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dianacat777

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Everything posted by dianacat777

  1. Well, we can't really have a werebear quest until we have werebears, which isn't one of our inherent goals. So write that down or something; might be a while. Perhaps you could do the werewolf main quest as any lycanthrope? When applicable, just add those other diseases into the triggers for the starting quest. I'm also aware of somebody else who's making a werelion model when the CS comes out. Werecrocodiles and wereboars might be difficult for anyone to make, as this game has no daedroth and boar model to draw from. And as I said earlier, werevultures and weresharks are quasi-useless; not to mention with weresharks, you'd need to recreate underwater combat and everything.
  2. She did this to me, and did so on all subsequent saves. I saved myself by using tcl, so I stopped falling, and then the drop correctly teleported me to the front of her shrine.
  3. I've never had an enemy finishing-move me... Well, except when I was using tim, and that's a given. And the dragons. But they do that. I love the moves, personally. My only issue with them is that I can only seem to get one werewolf killing move; the one where you crouch down and start slashing madly. I've seen other ones in yt vids and heard of others still, but no matter how I attack, I can only get that one.
  4. Yeah, any magical equipment that stays on you during beast form (often the ring) needs to be reequipped to have an effect again.
  5. This is something I've noticed for a while, but now I'm wondering if I just have really bad luck or if this is just a logical fallacy. So, you'll find chests all over the game. Wouldn't be a TES game without loot hauls everywhere. The thing is, I'm finding these chests rather ineptly protected. You'd think that if you were stashing something super important, you'd spend your time and money installing a better lock to keep us pesky marauding adventurers out of your hauls. Yeah... no. All of these samples come from myself in the level 70s, so level-scaled loot really should not be a confounding variable here. Also, none of these chests are end-dungeon chests - boss chests, if you will, which tend to contain cool stuff anyway. They were randomly scattered throughout the last two dungeons I've trawled. Chest with a novice lock? Master restoration robes, daedric boots, two flawless rubies, and some steel equipment. Chest with a master lock? Leather bracers, minor healing potion, 72 gold. Apprentice lock - dragonscale armor, staff of fireball, flawless emerald. Master lock - plentiful magicka potion and an iron greatsword. Adept lock - glass boots, staff of lightning wall, about 400 gold. Expert lock - a bunch of stamina potions and 16 gold. Novice lock - ebony shield, daedric mace, elven dagger, 50 gold. Apprentice lock - some iron stuff And beyond these samples, I can safely say that I have never seen anything 'good' inside a master chest; by good, I mean armor that's above orcish, gems, enchanted rings, robes above apprentice, etc. I wouldn't be complaining, but I find it really strange that the difficulty of opening a chest has nothing to do with what's inside; if anything, it seems to have an inverse relationship with whatever goodies it's storing.
  6. All right, here's the img code. http://i35.photobucket.com/albums/d197/purricat777/signaturedn.png Argan, that's awesome. :o I don't know, I think a werewolf's scarier than a wereboar. Still, all of the lycanthropes strike me as pretty formidable creatures, saving the vulture and the shark. Vulture because... 'Fear me, I'm going to circle around you menacingly and wait for you to die of other causes.' And the shark, well. If the poor sod transformed outside of water, he'd instantly die, wouldn't he? I had a dream somebody made werebears for Skyrim. Looked weird. Still, I know people are going to do that once the CS is out. If so, I'm going to ask them if we could use those lycanthropes in our mod. (Afaik, we wouldn't really involve them in quests - at least, not until our mqs were done - but some of the wild werewolf spawns would be replaced by the other lycanthropes.) And yes, I would put werecrocodiles and werelions in Skyrim, even though they aren't naturally found there, for two reasons. One; Why not? /awesomeface.jpg. Two, though; in the advent of the Bloodmoon, Hircine may be calling more than just his hounds to his side. They wouldn't be as common as the wolves and bears that are indigenous to Skyrim, but they would be around, waiting for the great Hunt to dawn. But I'm getting ahead of myself. As far as I'm aware, we don't have any plans to make the other lycanthropes. This mod focuses on werewolves, and if we have permission to use other lycanthropes that may be made, they'd go in an add-on.
  7. As for being resistant to lycanthropy - they're just flat-out resistant to disease. But not immune, so they can become werewolves. Also, I believe wereboars 'might' be found in Skyrim.
  8. Thanks! That looks brilliant. Edit: As for the races thing... the obvious answers would be to create the lore Werelions and Werecrocodiles. But we should worry about that after the mod itself works, as that's just a basic logical fallacy of TES. As for the werewolf hunters, they already have an immunity to lycanthropy that stems elsewhere.
  9. Oh, Infinity - you know the Bloodmoon effect in the Ill Met By Moonlight quest? Is that a weather effect, or something else entirely? Because if it's a weather effect, it might be easy to recreate it when necessary, and allow it to affect the player werewolf via stat boosts or whatever. Edit: Oh, hello, Sergyu! Thanks so much! I'll put that right in my sig, looks wonderful. :D As for 3d animations - can you do textures? My version of photoshop is old and seems incompatible with negative spaces on details, meaning I can only texture the simplest of things. Another edit: It seems like it won't let me put an image larger than 400x350 in my signature. :/
  10. I'm a girl who plays as a guy character. Not exactly what you're asking about, but still. I don't know. All of my favorite characters from books and stories tend to be guys, and I model characters after whomever I like. And the female sounds (getting hit, power attacks, etc) sound horrible in Elder Scrolls games. Or maybe I just like playing as my own fantasies. :P But I'm really not into all of those 'beautification' mods or what have it. I don't want to stare at a video game character's junk.
  11. Well, the ESP files in... oh wait, I think that was esm. Although I feel like I saw several oblivion esp files with inis. ...Yeah, upon checking, I see a few of my Oblivion mods with inis are ESP files. Including CoH Resurrected. Things may be different with Skyrim, but I think that file type in and of itself is compatible...
  12. Merry Christmas!
    1. Show previous comments  2 more
    2. AlexUFO

