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Everything posted by Zanderat
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SKSE64 not working in Vortex as of 30.4.2019
Zanderat replied to JacquesStrappe88's topic in Vortex Support
One thing is for certain. Vortex is not your issue. I just started my game, just to be sure. One thing I would try is to take SKSE out of the equation. Do a purge and then delete your Data folder. Then verify/repair through STEAM. At that point your game should be virgin pure. Disable any ENB, also. Reinstall SKSE, if needed. Launch the game using the SKSE launcher. If it successfully launches, then comes the tedious part. Figuring out which mod is causing your issue. Try re-enabling several mods at a time and restarting the game. If it launches successfully, rinse and repeat until you get the crash (or whatever happens). That way you will narrowed it down to a handful of possible suspects. One more thought: my game takes a looooong time (about a minute) to do anything visible after running the SKSE launcher. It looks like nothing is happening. Maybe this could be your problem? -
Actually, the list should include all installed mods. Not just plugins.
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Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
When I enabled Archive Invalidation for Fallout 3 and Fallout NV, I thought it wise to deploy. It seemed logical to do so, but I may be wrong. I agree. But there is no indication that it is necessary. The button for AI is off in the settings tab. I could easily see someone setting up their load order, deploying, and then activating the AI button without a second subsequent deployment. -
Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
One thing I am noticing is that you need to redeploy to get the BSA redirection method provided by Vortex to work. I am wondering if some of the people having trouble with FONV AI are missing that step. -
I just got through playing TW3. There more than a few mods for that game that aren't packed in a mod manager friendly format.
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Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
Well, this is strange. The ini tweaks file my Fallout NV mod staging folder looks like this: -
Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
So, I think the "Fallout - AI!.bsa" came from the GOG version I am using. I think the multiple "Vortex - BSA Redirection.bsa" entries is a bug. I am not sure it matters for functionality. But still...... I am going to clean up my ini and not worry about it. -
Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
No. In fact , I deleted my ini files and regenerated stock default ini files. I only opened and closed Vortex once. BSA workaround was already activated. I never touched it or toggled it. -
Fallout New Vegas Archive Invalidation Question
Zanderat replied to Zanderat's topic in Vortex Support
Good idea. I will check when I get home. Worst case, I will handle AI outside of Vortex. If it is a bug, I will report it. -
Does this look correct? Why is "Vortex - BSA Redirection.bsa" listed 3 times? Why is "Fallout - AI!.bsa" there at all? Thanks!
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Not to be a jerk. But why are you messing with steam.dll files? If you are running a legit copy, then that is horribly bad advice. If NEED to do this for other reasons, then I wouldn't expect too much support.
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Why is the game launcher destroying everything?!
Zanderat replied to Blamethegods's topic in Vortex Support
This is what I would do. First, use the purge capability in Vortex to clear your Data folder. Once, you have done that make copies of your .ini files and delete them. Next delete your entire Data folder. Disable any ENBs. Then re-validate your files in STEAM (or GOG). At that point, your game should be reverted to vanilla. Run Vortex archive invalidation procedure.Install NVSE, 4g patch (GOG version comes pre-patched), NVAC, NVSR, and ENB Boost.Next come the tedious part. Start re-enabling your mods in small groups of 4-5. Make sure that you redeploy each time.Run the game. If it runs, move onto the next group of 4-5 mods. If it crashes, then you have isolated the issue to a small group of mods and can troubleshoot from there.Good luck. -
Why is the game launcher destroying everything?!
Zanderat replied to Blamethegods's topic in Vortex Support
Archive Invalidation is your friend. -
Great idea. Because those are the ones that require an update if SKSE is updated.
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My advice (if you are back to default rules) is to purge, then manually clean up your Data folder back to default, verify/repair to make sure that you didn't delete anything you shouldn't have , and then re-deploy. You should be all set at that point.
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TW3 Goty dont recognize DLC
Zanderat replied to moonkeey's topic in The Witcher's The Witcher 3: Wild Hunt
Vortex works fine for TW3. You do have to change the deployment method to "move", as the script merger needs the actual files, not virtual links. -
WOn't Hard Link do the same thing as move?
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SKSE64 update is out.
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It's already out.
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+1 +2
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Disagree with this suggestion. True, don't use external LOOT to redo your load order. Let LOOT internal to Vortex do that. BUT, currently external LOOT does catch erros not found by internal to Vortex LOOT and external LOOT displays suggested BASH tags.
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Playing TW3 right now. Have roughly 30 mods installed. The DLC's are fine.
- 3 replies
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- witcher 3
- blood and wine
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Interesting mod, https://www.nexusmods.com/skyrimspecialedition/mods/23626 . However the mod author has turned off comments for some reason. Has anybody tried it out?