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Everything posted by ziitch
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If it's like the smoothing option on inter-object seams on the Blender plugin, you probably need to turn off the Auto Smooth option so that the faces aren't modified in the process.
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I was going to say it may have been an IP issue. Good to see it's been solved. :thumbsup:
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I'm guessing your settings are too dark, making you squint to see anything. You might try adjusting brightness and contrast levels to somewhere that isn't hard on your eyes.
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"Game freak" reminds me more of Pokemon, actually. (As in Game Freak, the developer) You might try S.T.A.L.K.E.R if you haven't yet. And if you like Age of Empires, look around for Rise of Nations, which basically uses the same AoE system give or take some things removed.
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I think Kojima and some other console vets are starting to get the right idea - Most fans and/or players move on to another device as their maturity and needs progress over time, and staying with one console developer can possibly kill off your original fanbase. Most of the oldest of MGS fans are likely now at the PC level - They have a computer that's designed to serve many more purposes and responsibilities that life bring, but is also been designed to play powerful games like Ground Zeroes. I think those who grew up with games these days do have more of a desire for a PC release instead of just a console release because, in all honesty, we would rather want just one thing that can play the games we want when we are at home, be it past, present, or future, instead of multiple consoles to deal with because of exclusivity, and more importantly provide the best bang for the buck - And so far, the PC has been the closest one to meet those needs. ...Does that sound about right, fans of old series and post-fanboys? Would you rather be able to enjoy a series you grew up with on a device that's compatible with it and with your lifestyle instead of only with what they want you to play it on?
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I'm waiting for prices to come down, and I know I'm not the only one who's doing the same. For instance, I'd like to try out Dishonored, but not for $60 - I'd rather just wait until it's at $30~$40 before I buy it.
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Just a consideration Beriallord, but why not try playing with your brother? IIRC that's supposed to increase rare gun drop rates.
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Just thought of another... Take a look at the S.T.A.L.K.E.R series, more or less the Shadow of Chernobyl or Call of Pripyat. They also carry that feeling of survival and purpose, and make you weigh the risk and reward on exploring certain locations and possibly killing certain characters.
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Um, what? JC2's story was created in the same light as a cheesy action movie, so they definitely nailed for what they were aiming for - It's not supposed to be taken seriously. Also, the game is actually quite stable, and how it handles the game's scale is really impressive. The only bugs I've noticed here and there are some that deal with spawning (soldiers getting spawned in buildings and shooting through the walls, the rare occurrence of a helicopter crashing on its own) or a physics glitch or two, which are exaggerated or underplayed to achieve that action movie feel - The grappling hook itself ignores a lot of physics logic in order to be more useful in situations. Vindekarr... Either you come into games with expectations that are completely wrong for what it tries to achieve, or you have a botched hardware setup or have changed hardware settings that don't make you think they would cause problems. I shouldn't have to tell you that sometimes having no expectations for a game might make it more enjoyable, or that an overclocked computer can cause problems due to components working past their recommended speeds and loads.
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I'm guessing you like exploration in the sense of a viable reason to go there instead of just being there to explore, such as gathering materials in Minecraft, getting to the goal in many of the other games you've named, or fighting a boss unique to that area - And, again guessing here, you don't care much for setting your own accomplishments just to say that you've done it, so as a result you end up not having as much as fun with games like Skyrim or Oblivion, where you don't want to find that everywhere feels the same and offers the same thing. I'd say something like Borderlands might be your thing, or Torchlight, or the new sequels to either series. Both have that exploration element while some of it is required to win the game. You might also try Fallout 3, and while it still works on the same formula, it feels like exploration has more reason (survival) compared to the later TES games.
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Speak, and let yourself be known. I know that's from something, but it explains a lot - Anonymity is a privilege, but not a right. And seeing how attention-grabbing western society wants to be these days, why do you think such a thing as trolling came to be? People want to be in the spotlight, but the moment it is on them, they don't know what to do or how to act and only make terrible representations of themselves. Just gotta say, if you can't say anything nice, don't say anything at all. And if you can't think of anything to say that's nice, well, being mute isn't that bad.
