort of things CAN you do?
  2. http://i.imgur.com/VTwYwDO.png Alright, on release of the CK, I will be working on a mod that brings back the Enclave, lore friendly of course. If you liked the enclave, and look forward for a mod like this, dont worry, I wont spoil the story in this. In order for the mod to be genuine, I need a small team for these positions: (!) This means it is IMPERATIVE. 2+ Voice Actors(Male/Female) - Need a good voice actor, 1 male and 1 female, or more. SFX Creator - Creates SFX, though most we need are in game, we will still need some. 1+ Modeler(!) - Creates Models 1 Assistant Scripter/Coder - Helps with code, not needed at all times. 1 Artist - Creates textures for the models Story Writer(s) - Not Vital, but i'm not the creative type :tongue: Current Planned Features: Complete Linear Story-line for the EnclaveFull In-Depth voice acting(Player *probably* wont talk, unless we could get someone who has a good impression of both 'Lone Survivor' voices)Multiple Variants of Enclave Troopers, Officers, and handfuls of intractable characters1+ Companions with full functionalityPower Armor(If we cant get a modeler, we will just port it from fallout 3...)Enclave RadioEnclave Headquarters, with multiple different shops.Power Armor PaintsCombat Armor Chest DecalsSide QuestsIntertwining with vanilla storyMore to come!I will have addition updates monthly/bi-monthly(HOPEFULLY) and I will have bug fixes once a week, unless I can find any Bare-bones of the beginning: *Please do not expect this will be then end product* *Before you say, I know it sounds like the BoS Start, but I assure you the story will be different.* Basically the Vanilla story, but when you go to *Placeholder Name* you get a special radio station called Military Frequency *Placeholder Number* just having something about some deathclaw problem, overwhelming their base. There are basically 3 deathclaws, 3 enclave soldiers, 1 downed enclave soldier, and if you help them, they talk to you. The squad point their guns at you, and the named soldier closest to you tells you to back off, but you can question them/pursuade them to talk to you/get cocky(harsh pursuasion) and say you saved their lives *If this fails they will become hostile until you leave the area, and you have to wait until the second chance.*/back away IF you back away you will still be able to talk to them until the Prydwen shows up, and after then you can still join up, but the squad is no longer there. They relocate nearby, and there is a distress pulser beeping nearby with the one named soldier holding out in a broken house fighting raiders, including raiders in power armor. If you help him, he will properly introduce himself, and it will go from there. This soldier will essentially be the Paladin Danse of the Enclave, dont worry, hes not some sort of agent or synth. After that point, the story is something completely different, and heres where you guys come in. A story writer would help me with making it an awesome experience, and on top of that, we cant make this good without voice acting, models, textures, and SFX. If you want to help, just email me: [email protected] Just say what position you want, little bit about yourself, and not required, but I would like to see some of the work you can do. IF you can do something off this list, just tell me what it is you can do. This page will be updated daily. The reason why I need these now, is so we are prepared for the CK release, so we could hopefully get the mod out soon after then. *Asterisks indicate some important information, or a temporary placeholder.*
  3. You can do that with the console command 'SetActorFullname', but you need a 'Message' value, its basically a 3rd ID everything has. IF you can find that, you click what you want to rename, and type in: 'SetActorFullname (Message ID)' Until the GECK comes out, thats all you can really do. Thats one of the things on my list, aside from this: http://forums.nexusmods.com/index.php?/topic/3446300-preparing-for-the-enclave-return-mod/?p=30915700
  4. Ill make it short - you take out all of the terminal files, replace them with a linux VM, then go into game files and change some info there. Thats just a basic. Have to wait until CK though. Unfortunately, I probably wont be able to do that. On release of the CK I will be working on the Return of the Enclave mod. I actually need some help, so if you want some more info, just find it here! http://forums.nexusmods.com/index.php?/topic/3446300-preparing-for-the-enclave-return-mod/
  5. MODEL is at Meshes.b2a>Meshes>Props>Pillow01.nif, just press p after you drop down props. :wink: TEXTURE can be found at Textures1.b2a>Textures>SetDressing>Matress. Remember to generate normal and specular maps after and CONVERT TO DDS! If you dont know how to add it into the game, create a directory in the Data folder called Textures, then SetDressing, then Matress and put the DDS files in there. You can use Bethesda Archive Extractor, and generate normal/specular maps at http://cpetry.github.io/NormalMap-Online/ By the way, if your good with texturing, I could use someone like you in a project Im making. Read more here if your interested!