      AlexUFO

      In the night of full moon you seek an isolated localities for be transformed therefore during the metamorphosis you stay vulnerable to fall on one's knees soon is transformed in wild animal.

      The transformations voluntary (provoked) would be able to occur of normal way without the scene of the pain.

      Another interesting point would be infect NPCs with licantropy through bite or poison.

    3. AlexUFO

      AlexUFO

      In the night of full moon you seek an isolated localities for be transformed therefore during the metamorphosis you stay vulnerable to fall on one's knees soon is transformed in wild animal.

      The transformations voluntary (provoked) would be able to occur of normal way without the scene of the pain.

      Another interesting point would be infect NPCs with licantropy through bite or poison.

    4. AlexUFO

      AlexUFO

      In the night of full moon you seek an isolated localities for be transformed therefore during the metamorphosis you stay vulnerable to fall on one's knees soon is transformed in wild animal.

      The transformations voluntary (provoked) would be able to occur of normal way without the scene of the pain.

      Another interesting point would be infect NPCs with licantropy through bite or poison.

  13. Well, we could have an ini like CoH did; things like being able to read, sleep, loot, pick locks, open containers. They'd be automatically off, but you could personally turn them on if you really wanted to be able to use them. Or we could find ways to accomplish similar things through perks, quests, and other things. Interactions in beast form - I think you should be able to 'talk' to people, but any non-werewolf-friendly NPC greets you like they greeted a vampire in Morrowind; fearful phrases, like 'By the Divines, a werewolf!' 'Help, werewolf!' 'Please don't hurt me!' 'Aaarrgh!' 'Talos save me!', accompanied by fleeing (such phrases would attract guards and nearby npcs that function as them), while braver characters like guards and hunters would attack with phrases like 'I'll kill you, you filthy beast!' and the generic battle calls people will shout while fighting werewolves. Friendly NPCs; you can only really make wolfy sounds at them. Friendly humans can't understand you, but won't attack unless you start any aggressive behavior. (We need to make the Howl of Rage not hit friendlies, btw, because it does that.) Werewolves can take cues from you, like 'follow me', 'stay hidden', 'attack', 'avoid danger', 'go there', 'dismiss', etc, like any follower can. If you have a human follower that's cool with your lycanthropy, you can give them instructions before sunset, but you can't really change their orders while you're a werewolf. Maybe you can do really simple things (pointing at something = pick up, I don't know), but not much. At least, that's my idea.
  14. Well, feeding won't be a dire necessity anymore, as you'll be able to regenerate health naturally (at a relatively fast rate). Feeding will give you a stat boost, probably, but it's not the only way to heal yourself. Looting? Hmm. You see, that's totally immersion breaking. But I confess to playing CoH as being able to loot. It was just so... convenient. And even in Morrowind, it was a pain clearing out dungeons and then having to backtrack to pick up everything. My question is - where would the werewolf be carrying all this stuff? ... :/ It's immersion-breaking, but at the same time, to not have it tends to break gameplay. Now, if you had a human follower, you could command them to pick stuff up. But who wants a human follower when you can have a pack of wolfy minions? We have a new member? :o *looks around* Hello, Sergyu! Thanks so much for offering to help! We could really use your experience. :o Agreed on the other animals, and also - should we consider Falmer and giants as 'people'? Both are sentient races. Although the Falmer might be poisonous... By the way - if there's anything anyone wants me to conceptualize, be it a quest, a character, a perk tree, etc, just ask and I'll think something up. Merry Christmas, everyone! <3