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Blocking members to further comment on your thread sounds like a good alternative, but deletion should still be done by a moderator. Remember, our moderators tend to be more active than SW's. :biggrin:
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Sorry, I have to say Dovahkiin. When your unique power (or powers in this case) is to slow time, summon a storm, freeze enemies solid, mark them for death, push them off cliffs or even disarm them with your voice, you definitely have an edge. As for the Nerevarine, what does he have? Immunity to disease. Tell me, how is that helpful in battle? And would he be anywhere near Lorkhan's heart during the battle? Most unlikely. But don't worry, just because Skyrim has the stronger character doesn't mean it's the strongest game. :biggrin:
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Mesh looking crumpled and stretched in-game
ziitch replied to AlienSlof's topic in Miscellaneous / Other
I'm pretty sure most major 3D modeling programs have something like Blender's shape keys, in which you can save the initial state of the object and then additionally make changes and save them as a different state, and then be able to adjust what the object looks like between all those states. You might try going that route when making wearable equipment. -
Having the Falmer be Blind is Just Stupid
ziitch replied to David Brasher's topic in Skyrim's Skyrim LE
Just a reminder, Beethoven was deaf, yet he's considered one of the greatest composers of all time. Loss of senses considered "critical" for a skill doesn't mean you can find a way around them. Take the "blind monk" trope, for instance - even TES has somewhat of its own version with the Ancestor Moth. -
Hmm... If it's a one-time event, wouldn't placeatme work just fine?
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I thought that many NVIDIA GPUs still have problems running a large amount of PhysX anyways - Go look at the PhysX-centered UT3 maps for instance, and how bad the framerate can get.
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Seems like a case of respect to me. Gaining a customer is like gaining a friend these days - You can do it in many ways, but how many of them care about what you are doing? You can make "friends" by giving them cookies, but will they keep being friends if you stop? Not likely. Friends share common bonds, but not something as common as liking cookies, and listen to each other. ...Which means at this point, if Ubisoft really wants to save its image and give in to demand, it's going to have to listen to nearly all the comments and suggestions people make about what the company should do. And, if they do, and enact some of those suggestions, they're going to earn what real friends have for each other - Respect. And let me tell you something, honest respect is something you can't just buy, but it feels great to have. :thumbsup: So, it's a respect issue - Gamers have it, but it's hard to get it with corporate mingling like draconian DRM. Valve's got that respect, hence the little fuss you see about Steam, yet EA gets anger and rage with Origin thanks to the kind of moves they make such as day-1 DLC and online passes, and even making their own problems visible to the public (yet not to them) by making claims such as the estimated copies Dead Space 3 have to sell in order for it to be successful.
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Great. Now they've updated it, and you can only see 12 of the entries each time, which is generated according to your preferences - They did this in order to solve apparent "discoverability" issues with the games, along with a $100 charge in order to curb joke and illegitimate entries. Most of the time, out of 12 entries, only 9 or 10 of them are new and I have no interest in them - Why can't I just take a look at all of them at once? The $100 bar isn't exactly a good start either - Requiring credit and debit card info would be a better solution to determine legitimate entries, even though it's going to a good cause (Child's Play).
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I think it's more of how the industry works that isn't explained more than how to use it - Things like asset usage and copyrights and IP handling. There's probably a dozen or so of these games here that violate one of those three without them even knowing about it because they just want to get into the scene and get the attention they think they deserve. However, we can't really ever expect AAA-quality (ha!) games to come out of this, but you do have to be careful on how far you carry this indie phenomenon because, as with all fads and trends, all of a sudden that attention they are getting is going to disappear. Then what's going to happen next?
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Yeah, Valve needs to remember the whole situation that happened when a Tera mace get added into Dota 2 by accident. For example, you should see some of the "indie JRPG" stuff over at GamersGate. I kid you not, someone is just trying to sell their RPGMaker games, in fact it seems that they didn't even give the game new graphics. :facepalm:
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I'd probably make a change to where entries require a thorough demo or the whole game in order to prove that the game is well into the late stages of production or has been produced, and is not necessarily a concept - I'm seeing a lot of games like this and there isn't much to them except that they are an idea with some concept art or models placed in an engine. Another thing I might do is figure out some sort of author verification - There are some games that have been entered that have been questioned if the entrant is the original author or if they are just a fake account. Credit/debit card information is on hand for several users, so that right there is a good start into author verification.
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I have to be honest - The feed puts way too much emphasis on what's going on with the users of the site instead of what's going on with current and new mods. If it was out of the way, and the main focus was once again nearly on mods, I wouldn't mind it as much as I do now. Besides, I thought that was the original idea anyways? Not to suggest anything, but these new "social" features is shifting the intended yet simple focus away from mod hosting and instead towards the social aspect of it, and that's likely to become a very complicated balancing act if you continue. You see, most well-known modders and mod groups open up their own site to make communication easier and more focused between dedicated fans and contributors of certain mods or mod projects - As Nexus is as now, adding social features into a place that feels cramped and claustrophobic tends not to work because despite all the features, you still have the potential of having to answer thousands of other people that have questions, comments, complaints against, or suggestions for your mod while in production, and that would be overwhelming compared to a small forum of a hundred or so that you could respect and listen to as much as they are willing to dedicate their time into improving a mod or encouraging a mod's continuation. Hmm... Now that I think about it, why not open up subdomain site availability to premium modders who have a mod that has 1000+ endorsements on it? Or make them available for purchase, say something like $80 plus $20 per year?