  6. I can maybe somehow embed a Debian VM box into that specific if thats what your asking, just not with any game functionality :P
  7. [CURRENT STATUS ON PROJECT] Due to some things going on with my personal life, I am not able to devote enough time to work on this project full time to get it out soon. I am still working to it, but I can't guarantee any release dates. I'm hoping that sometime soon I will be able to return to work. http://i.imgur.com/VTwYwDO.png Alright, on release of the CK, I will be working on a mod that brings back the Enclave, lore friendly of course. If you liked the enclave, and look forward for a mod like this, dont worry, I wont spoil the story in this. In order for the mod to be genuine, I need a small team for these positions: Return of the Enclave! (!!!) Required for mod (!!) Greatly wanted, and quality improvement, but not required (!) Will greatly improve quality 2+ Voice Actors(Male/Female) (!) - Need a good voice actor, 1 male and 1 female, or more. Currently getting a studio, with unspecified amount at this time. SFX Creator(!) - Creates SFX, though most we need are in game, we will still need some. 1+ Modeler(!!!) - Creates Models(Now REQUIRED, with E.N.C.L.A.V.E. (See bottom of page 3)) Currently 1 1 Assistant Scripter/Coder/Project Co-Lead(!) - Helps with code, not needed at all times. Currently 1 1 Artist(!!!) - Creates textures for the models Currently 1 Story Writer(s)(!!) - Im not the creative type. Currently 2 Current Planned Features: Complete Linear Story-line for the EnclaveFull In-Depth voice acting(Player *probably* wont talk, unless we could get someone who has a good impression of both 'Lone Survivor' voices)Multiple Variants of Enclave Troopers, Officers, and handfuls of intractable characters1+ Companions with full functionalityPower Armor(If we cant get a modeler, we will just port it from fallout 3...) Advanced Power Armor Mk. 2(X-01 will be referred by enclave soldiers/officers informally as Heavy Power Armor) Easter Eggs More to come!Enclave RadioPower Armor PaintsCombat Armor Chest DecalsSide QuestsEmbedded into vanilla story, also with non-canonical contentMore Vaults! E.N.C.L.A.V.E. (Easter Eggs Included!) Vault 117 (Easter Eggs Included!)Implementation for building system!(New floors/walls/ceilings/decor/etc)Easter Eggs(If you didn't get the memo...)More to come!I will have addition updates monthly/bi-monthly(HOPEFULLY) and I will have bug fixes once a week, unless I can find any The Team: Project Lead: jonnyetiz - Jonathan Etiz (me) - [email protected] Project Co-Lead: kennyimpala (Artist, Storywriter, and Assistant) Voice Acting Production: JTL2 - John Lamont - http://www.imdb.com/name/nm3224150/ Writing Director: TimeLadyKatie - Kate Cameron Bare-bones of the beginning: *Do not expect this as end product* *Before you say, I know it sounds like the BoS Start, but I assure you the story will be different.* Basically the Vanilla story, but when you go to *Placeholder Name* you get a special radio station called Military Frequency *Placeholder Number* just having something about some deathclaw problem, overwhelming their base. There are basically 3 deathclaws, 3 enclave soldiers, 1 downed enclave soldier, and if you help them, they talk to you. The squad point their guns at you, and the named soldier closest to you tells you to back off, but you can question them/pursuade them to talk to you/get cocky(harsh pursuasion) and say you saved their lives *If this fails they will become hostile until you leave the area, and you have to wait until the second chance.