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gavinjb

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Everything posted by gavinjb

  1. Hi, I am looking for some combat mods to make gameplay a bit more challenging, I have been trying Wildcat (currently playing on Expert) but am finding it makes gameplay easier. My Test character is Level 6 and it on average take 2 or 3 swings of my characters axe and the NPC is dead and so far I have had to heal once. I currently have all the Defaults turn on (except Injuries that I just find annoying) Does Wildcat get anymore difficult as you progress or does anyone have any suggestions of Mods that can make combat more challenging. Thanks, Gavin,
  2. Thanks for the help, found that opusGlass has a Simply Stronger Dragons Mod that I am trying
  3. Hi, Does anyone know of any Mods for SSE that make Dragon battles tougher (would be nice to make the battle more challenging instead of giving the Dragon just more Hit Points, but don't think that will happen until SKSE is in a stable release and some one can port or create something like Deadly Dragons). My Main issue is that when I am running SSE with my Combat mods the Dragons are two easy to kill and more often than not are killed by NPC's before I can even get near them!! The Combat Mods I am using are Realistic Melee Range Mortal Enemies SE Wildcat I have seen some videos on YouTube recommending Sturdy Dragons but it no longer seems to be on the Nexus
  4. Hi, Finally got WB to generate a Bashed Patch (kept getting an error about the file being locked and then just started working!), when I generate the file however I get the following in the stderr window Error in Dawnguard.esm lighter pickaxes & woodcutter axes.esp: WEAP.CRDT: Expected size == 24, but got: 16 Error loading 'WEAP' record and/or subrecord: 0006A707 eid = u'SSDRocksplinterPickaxe' subrecord = 'CRDT' subrecord size = 16 file pos = 583 Error in lighter pickaxes & woodcutter axes.esp aMidianBorn_ContentAddon.esp: WEAP.CRDT: Expected size == 24, but got: 16 Error loading 'WEAP' record and/or subrecord: 0009F25C eid = u'SkyforgeSteelSword' subrecord = 'CRDT' subrecord size = 16 file pos = 380354 Error in aMidianBorn_ContentAddon.esp aMidianborn_Skyforge_Weapons.esp: WEAP.CRDT: Expected size == 24, but got: 16 Error loading 'WEAP' record and/or subrecord: 0009F25C eid = u'SkyforgeSteelSword' subrecord = 'CRDT' subrecord size = 16 file pos = 5739 Error in aMidianborn_Skyforge_Weapons.esp Public Executions.esp: WEAP.CRDT: Expected size == 24, but got: 16 Error loading 'WEAP' record and/or subrecord: 0400349D eid = u'PE_shiv' subrecord = 'CRDT' subrecord size = 16 file pos = 8876 Error in Public Executions.esp Any ideas what I need to do to resolve this? Also here is a link to what WB is merging http://imgur.com/eTWDOzb Thanks,
  5. Generally I try not to change Mods mid play through, however generally with things like Textures you should be reasonably safe, however with scripts mods... (esp's) removing them will leave an entry in your save which can cause problems (there is a tool called SkyrimTools that should fix it, but I would recommend avoiding the need if possible). As for your question (I haven't used NMM for a while so might be wrong), but from what I remember you can install the new mod and disable the old mod. Replacing Texture mods with NMM can be tricky as Textures overwrite each other, so the latest mod you installed will over write any textures previously installed mods have in common, however if you only have the one texture mod it should be a simple case of installing the new mod and removing the old mod (during the install you will be asked to overwrite select Yes)
  6. If on PS4 be aware that only Mods that use Game Assets are available, Sony won't allow Mods to use Custom Assets so if the Mod you are after has custom assets it won't be available for PS4
  7. Sounds like LOD the following Mod might help, if not you will need to search Nexus for an LOD Mod that will help http://www.nexusmods.com/skyrimspecialedition/mods/3333/? Edit: Typo
  8. I usually do a slightly different approach to qwert44643qaz (but basically the same), I disable all but 10 mods try if it works, then enable another 10 mods and so on until I get the issue again then I slowly start disabling mods until the issue goes away, once I know what the mod is I have a look at the posts for the mod to see if it is an reported issue.
  9. You should have a Sugar Ball (I believe) in your inventory eat that to enable it/configure it (after eating it another one will be in your inventory for the next time you need to enter the config menu).
  10. Couldn't agree more with either of you, some part of me thinks that it might be due to a fairly large amount of Skyrim players being Teen/early 20's Male players, but for the rest I don't know. I must say going hand in hand with this is the Armor (having to go through 20 pages of Skimpy Armor Sets to find 1 good set for a Female Character Playthrough gets to be a pain).
  11. For me while there are some Mods that require SKSE and would be nice to have, I have a nice highly modded game without SKSE which does most of what I want so SKSE is not required. I think that SKSE seems to be the "must have" for SSE where at times you can get a good modded environment without it, while waiting for SKSE and the few mods I would like to see available once it is released I have built a modded game which will give me a slightly different experience than what I have had previously.
  12. I would just look on Nexus in the top lists, latest files... to see what looks interesting, you could also try looking at the S.E.P.T.I.M guide on the Nexus which seems to be fairly popular to give you some ideas.
