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Everything posted by humannature66
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In response to post #56151196. #56157651, #56162521 are all replies on the same post. Atm the old site is still usable i just noticed, renamed to ... Old.nexusmods.com ..
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In response to post #56151196. I second that. The new design is overloaded, needlessly convoluted and confusing now. The search-funtions are unusable. Even via google-search i get better results of nexus-mods than by the actual search-tool here on the site. The mobile-version lags like hell on simple functions like screener-approval on my mods, for example, while the pc-version misses features like the notification-box completely!? To be honest, since the new site-design is on, i find myself only rarely looking into the nexus any more. The joy is gone.
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In response to post #49015162. #49016337, #49016562, #49019317, #49020807, #49022562, #49023832, #49024342, #49026332, #49027617, #49028217, #49028247, #49033977, #49041757, #49044022, #49055282, #49057587, #49103087, #49156727, #49165927 are all replies on the same post. Priceless :D :D In Vegas no one complained about the shown (vanilla) skin. You guys did an awesome job!
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LordofWar - 3 Armor Mods Deleted From Database
humannature66 replied to H00V3RD8M's topic in Fallout 4's Discussion
Thievery stops if the mod includes contents that can technically not be compiled ;) Btw., nice to see you back, midtek.- 129 replies
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i second that
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LE Sci-Rim: A Science Fiction Skyrim Overhaul
humannature66 replied to JRVanEsbroek's topic in Skyrim's Mod Ideas
She's waiting in Halo's Aether for the new world ... her wardrobe full of Leather & Latex outfits ... :cool: http://www.ld-host.de/uploads/thumbnails/18187890271b599e8a58252e2e567ad9.jpg -
This is an "older" thread, but that could also mean, in the meantime someone developed something new on this matter .. Maybe? Does anyone know some kinda city or spacy environment? I have made more "modern" outfits than ancient stuff, and i'm bit done with settlements and dungeons ... I miss something modern like it was done here and there for FO3. Something or someone who made a future city, anything like that. I like Halofarm's environments for taking shots, especially the street or the apartement. Some city with SkyCrapers or a spaceport, anything like that would be nice. And that on using Skyrim's awesome graphic engine ..
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How to get new textures onto Skyrim meshes in Nif Scope
humannature66 replied to Ixflashpointxi's topic in Skyrim's Skyrim LE
Wahrscheinlich ist im NiTriShape die Textur 'abgeschaltet, sodaß Du keine Colors angezeigt bekommst. Das macht man gern bei Bodies und Armors, wenn die im Game separat durch ne extra zugewiesene Textur belegt werden. Warum das so gemacht wird? Das wird immer dann notwendig, wenn ein Bodymodel in verschieden Versionen genutzt werden soll, z.B. haben die Vanilla-bodies mal normale Haut, mal die verseuchte Version, oder eben auch Reptilhaut. Alles ein Body, aber verschieden Häute. Viele vanilla-Kleidungen sind nur in der Farbe unterschiedlich. Da wird im Game eben auch einfach nur ein anderes Textur-set zugewiesen. Gleiches mesh, viele verschiedene Texturen. Ich sag Dir nachher genau, wo Du was ändern musst. Das wär jedenfalls jetzt mein Verdacht. Schick mir evtl. nochmal das mesh rüber. Ich hab ne neue HDD drin, manches alte Zeug ist weg. -
Remote detonation in FO3?
humannature66 replied to Ironman5000's topic in Fallout New Vegas's GECK and Modders
check how they did it in these mods: http://fallout3.nexusmods.com/mods/1066/ http://fallout3.nexusmods.com/mods/8850 http://fallout3.nexusmods.com/mods/5461/ combine it with this mod: http://fallout3.nexusmods.com/mods/1580/ works also nicely with nuke-grenades :cool: -
LE A twisted vertice in Blender and Nifskope
humannature66 replied to humannature66's topic in Skyrim's Creation Kit and Modders
nope, thatz not it. i'm not sure, but i think it can only be fixed in Blender, not in Nifkope ... :ermm: ... those half-shaded faces don't even use the texture. Tho the rest of the mesh works correctly (double-sided, transparent, whatever ... everything else works normal) ... these dumb little distorted faces seem to be twisted somehow, and they won't go ! >:( ideas? -
From time to time i get something like twisted vertices / faces, after extruding / manipulating vertices in Blender. It only becomes visible later in Nifskope (and of course ingame): http://www.ld-host.de/uploads/thumbnails/bcf8f93d3d322acade3aefbfb1e7e949.jpg I'm a bit embarrassed, but i don't know whatz causing it, nor how i can denie or fix it, but i'm doing anything wrong obviously. Does anyone have an explanation? ... somehow i hope it's not a noob-mistake ;D ...
