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humannature66

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Everything posted by humannature66

  1. well ... no mesh, no texture; u can't put the moonmesh onto nothing, so there must be a mesh to carry it; and it's moving as everyone can see - textures doesn't move, only meshes do; but thx for the reply; greetz freddo
  2. well, and thatz my question already ... hiya, all ! as i said, i would like to know which are the responsible meshes for the texture-sets masser and secunda; embarressing maybe, but i didn't find them ... :confused: some settings can only be corrected on the meshes, exchanging just the textures doesn't work for what i have in mind; greetz & thanks in advance; freddo
  3. i made this from a Type3, for FO3 and New Vegas: http://www.ld-host.de/uploads/thumbnails/d9dab1edefcdba42c0360fb01f055499.jpghttp://www.ld-host.de/uploads/thumbnails/e7c8c5a105b89baeef0fe61d48af5bd8.jpg >> the SKINNYbody-Replacer: http://www.fallout3nexus.com/downloads/file.php?id=15223 as i never found the way into Oblivion myself, i never tried to convert it ... nor do i know if it would find users; would it? greetz freddo
  4. i'm looking forward to that ! enough palmtrees around it, and a pool, and it will be a perfect place to spend the holiday :thumbsup: greetz freddo
  5. wow, those eyes down there ... !! a woman with such beautiful eyes should not hide her face - my personal opinion, as i am not religious; i could make stuff, but i won't - it's not my taste ;) greetz freddo
  6. yehaw :biggrin: thx, mate !! :thumbsup: greetz freddo
  7. nope, doesn't work; i used the Blender-option - i exported the nif on BackWeapon-position, and nifscope shows it as BackWeapon, too ... http://www.ld-host.de/uploads/thumbnails/50b7a41f69f270687489ec9f9a9a57dc.jpg but it appears ingame as usual sideweapon :wallbash: have i done anything wrong ? greetz freddo
  8. kudos for that ! i'll try that once i'm home from work! thx mate! greetz freddo
  9. hiya folks; thatz the question i have: is this possible: a one-hand-sword, that is used with all one-hand-melee-animations (well, what else :laugh: ) - but is holstered on the back like a two-hand-sword ... anyone with a good idea? or even the solution ? :smile: important: putting a 'dummy' -sword on the back, just to have any sword there, would be a fake, and therefor not wanted; i remember i had that question before, but thatz one year ago or so, and i couldn't find it again; thx in advance; greetz freddo
  10. speedmult works perfectly, exactly what i was lookin 4! ... my NJ's running speed is now at 1.15 - a little faster than that *slomo*-vanilla-running; :biggrin: THXXX greeetz freddo
  11. both-handed on NJs back, one-handed on Sydneys hip ... http://www.ld-host.de/uploads/thumbnails/947040d9cc2c216cba53d09104dca16f.jpg so how should a script look like, and how could i do this? :huh: greeeetz freddo
  12. ...actually he is The Helping Hand ... that is more than just a moderator :tongue: thanx Quetzl ... once more :thumbsup: and thx Nadin, too :happy: greeetz freddo
  13. @Nadin, if u have nothin of worth to tell me - shut up; where i *search(ed)* (but didnt find) is my own business; to everyone else, my question again, maybe anyone knows how to increase the running speed of the playerChar by 1.2 or 1.3 by esp ? thx n greetz, freddo *sigh* ... Nadin, thank u for ur second advice; those links u postet, are for every NPC too, and i already knew them, but thank u; ... how to increase the running speed of the playerChar by 1.2 or 1.3 ... i guess i have to live with that; greetz freddo
  14. is that possible? to store a one-hand-katana (with the full one-hand-sword-animations and fighting) to stored on the back when not dran like a two-hand-weapon? i think it would look better while running and so; any idea? maybe a simple trick with the GECK? greetz, n thx in advance, freddo
  15. @Nadin, if u have nothin of worth to tell me - shut up; where i *search(ed)* (but didnt find) is my own business; to everyone else, my question again, maybe anyone knows how to increase the running speed of the playerChar by 1.2 or 1.3 by esp ? thx n greetz, freddo
  16. the console-command fmoverunmult only works til the next gamestart, then i need to type it again; is it possible to make it permanent? i use the perk *quick footed* from the *Vault Dwellers Survival Perk Pack* (http://www.fallout3nexus.com/downloads/file.php?id=3212), that should encrease the running speed 10 percent; however, it doesnt work, dont know why, other perks do work; how can i create an esp with the GECK, that encreases the running speed? anyone with an idea? greetz freddo
  17. thx to all who answered, i will try to correct it; ... just had thought there would be a simply function in Blender, to correct the texture by seperating it from the distorted mesh, relaxing it, then bind it again in correct shape to the mesh; whatever, i will have to experiment a bit and learn about UV and that stuff ... THX anyway !!! for the moment i avoid the problem by using a more muscular tummy - the sixpack is a good replacer, at least until i solved the problem :cool: http://www.ld-host.de/uploads/thumbnails/2df7eea2815877ac23bd49ea5258498e.jpg greetz freddo
  18. ok i had thought the problem would have been obvious, but how could u know, ur right; so, second try ... helloo? ... no one with an idea to *relax* the texture? greetz freddo
  19. if it were that easy, i would have done that before :) that copy-paste does only work between NPC and NPC, not between NPC and Player-Char; greetz freddo
  20. HOW can i create in the GECK a unique race with *raceAsianF04* as base? ... by copying a race, renaming it etc. i can get any individual face, but: i want to use that preset of *raceAsianF04* , to have the same face as i use now, but with individual textures; i hope anyone can help me with that?
  21. ok i had thought the problem would have been obvious, but how could u know, ur right; so, second try ...
  22. the boots are from AEV, the suit is a retex-mod of my own; no need to get the converseĀ“ off, just get those boots over them :) ... i did it the same :D but i know what u mean, of course its possible to cut off the converse, thatz what Blender is made for; greetz freddo u r talking about this i guess:
  23. i guess its simple to solve, but bad if u dont know how ... please HELP after altering a bodymesh a bit (in Blender), the texture / the tattoos are distorted ... how can i fix that? thx in advance, grretz freddo
  24. hi all ... who knows what 200 years of radiation would do to the world ... maybe even Palm Trees would be able to grow near D.C. :) i use GreenWorld and i would love to get a few Palms between the usual Trees ... i tried to exchange some, but i only was able to get some Palmtree-meshes to work, no correct textures tho; but the impression to run around beneath Palms ... yum :) Can anyone help? create an esp for that maybe? or tell me how get it to work? greeetz freddo
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