  15. Infinity already has the hunters quite worked out. Trust me when I say his plans are brilliant. As for no morally white factions... well, isn't one of the werewolf packs pretty light grey? The three packs we have planned are all vastly different in setup, unlike my original (and more bland) idea, but generally speaking, there's a 'good' one, a 'neutral' one, and an 'evil' one. Transformation animation? ...I'm pretty fond of the one we have, tbh. Looks awesome. The transformation back, on the other hand, is like... what. Feral/tame and Aela... good point. However, I'd say that she is tame, as is every Companion werewolf. Her love for the hunt and quest for glory is more of her own personality than much else, even if that personality may be influenced by the wolf. She's not feral; like, in Gallows Rock, she explains to you that some go mad and 'can't separate the man from the beast', or something like that. She's still entirely sane.
  16. I'm not the person to answer that, but I think it should be possible. The weather itself is a variable, and can't any variable be checked?
  17. Yeah, the cities that are cities all have brilliant designs that feel much more unique than Oblivion's 'different house styles and that's pretty much it' thing. But all of the town-cities just feel the same to me.
  18. A... while? I know Divath Fyr from Morrowind was ~4,000 years old. At the same time, it's commonly noted that wizards can extend their lifespans considerably (This was how Janus Hassildor managed to avoid suspicion as being the Count of Skingrad for around seventy years. Heh, I loved that guy.), and Divath was definitely a wizard... Mer do seem to get sick and die of old age eventually.
  19. Hmm. I agree that it feels like the cities have gotten smaller. TBH, only Markarth, Windhelm, Riften, Whiterun, and Solitude have the right to be called 'cities' at all in my opinion. The rest range from 'large town' to 'a few houses'. I mean, the Imperial city's going to be huge in comparison to everything, but even places like Anvil and Leyawiin dwarf most Skyrim cities. Only the larger settlements have these surrounding farms, though, and usually, these farms are owned by people that live inside the city, meaning the population's not any larger. And Morthal, Dawnstar, Winterhold and Falkreath are pretty much just by themselves. Really, Winterhold shouldn't have counted as a city. It's practically a ruin.
  20. I've resurrected myself before. When you do this, though, the game tends to bug out. First person was frozen, I couldn't really access menus well, etc. It's better to just roll with dying and go back to the previous save, or turn on immortal mode when you feel like things are going sour.
  21. If it hasn't been mentioned yet, magic them right back. Impact + dual cast = trollface.jpg. Especially if you have -100% destruction casting gear. :3
  22. I found dragonscale armor twice, and some daedric weapons. I've yet to see daedric armor though, at level 77.
  23. That's not to say the Silver Hand is completely obsolete - they're still around, and they do hunt werewolves regularly. The werewolf infamy system we're working on... I like it. It won't kill your game if you're caught transforming like you are in Morrowind, but things will get progressively more and more dangerous as you get more careless. And managing to be forgotten is a lot harder than just camping out somewhere and waiting a week or two.
  24. Eeph, I feel bad now. You've all been so helpful... but photoshop's on my mom's computer, and I can use it, but if I download anything, she'll mangle me horribly and spit out my bones into a pile. As it is... Photoshop (CS2, if that means anything) won't open ddses, so I guess I'm stuck with simple textures for now.
  25. From what I understand, the hunters are pretty fanatic. And either way, there isn't much sympathy for a known werewolf in Skyrim. But you'd have to ask Infinity; the hunters are more his baby than mine.
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