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paroxysm

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Everything posted by paroxysm

  1. To be slightly more exact, Broken Steel is the only expansion that requires the main story finished, mainly because it's just a continuation. Operation Anchorage requires nothing, as you hear their broadcast at the start when you exit the vault. The rest you can do anytime.
  2. Considering that I'm basically useless in the modding aspect of this, I can do certain other things. I would be happy to provide voices and write stories/quests/plots, and I'm particularly good at writing dialogue.
  3. First if all, Fallout3.esm needs to be at the top. Anchorage, ThePitt, BrokenSteel, and PointLookout neeed to be right under it in that order. Secondly, FOOK2 is not compatible with MMM yet. Download the original. Last, you need FOSE. Without it, FOOK and MMM won't run together. Also, you don'y have MZ, so remove the FOOK plugin for it when you download the old FOOK. Cheers paroxysm
  4. I'll make a recording and fire it off to you straightaway. Also, I am very geographically-oriented, so i would be more than happy to help you with the mapping/history aspect of it. Cheers paroxysm
  5. I can't use the GECK at all and I am no good for modding. I am, however, trying to learn. I would like to contribute to this project by being a voice actor. I can do several different tones and several different accents. If you want a quick sample, I can send it to you on request. Note: I am from central California, so I have a very neutral standard accent. Cheers paroxysm EDIT: I can also help with the storyline, as writing is a hobby of mine.
  6. As mentioned in the topic title, I am having problems with the various overhaul mods. As of now, I have FOOK2, FWE, MMM, WMK, CALIBR, and FOIP. I can't get any of them to work at all except FOOK2 and CALIBR. My load order: ~Fallout3.esm ~Anchorage.esm ~ThePitt.esm ~BrokenSteel.esm ~PointLookout.esm ~CALIBR.esm ~FOOK2 - Main.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm ~FOOK2 - Main.esp ~FOOK2 - *censored* Map Markers.esp ~FOOK2 - [DIK] DLC Improvement Kit.esm ~FOOK2 - [DIK] DLC Improvement Kit.esp ~FOOK2 - [*censored*] World and Neighborhood Kit.esm FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - FOOK Support.esp WeaponModKits.esp WeaponModKits - FOOK + FWE.esp WeaponModKits - FWE Master Release.esp WeaponModKits - CFW.esp Classic Fallout Weapons BETA.esp WeaponModKits - FWE.esp WeaponModKits - FOOK.esp Mart's Mutant Mod.esp Mart's Mutant Mod - FOOK.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp ~norepairneededv2.esp ~Water_Tower_Hideout_byOrophin.esp ~CheatersShack.esp ~AlternateStart.esp ~the_pathfinder.esp ~FalloutFood.esp ~PersonalTerminal.esp ~100% Force Lock Chance.esp All items with a tilde next to them are checked in FOMM. This is the only config that the game will run on for me. I would much appreciate it if someone could give me a hand here. I used FOIP to do all of these mods and followed their readme to the letter, but still no dice. Cheers paroxysm EDIT: Mods, if this is in the wrong section, please move it.
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