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ziitch

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Everything posted by ziitch

  1. Well, I do have to admit, you seem a little too focused on the bugs when you talk about games. Some bugs can be hilariously funny after all, and why eradicate them completely if that's the case? For example, some of the best moments in the PC release of GTAIV is when the game bugs out or glitches and you end up with something like lots of people falling through the ground...
  2. Oh yeah, with that information, now that I think about it, it might be connected to how the engine handles crowd control. It's not as... good as previous games, and it tends to screw up in ways you have mentioned. I'm guessing there will be a patch to fix it sometime soon.
  3. If it makes you feel any better, Apple isn't invincible everywhere - The argument that the name "iFone" was too similar to the iPhone didn't hold up in Mexican courts, and Apple lost. English source: http://www.theregister.co.uk/2012/11/02/iphone_ifone_mexico_trademark/ (Originating source included in this article as well) Another thing that I consider "bad" about Apple is that I really don't care for their iTunes service. Really the whole sad thing is there isn't much middle ground when it comes to either app distributor - Apple has strict QA regulations and has fees to upload apps onto iTunes, meanwhile Google Play is free but is completely umoderated and rendered ineffectively profitable by piracy. Actually, both can be unprofitable unless you're willing to pay for advertising, or put it into your app. I think it would be better handled if someone decides to do something like Steam does, where they could very much have the best of both worlds. Heck, I wouldn't be surprised if it is Steam that revolutionizes the mobile market! :biggrin:
  4. You know, with all the aforementioned "bugs" you seem to face in multiple games, I think you're cursed. Perhaps to say, cursed with having ridiculously high expectations with realism in the mechanics of games (or how it should handle it). Connor's an assassin, not a one-man army - The idea of that role is that you take out a target or group of targets, and then run and hide from your assailants to lose them to complete the assassination. But your tactic is to just fight until you get rid of all the redcoats; to combat this, it sounds like the game decided to take a page from GTA and instead provide an endless stream of redcoats until you disappear or die, thus trying to force you into playing like an actual by-the-book assassin. With these expectations, can I make a suggestion? You should probably look into simulators nowadays. With your expectancy in realistic mechanics, I think you're going to find that simulator games might provide you a better experience because they are going to provide a scale of challenge that's harder than many of the less realistic games that exclude or simplify the mechanics found in that genre, and overall the unlikely is, well, unlikely - Your enemies are going to be affected by the very same things you are. But the question is, are you willing to sacrifice the many other elements games tend to excel in that simulators do not just for super-realistic conditions?
  5. I'd suggest looking into Lua. It's C-based and designed to work in multiple OSes, and given that it's the code that's used in many other games (including Legend of Grimrock), you would have a better chance of getting someone who can write for all three. At this point, something like that only tells me that the person who made the decision did not do their research, or does not want to take risk. Programming is still quite new and small, and expecting years' worth of experience from those who are interested can mean next to nothing as application development is very much so a risky venture regardless of the experience and skills you have at your disposal. If I must make a suggestion... Please change your "3 year's worth of experience" to "provide a project portfolio", and I think you'll be more surprised at what the applicants can do instead of how long they've done it.
  6. There's always Dwarf Fortress... :P
  7. 20GB?!? Wait, if it's a tablet, and if tablets don't have as wide of an interaction as computers do, then what is that space dedicated to? It definitely shouldn't be drivers, and if it is, they really need to do some pruning to get rid of legacy drivers that aren't that useful on a tablet. If it's visual stuff, they're either not compressing it right, or they forgot the idea to keep it simple on something so small (or, have a majority of the visuals be entirely made of code instead of using images). If it's not both... Well, there's only one thing to say. Please, PLEASE retire your NT kernel in all its entirety. It's just not made for modern computing; building a new one from scratch (or if you don't want to, just start off with the Unix kernel) that actually utilizes the new technologies within the core instead of something that is just tacked on to the side would provide a much better and more efficient system. You could also include some compatibility and security measures (like virtualization and sandboxing) that automatically is engaged when an app starts, and as a result you won't have the enormously oversized patchwork quilt that has become the NT package.
  8. I don't work much with Fallout nifs, but I want to say that you need to copy the shader properties (BSShaderPPLightingProperties) from another clothing nif and do a paste over the one that is used for skin on the one you made. You'll need Nifskope for this, if you haven't got it yet...
  9. For Blender, if it isn't all one piece mesh-wise, you can select separate parts by using the L key. Or, if the pants itself are all one piece on the mesh, and you might use other parts, hitting L on the pants part and then hit P to separate them into a new object.
  10. After all, aiming to get attention from anyone (and by anyone I mean anyone) for your game is a bad plan no matter how you take it. Just trying to get attention from a certain group, say RPG players, would be much easier, and at the same time, what time you aren't spending on just to get the attention of other player types can be used to brainstorm what that audience would expect in the new game, and what they won't expect but will like through careful research and browsing expressed opinions, finding commonalities that exist in many of those opinions to form something that compliments them. The recent ACIII commercials concern me not because of what they contain, but basically who they are aimed at. I wouldn't have put commercials on American TV. However, Ubisoft did, and several people are likely going to get it for the period of time it takes in, but it's content is not something several Americans would find appealing. They may very well become disappointed (or even outraged) that this wasn't anything that they wanted to do or expect out of the game. You have to take responsibility sometimes, and sometimes that means limiting advertising to a group that would get what you're doing and not towards everyone where they might find one element of the game interesting but become completely disappointed in the other elements not crafted for them.
  11. To a related topic, I still think the word-of-mouth is completely underplayed in today's scene, because it feels like a severe risk to those who made games with bloated budgets costing millions to dollars just to make one game (which is a problem in itself). With the current marriage between technology and social needs, why don't they try it once and let honest words determine a game's success? What's being spoken about it and its impact on the industry, and not how much it's made on sales, should be what determines if a game is a success or not. Seriously - What's wrong with aiming for a niche, or creating one, that's loyal enough to sell the game for you? Millions in players and sales should mean next to nothing and we should treat it as nothing to brag about when to several hundreds to thousands that genuinely buy and like your game. Oh yeah - Without word-of-mouth advertising, we wouldn't have had the Pokemon craze. It didn't even sell well initially in Japan until word-of-mouth really brought in the sales. P.S. - Let's stop using short, positive quotes and ratings from articles on post-release advertisements, especially when you have to look for obscure news/review sites to find anything good. Using tweets are getting just as bad as well.
  12. ziitch