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LE Mannequin's outfit
humannature66 replied to humannature66's topic in Skyrim's Creation Kit and Modders
whatz an "Outfit record" ? -
how much ? :tongue: (just joking) Maybe, highheel-addict that i am ... :tongue: Also, Elewin is HighHeel-specialist.
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hiya, i have a question about dressing mannequins. Standard is, mannequins are 'naked' initially, and get dressed only when they are given some clothes. I wanna put some clothes, on different body-slots, on a custom mannequin that i made, to have it dressed up right from the start, to have it display it's inventory on first sight. I have checked the nexus & the net for this problem, but didn't find a solution. In the CK the stuff can be drag & dropped into the mannequin's inventory, and all immediately shows up on the mannequin, at least in the 'Actor'-window's Preview. But in the Render-window the mannequin is still naked. Also ingame the mannequin stays naked, tho the clothes are in it's inventory. So, is it possible to give the mannequin some clothing-parts in the CK, which are worn by it ingame, and which then can be obtained as usual? greetz freddo
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CK Update.esm Warnings after Skyrim update.
humannature66 replied to TheGreenLion's topic in Skyrim's Skyrim LE
i see now what has happened. Bethesda included a lot of new animations for horses and all that, and 'updated' some of the normal animations - but the chosed new paths for them, visible in their update.bsa !!! I'm using some mods for dual-wielding, running etc. - and those now conflict with the new updated Bethesda-animations !! :wallbash: drawing swords while running and some other animations are completely messed up now ... it's a shame that this update must be accepted ... i would have rejected it if asked :pirate: i bet a lot of folks will now have animation-problems -
CK Update.esm Warnings after Skyrim update.
humannature66 replied to TheGreenLion's topic in Skyrim's Skyrim LE
* doublepost * -
CK Update.esm Warnings after Skyrim update.
humannature66 replied to TheGreenLion's topic in Skyrim's Skyrim LE
it seems thatz not all that 'Patch' did ... that patch seems to have made the game unplayable ! :blink: my game-char suddenly only hovers above the ground, instead of running. no weapon can be drawn nor any action be done, only 'hovering' without moving legs is possible. also my Skyrim-map is messed up - some kinda 'mist' overlaying the complete map ... STEAM seems to have ruined the game with their patch :pirate: -
LE AlphaProperty to an armor ?
humannature66 replied to humannature66's topic in Skyrim's Creation Kit and Modders
EDIT: my mistake - i left out some texture-parts in the Alpha; greetz freddo -
LE AlphaProperty to an armor ?
humannature66 replied to humannature66's topic in Skyrim's Creation Kit and Modders
i just found another 'issue' ... the see-thru-part of the mesh (a robe) is invisible only from the outside - the inside is still visible; means, the front side is 'shortend' to the knees, while the backside of the robe still reaches down to the feet; i compared it with some vanilla-outfits, to see if it's a wrong shader, but i didn't find the problem ... any idea? greetz freddo -
LE AlphaProperty to an armor ?
humannature66 replied to humannature66's topic in Skyrim's Creation Kit and Modders
thanks for the reply, that was really quick ... :blink: .. and it works of course; sorry, that i didn't find that thread, tho i searched for; must be my limited english ... :wallbash: thanx, Ghogiel, and Kudos; greetz freddo -
How can i attach the NiAlphaProperty to the NiTriShape of an armor? While in the 'Fallout'-meshes it was easy to attach an Alpha-property to an armor's NiTriShape, in the 'Skyrim'-meshes it allways 'jumps' into the file's Main NiNode ... any suggestion how i can correct this? greetz freddo
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So could someone make some new armors for me?
humannature66 replied to LambentEarache's topic in Fallout 3's Mod Ideas
:laugh: :laugh: -
looks all very promising ! ... when do u have release on schedule? greetz freddo