hi all, i have altered an existing armor´s mesh a little bit, with BLENDER (nice programm, btw), but when i export it as nif again, i get wrong texture: sometimes toned face and hands, but white skin (incl. the tattoos, so the right tex is picked!), or i get her correct skin on my babe and ON THE ARMOR too ! ... looks bit silly :) i´m pretty sure it´s my fault, so maybe could anyone with knowledge about BLENDER help me? btw. i´m using validation.exe, so thatz not my problem; greeetz freddo