  13. I must say without SKSE I have a nicely modded game which has most of what I need, yes it would be nice to have SkyUI 5.x with MCM Menu, but the work arounds for the most part work fairly well and don't hinder game play, there are only a couple of mods I would like which require SKSE RaceMenu iHUD moreHUD + Keyboard shortcuts in several Mods
  14. I can't see anything obviously wrong with your Load Order/Mod List however a couple of questions 1. Have you cleaned your Master files and any Mods that need Cleaning (I know this made a big difference in Original and still make it a practice to do the same in SSE) 2. Have you looked at the error log to see if you are getting any errors when the game CTD's If neither of these make any difference/help what I would do is make a clean vanilla save just after getting out of Helgen (there are vanilla saves on the Nexus to skip the Carriage ride if it helps) and then try going into the Barrows and if that is OK slowly add a few mods at a time until you find the cause, I know its a pain but sometimes the only way to identify the issue, however when you do this make sure you load a clean save after each set of mods you try. Another thing to try is to go through all your mods and check the mod pages to see if there are any incompatibilities or load order changes you need to make and also see if there are any patches you need to install.
  15. There are a few interesting followers like INIGO, Recorder & Doon, but for the most the followers are terrible, and add to that the terrible AI with followers and I avoid them where possible. Previously I always played with Convenient Horses which removed my need for a follower (I tend to loot too much), so currently play with one follower as a pack mule and get them to wait outside dungeons... for me.
  16. There are a couple here on the Nexus, but from experience they don't work that well, 1 seams to slow your game/saves, while the second one I found doesn't seam to work and from the comments it looks like an update broke it and the author ha snot been able to get it work. There is another mod which doesn't disable Fast Travel but adds consequences (I haven't tried it yet so can't comment on how well it works) http://www.nexusmods.com/skyrimspecialedition/mods/8929/?
  17. Sorry wouldn't have a clue where to start, however not sure if SkyHUD would give you some ideas (I know it doesn't touch this, but as it moves other parts of the UI, it might give you some ideas where to look if you are going to mod this yourself)
  18. I think for that you will need to accept the bells and whistles, but you don't have to use the extra options, I use Amazing Follower Tweaks (AFT) and that levels my Followers with me, however some of the extras like managing your followers gear... are very useful. However some custom Followers can be broken if you use a Followers Tweak Mod (usually having it installed is fine, but actually using the commands on a custom follower can break the scripts for the follower), for example I know using AFT on INIGO causes him issues.
  19. Can't see anything obvious, but a few things to check. 1. Have you cleaned your master files (not sure how much impact this has on SSE, but on Original it made a big difference to stability) 2. Have you checked for all your mods that there aren't any compatibility patches that need installing and if the mod has an installer that you have selected the correct options for any Mods you have installed. 3. Also check you don't have Patches enabled for Mods you have since removed, I know in MO there is an exclamation beside the plugin, not sure if NMM does something similar if not I am sure that LOOT does, just scroll through the plugins in Loot and see. I am assuming from your comments above that you are starting form a clean start so you shouldn't have any invalid references in your save causing problems. Apart form that not sure what to suggest. I can tell you though you can get a very stable Skyrim SE with lots of Mods installed (I have over 200 mods, 162 Plugins) and the only time it has crashed has been when I have Sorted my LO or I was using a Test Save with lots of invalid references.
  20. I had a similar problem with a Bow that one of the companions was using and with me it was the Install Order of aMidianBorn (I had aMidianBorn Uniques being overwritten by aMidianBorn Swords when it should have been the other way around if I remember correctly), I think you probably have something similar, the bad news is there is no easy way to find the solution, for me I tried moving the Order (I am using Mod Organizer) until I resolved the issue, but I had an idea that it was aMidianBorn so was fairly easy to find the solution), but if you are using NMM I am not sure on an easy way to do this, maybe someone else will have some ideas.
  21. Your Load Order looks OK to me, the only thing I might try is disabling the Sneak Tool Mods and seeing if they are causing the problem (but make a backup save first to revert to after testing), but I would also look at any Texture Mods e.g. Armor Mods... as I would think this is more likely what is causing the issue.
  22. My understanding was you should not need to do this as everything will now be in your Bashed Patch (I only understand the very basics of Wrye Bash so may be wrong). However I would hope to only create a Bash Patch at the beginning of a playthrough as I do not install any new mods on a current Playthrough (and never remove mods) as I have learn't the hard way of the issues it can cause, I also try not to install mod updates mid playthrough unless an update fixes an issue I am having (I would imagine this requires me to create a new Bashed Patch)
  23. Just did a quick google and it looks like you need to go to your Skyrim Launcher Options and change it in there.
  24. Hi, Just a simple question about creating WryeBash Bashed Patches I hope. When I create a Bashed Patch, WryeBash disables the plugins that it creates the Bashed Patch for, if I update any of these plugins I understand I will need to create a new Bashed Patch, is my understanding correct that at this point I need to enable all the plugins prior to generating the new Bashed Patch for it to know what to patch again? Hope that makes sense!!
  25. Thanks, added two of my own which are useful Shock Resist - Glowdust, Snowberries (I believe) Cure Disease - Vampire Dust + Charred Skeaver Hide
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