*/back away IF you back away you will still be able to talk to them until the Prydwen shows up, and after then you can still join up, but the squad is no longer there. They relocate nearby, and there is a distress pulser beeping nearby with the one named soldier holding out in a broken house fighting raiders, including raiders in power armor. If you help him, he will properly introduce himself, and it will go from there. This soldier will essentially be the Paladin Danse of the Enclave, dont worry, hes not some sort of agent or synth(OR IS HE!). After that point, the story is something completely different, and here's where you guys come in. A story writer would help me with making it an awesome experience, and on top of that, we cant make this good without voice acting, models, textures, and SFX. If you want to help or have any questions, you can PM me or contact me at: [email protected] Just say what position you want, little bit about yourself, and not required, but I would like to see some of the work you can do. IF you can do something off this list, just tell me what it is you can do. This page will be updated daily. The reason why I need these now, is so we are prepared for the CK release, so we could hopefully get the mod out soon after then. *Asterisks indicate some important information, or a temporary placeholder.*
  8. Settlers can go through doors locked without a key...
  9. They inherited the vertibirds from Augustus Autumn and John Henry Eden.
  10. When the CK comes out ill make custom keys, NPCs dont have the key, but you do.
  11. I can do it, but I need to know what thing you want to replace... I cant change stats though until the CK comes out.
  12. Yeah I know but look at how its waaaaay different. I like to think of the X-01 as the Second Gen. of Advanced Power Armor(What they use in the enclave...)
  13. I heard some guy named jonnyetiz is going to get on that right when the CK comes out... He didnt say anything about a sub though... If it is to be genuine , he needs some voice actors...
  14. Now I know some people dont like the enclave, but I loved them, aside from being evil, they were sooooo organized. I just loved them, and I was honestly sad to see they werent in F4... Anyways, if someone can just take the files from Fallout 3 for the enclave armor, and replace the t-51 that would be awesome! Thanks!
  15. Still needs to use the console. The idea would be to rename settlers in-game without having to use the console (I personally hate to open the console for anything. Kind of always feel like cheating, so I only use it in case of debugging or config and so far, only used it for "fov 100" in more than 40 game hours) Yes, those scripts DO change the names, but you cant have anything custom like Leroy Jenkins xD And I dont care about console use.
  16. Or if we could just edit some random npcs name you never come across so we can use that for the SetActorFullname method, but remember you have to use the name of an npc ingame allready...
  17. I know in the console, you can change the names to something allready in game - Steps follow: 1. Open Console 2. Click the Character to change the name of 3. Type in help (what you want thats in game, i.e. for BOS Knight, look up bos here) 4 4. Then you type in SetActorFullname (code next to what you want on the list that showed up after step 3) Should rename them, but you cant do anything custom. I want something like BOS Sanctuary Guard
  18. So just hear me out on this one (Yes I know its VERY unorganized...)- If you can Rename Settlers, use them as companions, and have multiple comps at a time, you can literately have an army of bodyguards... It sounds overpowered, but it would still be awesome! Also perhaps you can have synths come to your settlement as "settlers" Perhaps if you take into account what I listed on the second line, we could get some sort of menu to change their looks, or even voice. This can be done all in one debug menu! I understand some of this stuff may be very hard, or even dare I say impossible until the GECK comes out, but I think using them as companions to put them in power armor(For me at least) would be cool enough. Let me sum up all I am requesting: Renamable Settlers/Settlers have names Using settlers as companions Multiple companions following you Chance of synths or exiles from other factions coming to your settlement(With full functionality) Again, I know some of it might be impossible, but I'm sure at least one of these is possible... Adding: Perhaps expanding borders of settlements too? (Call me a weirdo but I like to RP with myself... xD)
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