    TESO

    I will say that I'm starting to dislike the hate that TESO continues to receive. They're trying to change things up from their initial design, and still people fuss over the whole ordeal, especially with the growing nostalgia towards Morrowind and how the games feel soulless. At this rate, the worst problem with TES isn't that it is soulless or that the world feels too generic and bland, it's going to be a bloated fanbase that wants too much from the next installment.
  13. ziitch

    TESO

    I have to be honest, the environments look much better compared to what Bethesda tries to produce. Sure, the TES world is supposed to be dirty and grimy, but there's a point where dirty and grimy only works in some places. My only gripe right now is how it seems to be pulling too much from previous TES games, leaving no room for itself (take that image of a Dwarven Sphere for instance), and some items and designs end up too clean-looking and spectacular for a timeline that's supposed to take place in the Second Era when compared to what we see in the Third and Fourth Era.
  14. It's probably not you - When you've got 4.5+ million entries on a SQL server, it's going to start getting wonky for some members unless you do some major cleaning, such as removing unregistered usernames.
  15. Why not add someone to the team whose only responsibilities are the tasks related to mods under review, or shift responsibilities around so that the moderators have specific responsibilities instead of sharing them all with each other? I'd say separating content moderation and member moderation into two groups would optimize the tasks, and therefore would make the process easier on everyone.
  16. They seem to rarely look into these files anymore, as if they're too busy with other things. If there is a reason, I'd rather have something specific than just saying that the file is under moderation - At least knowing if the mod was stolen or content was ripped from a game would easily answer some questions. Although, I must admit, the way you handle content ripping bans is a bit...unjust. How does the staff know if an asset by a user, or if all assets uploaded by him or her, was illegally ripped from another game if you don't have certain evidence, such as exact textures and/or meshes, or he or she didn't have expressed permission? I liked how LHammonds handled it a few years ago when he banned someone and also presented evidence on how he knew the content was illegally ripped or not. I also remember that all content wasn't immediately put under review, or if it was, but wasn't illegal, it was down for a short time. Now it seems like it's always undetermined.
  17. Funny thing is, if it did happen, it would have probably had more use and respect than if Valve gave Half-Life 2 its own Workshop... :biggrin:
  18. So you're asking for this: http://penny-arcade.com/comic/2012/05/02 ...Yep, I think a lot of people would want that.
  19. Going free shouldn't be the only option IMO. Taking a page out of GW2 and removing subscription fees would be a better option. Another idea is to redo a lot of locations and make them feel like people actually live in them. I've heard complaints that it's very empty and lifeless design-wise. Also, if you're on certain quests, like escorts for instance, at least hide people who are also doing the same quest as you, as when you see them it just serves as a cruel reminder that both you are basically the same person with the same "special" abilities, but with different ways to approach it - That just doesn't work in an MMO. All I can say is, when you make a MMO, don't let yourself conclude that having a large number of people is what the aesthetics depend on - The word "massive" in this genre really needs to be redefined for something else other than the populations of servers. My suggestion is how much there is to experience.
  20. If it's like the smoothing option on inter-object seams on the Blender plugin, you probably need to turn off the Auto Smooth option so that the faces aren't modified in the process.
  21. I was going to say it may have been an IP issue. Good to see it's been solved. :thumbsup:
  22. I'm guessing your settings are too dark, making you squint to see anything. You might try adjusting brightness and contrast levels to somewhere that isn't hard on your eyes.
  23. "Game freak" reminds me more of Pokemon, actually. (As in Game Freak, the developer) You might try S.T.A.L.K.E.R if you haven't yet. And if you like Age of Empires, look around for Rise of Nations, which basically uses the same AoE system give or take some things removed.
  24. I think Kojima and some other console vets are starting to get the right idea - Most fans and/or players move on to another device as their maturity and needs progress over time, and staying with one console developer can possibly kill off your original fanbase. Most of the oldest of MGS fans are likely now at the PC level - They have a computer that's designed to serve many more purposes and responsibilities that life bring, but is also been designed to play powerful games like Ground Zeroes. I think those who grew up with games these days do have more of a desire for a PC release instead of just a console release because, in all honesty, we would rather want just one thing that can play the games we want when we are at home, be it past, present, or future, instead of multiple consoles to deal with because of exclusivity, and more importantly provide the best bang for the buck - And so far, the PC has been the closest one to meet those needs. ...Does that sound about right, fans of old series and post-fanboys? Would you rather be able to enjoy a series you grew up with on a device that's compatible with it and with your lifestyle instead of only with what they want you to play it on?
  25. I'm waiting for prices to come down, and I know I'm not the only one who's doing the same. For instance, I'd like to try out Dishonored, but not for $60 - I'd rather just wait until it's at $30~$40 before I buy it.
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